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Author Topic: Making a perfect size mod with a EyeYellowM bone.  (Read 5027 times)
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Flygon
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    « on: December 14, 2012, 09:47:20 PM »


    Sick Flygon with flu here!

    By this point I assume you can make a size-mod without FitMotionEtc, if not someone posted the link of the tutorial in the comments.

    Many of us have made a one-slot size mod (without fitmotion) on characters like pikachu, ivysaur, charizard, sheik using the EyeYellowM bone because of the absence of other bones (like face or invisibility bones) but this can shrink the model during some animations.
    Example:

    Both of this models have a resize of 2 using the yellow bone:

    But when they crouch the first one shrinks:
    That's because the Yellow bone does this when used to resize, to fix this we will make a difficult process so read carefully:

    Right click the EyeYellowM bone and choose "rename" or Ctrl+N for short, rename it however you want.

    And then you can continue and make your perfect size mod without any problem.

    It will work normally for the final smash eyes, just make sure to set the object to the renamed bone.
    « Last Edit: January 10, 2013, 01:36:25 PM by Flygon » Logged

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    DoctorFlux(Mariodk)
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    « Reply #1 on: December 26, 2012, 02:44:46 AM »


    i have already made a tut about that:
    http://forums.kc-mm.com/index.php?topic=45130.0
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    « Reply #2 on: December 26, 2012, 08:27:12 AM »


    i have already made a tut about that:
    http://forums.kc-mm.com/index.php?topic=45130.0

    Yours is confusing as crap

    thanks for the tut flygon. I have a pichu model import and pisa on my sd card that does that annoying resize. now i can fix it Cheesy
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    Flygon
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    « Reply #3 on: December 26, 2012, 02:39:46 PM »


    i have already made a tut about that:
    http://forums.kc-mm.com/index.php?topic=45130.0
    But as the title says, this is for characters that use the yellow bone as  resize. If we just follow your tutorial, it would shrink duing some animations, as it says in the op.
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    DAO_Ibuki
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    « Reply #4 on: January 02, 2013, 06:46:42 PM »


     heeyy Awesome Face  my friend flygon your tutorial RLZ!!
    I have a question I make a Bowser jr. and use this method for the one slot resize but if bowser jr is throw, growth a the original size for only the animation...any solution of this?
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    Flygon
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    « Reply #5 on: January 02, 2013, 07:40:46 PM »


    hmm is hard to spot it by just reading. Which character is he over? Which bones are adobe the TransN?
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    DAO_Ibuki
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    « Reply #6 on: January 02, 2013, 08:37:22 PM »


     :af:s sorry mmm.... you know my English is bad Im srs here
    te lo pongo en español  Awesome Face
    es bowser jr. lo riggie en los huesos de bowser . ocupe el hueso que tu dices es EyeYellow  pero cuando lo lanzan se hace grande por unos instantes luego vuelve a ser pequeño! Im srs here
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    Flygon
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    « Reply #7 on: January 02, 2013, 10:10:43 PM »


    Ya intentaste renombrar el EyeYellowM? Estas haciendo el metodo que no ocupa FitMotionEtc?
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    DAO_Ibuki
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    « Reply #8 on: January 03, 2013, 09:41:23 PM »


     Happy Face si lo renombre a "Resize" y si uso el metodo sin el motion pac.. Kirby Dance
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    Kyouma
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    « Reply #9 on: January 07, 2013, 09:34:25 PM »


    esto me sera util para mi homu~
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    Flygon
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    « Reply #10 on: January 07, 2013, 09:58:06 PM »


    Happy Face si lo renombre a "Resize" y si uso el metodo sin el motion pac.. Kirby Dance
    Tratare de hacer un resize en bowser para ver si tengo el mismo problema.

    Post Merge: January 08, 2013, 01:30:14 PM
    Mr. DAO la respuesta es simple, no importa si utilizas un bone de la cara o yellow para el size mod, todos al ser lanzados regresaran a su tamaño original.
    Aqui tails utiliza un bone de la cara de zss para hacer lo pequeño y solo observa, cuando lo sostienen es pequeño, al ser lanzado del tamaño original y al caer regresa a su tamaño.
    Y lo mismo con pachirisu, quien utiliza un yellow bone renombrado para ser mas pequeño.
    Y lo mismo a la inversa:

    Pero refiriendonos al tutorial minimo asi ya no se haran grandes o pequeños los del yellow bone en casi todas las animaciones, como pachirisu (la ardilla parecida a pikachu) quien se cambiaba de tamaño al agacharse, correr, saltar y atacar, pero ahora solo al ser lanzado.
    « Last Edit: January 08, 2013, 01:30:21 PM by Flygon » Logged

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    DAO_Ibuki
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    « Reply #11 on: January 10, 2013, 01:02:17 AM »


    osea ke la respuesta es sencilla, es imposible!!,xD bueno pues ni modo muchas gracias de todos modos por tu ayuda y por hacer tus tutoriales este era un metodo de resize ke no conocia y nunca intente el otro por que se me hacia muy tedioso, gracias de nuevo amigo flygon
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    Flygon
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    « Reply #12 on: January 10, 2013, 01:33:33 PM »


    Asi que no se puede hacer un size-mod perfecto con el Yellow bone (ni con otro) pero que bueno que te animaste a usar el metodo ya que tener el FitMotionEtc es muy molesto si tienes dos hacks que lo requieren (y que paso de moda) xD

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    Kyouma
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    « Reply #13 on: January 10, 2013, 08:06:40 PM »


    esa cosa satanica jarcor del infierno 666 que pasa con el throw, siempre ha pasado incluso cuando haces un sizemod a lo vikingo con el YRotN editado
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    Nasca Corp
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    « Reply #14 on: January 14, 2013, 04:46:02 PM »


    Debe de ser el bone del trowh, como tiene el valor de 1 cuando lo pesca pf! se hacen gigantes, igual cuando tu tienes un modelo con el YRotN chiquito y pescas a un monillo, el que lanzas se hace chiquito

    quien agarra a alguien es quien tiene el poder....el poder de hacerlo de su tamaño....!!
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