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« Reply #420 on: July 26, 2013, 11:55:34 AM » |
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About shinda I really don't have any problems with her not that she is perfectly balanced but there is nothing with her that stands out as over powered.
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« Reply #421 on: July 26, 2013, 12:22:46 PM » |
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I like the added random and change to the down b event. Giving her a heart or w/e it was, was a bit much. I do think her final smash shouldn't last that long. My friends won't even play with me if I pick that character because of the final smash. I event changed the collision size so that they wouldn't get damage without being close but the attack randomly smashes opponents.
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« Reply #422 on: July 26, 2013, 12:52:56 PM » |
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That is true,though i rarely use final smashes.
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« Reply #423 on: July 26, 2013, 02:16:22 PM » |
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I'm thinking of changing it. I have ideas. But I like Shinda for her moveset aside from the Final Smash.
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« Reply #424 on: July 26, 2013, 02:20:18 PM » |
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Was just watching your video of Shinda on Boss Battles. I may have to try her out, her air combos look really cool.
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"I reject your reality, and substitute my own!" "We're the Mythbusters, we blow **** up." -- Adam Savage "No, the solution is not to make a gatling gun out of bazookas."
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« Reply #425 on: July 26, 2013, 02:22:29 PM » |
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Because it's a new page, I should post this again... Look at the previous page for details...
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« Reply #426 on: July 26, 2013, 02:25:26 PM » |
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The kick looks a little stiff, but it's pretty good otherwise. Might want to work on having her legs come out for the kick AS she flies backwards, not before. Landing needs a little work, as well, right now it looks like she has no weight whatsoever, she just lands like a feather.
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"I reject your reality, and substitute my own!" "We're the Mythbusters, we blow **** up." -- Adam Savage "No, the solution is not to make a gatling gun out of bazookas."
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« Reply #427 on: July 26, 2013, 02:27:28 PM » |
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I feel like you're my director... lol It's a good thing, otherwise my PSAs would be less than appealing... I like the added random and change to the down b event. Giving her a heart or w/e it was, was a bit much. I do think her final smash shouldn't last that long. My friends won't even play with me if I pick that character because of the final smash. I event changed the collision size so that they wouldn't get damage without being close but the attack randomly smashes opponents.
It doesn't give her a heart. I gave her an apple. If I gave her a heart, that would be broken... lol...
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« Last Edit: July 26, 2013, 02:51:16 PM by A Bloody Canadian »
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« Reply #428 on: July 27, 2013, 08:16:50 AM » |
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That Gunslinger Samus vid ...was more than enough to convince me from subscribing to this thread
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« Reply #429 on: July 27, 2013, 10:23:00 AM » |
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Sadly, it won't be out for a while...
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« Reply #430 on: July 27, 2013, 12:29:09 PM » |
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It doesn't give her a heart. I gave her an apple. If I gave her a heart, that would be broken... lol...
Why does everyone always use apples for this (food-summoning specials, I mean)? Are they just the easiest to use in coding for some reason? Why not ice cream, or a coffee, or a strawberry? I think it would be cool if you used one of the other food items instead of an apple. Just because.
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"I reject your reality, and substitute my own!" "We're the Mythbusters, we blow **** up." -- Adam Savage "No, the solution is not to make a gatling gun out of bazookas."
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« Reply #431 on: July 27, 2013, 02:36:05 PM » |
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Using the other food items is a PAT0 Animation. And I can't use PSA to specify which food item it is. It's always an apple because it is always the 1st PAT0 Animation on the list.
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« Reply #432 on: July 27, 2013, 05:27:00 PM » |
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Ah. So if you wanted to use other food items, you'd have make edits through BrawlBox?
But if differing food types is just an animation, how is it that they heal different amounts? (Sorry, this is probably the wrong place for this sort of question. I'm just curious, is all.)
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"I reject your reality, and substitute my own!" "We're the Mythbusters, we blow **** up." -- Adam Savage "No, the solution is not to make a gatling gun out of bazookas."
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« Reply #433 on: July 27, 2013, 05:37:00 PM » |
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Probably something in the code calls for both the animation, and how much it heals.
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« Reply #434 on: July 27, 2013, 05:44:12 PM » |
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Maybe you could look at Game & Watch's Judgement Hammer (7), if that helps? Or does PSA not like Game & Watch?
It's not really an issue, it'd just be kinda cool if Shinda summoned something other than apples. If she has a favourite food, she could summon that instead.
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"I reject your reality, and substitute my own!" "We're the Mythbusters, we blow **** up." -- Adam Savage "No, the solution is not to make a gatling gun out of bazookas."
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