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Author Topic: A Bloody Canadian's PSA Thread - Shinda Remake  (Read 286421 times)
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    « Reply #255 on: March 14, 2013, 01:00:01 PM »


    Aha.
    But that means you can't edit it in PSA anymore, right?
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    « Reply #256 on: March 14, 2013, 03:59:37 PM »


    That's why I do the heavy work in PSA 1st.
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    « Reply #257 on: March 14, 2013, 04:00:26 PM »


    I ahvent downloaded the newest demo or seen any videos, but are you still using the same shooting SFX?
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    « Reply #258 on: March 14, 2013, 04:02:14 PM »


    Yes I am. You got something in mind?
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    « Reply #259 on: March 14, 2013, 04:12:45 PM »


    Yes I am. You got something in mind?

    yes. etiher the mario's sound when a fireball leaves his hand, ivysaur's bullet seed sound, or Samus' sound when she shoots from the gun
    « Last Edit: March 14, 2013, 04:27:15 PM by SonicBrawler » Logged

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    « Reply #260 on: March 14, 2013, 04:31:26 PM »


    Problem with Mario and Ivysaur is that they have to be in the match in order for it to work. Also, would those sounds work for Machine Guns? I think the Handgun sound is fine.
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    « Reply #261 on: March 14, 2013, 04:42:19 PM »


    Problem with Mario and Ivysaur is that they have to be in the match in order for it to work. Also, would those sounds work for Machine Guns? I think the Handgun sound is fine.

    Is ther a shorter version of that SFX? it seems to long and liek a constant rinign. if nto thats fine, its jsut that the SFX gets annoying :/
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    « Reply #262 on: March 14, 2013, 04:44:09 PM »


    I understand the need of a new Machine Gun SFX, but it needs to fit...
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    « Reply #263 on: March 15, 2013, 06:28:52 AM »


    The best I can come up with is the sound made by uncharged Super Scope shots, but I'm not sure how well that would actually work.
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    « Reply #264 on: March 15, 2013, 05:17:25 PM »


    For what I'm working on, no.



    Added the 2nd Gun in, and BrawlBox refuses to let me change the bone the article is attached to because it won't open the moveset. Brawlbox would crash upon doing so.
    « Last Edit: March 15, 2013, 05:19:28 PM by A Bloody Canadian » Logged


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    « Reply #265 on: March 15, 2013, 06:32:14 PM »


    use 67 instead of 67b.
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    « Reply #266 on: March 15, 2013, 06:41:58 PM »


    That seems to work...

    And then the file crashes... Somebody else wanna do it? I'll add it to the Job Offers.
    « Last Edit: March 15, 2013, 07:27:08 PM by A Bloody Canadian » Logged


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    « Reply #267 on: March 17, 2013, 01:15:04 PM »


    Added the 2nd Gun in, and BrawlBox refuses to let me change the bone the article is attached to because it won't open the moveset. Brawlbox would crash upon doing so.

    Okay, are you talking about an actual article-  like Mario's fireballs- or do you mean the model of the second gun?
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    « Reply #268 on: March 17, 2013, 01:38:14 PM »


    I replaced the Whip with another Gun. And the Whip itself is actually an Article.
    « Last Edit: March 17, 2013, 01:41:12 PM by A Bloody Canadian » Logged


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    « Reply #269 on: March 20, 2013, 10:32:26 AM »


    I'm sorry, but I still don't know what problem you're having. What is it you're trying to move? To which bone?
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