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« Reply #30 on: December 24, 2012, 08:47:37 AM » |
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ok i understand
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« Reply #31 on: December 24, 2012, 01:50:59 PM » |
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Alright guys! I just need to make the Up Special work, after that, I'll make a preview video!
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« Reply #32 on: December 24, 2012, 01:53:37 PM » |
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pssst im still working...
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« Reply #33 on: December 24, 2012, 10:35:01 PM » |
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I just changed the preview video. If you can't see it, it's most likely still uploading.
What are your thoughts on the moveset so far?
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« Last Edit: December 25, 2012, 01:32:00 AM by I killed Santa »
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« Reply #34 on: December 25, 2012, 03:55:23 AM » |
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looks good but why are there weird sfx noises when you attack?
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« Reply #35 on: December 25, 2012, 09:15:42 AM » |
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Supposed to be Gunshot sounds... Can't find any other sounds that sounds like one that comes from a Machine gun/Handgun... lol
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« Reply #36 on: December 25, 2012, 09:22:40 AM » |
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oh sorry.. lol
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« Reply #37 on: December 25, 2012, 09:59:05 AM » |
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You could make Grenades a sort of charge move, using a hidden counter that goes up as she deals and takes damage, and goes over the Neutral Special when it's fully charged. Then you can have grenades on the moveset (and have them be closer to realistic in power and blast radius) without them being overpowered. Of course, they wouldn't be all that close to realistic because this is Smash Bros., but 20-25% damage would probably be acceptable.
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"I reject your reality, and substitute my own!" "We're the Mythbusters, we blow **** up." -- Adam Savage "No, the solution is not to make a gatling gun out of bazookas."
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« Reply #38 on: December 25, 2012, 10:02:50 AM » |
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sounds good actually ^
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« Reply #39 on: December 25, 2012, 10:31:40 AM » |
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But my idea for this PSA is the use of 2 Guns. 1 for dealing Major Damage, and 1 for the big Finisher. Adding Grenades I think is using both of these ideas in a thrown weapon...
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« Reply #40 on: December 25, 2012, 10:34:07 AM » |
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yeah your right I think you should call this PSA Extreme ZSS strike psa lol
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« Reply #41 on: December 25, 2012, 07:05:06 PM » |
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Okay, I'm working on the grabs right now, and something weird is happening...
I removed ZSS' whip. And I try to give her a normal grab. But what ends up happening is that if she catches someone, she finishes the animation, then assumes she's grabbing someone... You can't do anything while she's doing the grabbing animation until she assumes that you are...
Any way to fix this?
Post Merge: December 25, 2012, 07:59:52 PM I'm just curious as to how many people would want to try this PSA in development... I could post a DropBox Link and update it as progress is made...
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« Last Edit: December 25, 2012, 07:59:52 PM by I killed Santa »
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« Reply #42 on: December 26, 2012, 09:00:35 AM » |
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^that might help..
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« Reply #43 on: December 26, 2012, 09:18:23 AM » |
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For the SFX there are other ones that could be good even though they're quieter.. 0007 (snd_se_system_ScrollBar) 0024 (snd_se_system_Switch) 005F (Down Ground Hit 2) 009B (Landing Ice) 00C6 (Bomb Damage S) Yeah, I guess those are enough Hopefully one of them will sound better! (I haven't played brawl in ages and simply lurk/make random models but I could try it if you need testers)
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« Last Edit: December 26, 2012, 09:19:32 AM by Alses »
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Friend Safari: Bug (Masquerain, Butterfree, Pinsir) 4613-8365-7114
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« Reply #44 on: December 26, 2012, 09:22:45 AM » |
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Well I plan on making 2 different SFX for the 2 different types of Guns. I'll use SFX AC (the one I'm currently using) for the Handgun, and I'll use one of your suggested ones for the machine gun. I can understand how that gun could be so noisy as more bullets are shot with that gun... lol...
I just tried those SFX, and none of them seem to work for me... and by not work I mean they don't seem to fit...
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« Last Edit: December 26, 2012, 09:47:54 AM by A Bloody Canadian »
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