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Author Topic: [Video] Combining textures to save filespace  (Read 2426 times)
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nanobuds
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    « on: January 09, 2013, 04:25:13 PM »


    [Brawl Hacks] Tutorials: Combining textures to save filespace
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    ShadowSnake
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    « Reply #1 on: January 09, 2013, 04:48:41 PM »


    Thank you! This should help with any other future filesize issues i have.
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    StupidMarioFan1
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    « Reply #2 on: January 09, 2013, 05:04:01 PM »


    Sweat tutorial, though since I tend to keep textures like they originally were, I don't see myself using this method that often, but I do still see my self doing it. I'm taking that this was how you were able to remap Galaxy Bowser correct? Cheesy
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    nanobuds
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    « Reply #3 on: January 09, 2013, 07:25:16 PM »


    Sweat tutorial, though since I tend to keep textures like they originally were, I don't see myself using this method that often, but I do still see my self doing it. I'm taking that this was how you were able to remap Galaxy Bowser correct? Cheesy
    Yes sir
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    jrush64
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    « Reply #4 on: January 09, 2013, 09:56:24 PM »


    Dude you're a serious boss. Thanks for this tutorial. Should help immensely with my High poly models.
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    Ninka_kiwi
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    « Reply #5 on: January 13, 2013, 02:12:20 PM »


    I'll have to do this eventually with the Alucard model that I was working on. Nice tutorial!
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