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Author Topic: Character SFX manipulation  (Read 1125 times)
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Giga Man
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Mega Man is in Smash!

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    « on: January 19, 2013, 09:37:25 PM »


    So, I noticed in Project M that they found a way to get the unused pain sounds to work, where the characters have different pain sounds depending on how hard they're hit like in Melee. Not only that, but they've also made characters say different voice clips for their attacks. For example, Mario always had one clip specifically for his up smash and another one specifically for his down smash in Brawl. Now, in Project M, he uses more than one voice clip at random every time he uses his up smash and down smash.

    What I would like to know is... HOW THE HECK CAN I DO THAT?! Is it a code? Is it scripted in the character files? I wanna know how to do these things for regular Brawl!
    « Last Edit: January 06, 2016, 04:33:27 PM by Giga Man » Logged

    ABloodyCanadian
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    Background processes...

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    « Reply #1 on: January 19, 2013, 10:31:20 PM »


    PSA. Most likely SFX Events that don't call for specific SFX IDs... Much like the Low Voice Clip Event, and the Damage Voice Clip Event.
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    Giga Man
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    « Reply #2 on: January 20, 2013, 06:24:24 PM »


    *scratches head*
    Argh... If it's through PSA, it'd be nice if someone released SFX fixes for every character, at least for the hurt sounds. Are their any tutorials addressing this? I know absolutely nothing about PSA.
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    ABloodyCanadian
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    « Reply #3 on: January 20, 2013, 10:01:08 PM »


    This might help... if you wanna go deep down that is...
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