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Author Topic: Help with Midgar Stage hack  (Read 8404 times)
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Wulfbang Meow
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    « on: February 10, 2010, 09:32:58 PM »


    i tried... but i just cant get this stage to be a nice working stage....

    http://www.mediafire.com/?wzm34twkmzz      <<<*REVISED LINK*

    its midgar as the title says, it was done on new pork city, of course everyone hates that level...

    i deleted all of the polygons for the platforms and the collision data has been changed

    i wanted this to be just a simple level that ran the length of the city, however i cant generate a model for the floor of the collision i made, i thought it would be an awesome idea just to use the front of the city, but everytime i bump it up in brawlbox it reverts back ingame... so if anyone has any ideas the pac is there in the link, give it a test run and post your results....
    « Last Edit: February 11, 2010, 12:31:55 PM by CR4CK3RW0LF » Logged



    Jack H.
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    « Reply #1 on: February 11, 2010, 08:39:25 AM »


    Gotta have images.... just gotta!
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    Wulfbang Meow
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    « Reply #2 on: February 11, 2010, 12:03:08 PM »


    ask and ye shall receive Smiley



    ^ the stage looks great, however it still needs some minor tweaking as far as textures go.



    i thought putting the shinra logo there was a nice touch Smiley



    but alas the stage is inperfect... players hover where their should be a platform...



    i figure having them play across here would be a great idea Cheesy



    here is the collision data in brawlbox, the players are in the correct position on stage for X and Y planes...



    but only in brawlbox is the Z plane where i want it, right across the platform model on the middle of the stage....

    however as shown in picture 3, the stage snaps right back to default when placed in game...

    when i try to save the file in brawlbox after these changes, it compresses twice for some reason...
    then im asked if i want to save my changes when i close brawlbox... despite the fact that i already have...

    any opinions?
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    joem3693
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    « Reply #3 on: February 11, 2010, 04:38:54 PM »


    nice stage i downloaded it
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    Wulfbang Meow
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    « Reply #4 on: February 14, 2010, 04:35:32 PM »


    sure you can download it, but its not ready yet, which i still need help with btw
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    Wulfbang Meow
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    « Reply #5 on: February 21, 2010, 12:41:29 AM »


    yeesh... should i just mark this as dead? i would really like to finish this Sad
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    Jack H.
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    « Reply #6 on: February 23, 2010, 10:46:21 PM »


    What version of brawlbox are you using?
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    « Reply #7 on: February 24, 2010, 07:25:36 AM »


    This looks very cool.  I know next to nothing about collision editing, but good luck!
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    Mr.Weegee
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    « Reply #8 on: February 24, 2010, 05:28:13 PM »


    Looks good!

    And I DO know about collision editing, so here's the rundown:

    In the animation (the stage should have one, otherwise give it one), on the 1st frame, make sure its offsets and scales are the same as in its non-animation state. And make sure that the stage doesn't move in its animation (unless you want it to).

    Then it should work!
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    Wulfbang Meow
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    « Reply #9 on: February 28, 2010, 08:57:15 PM »


    sorry for not getting back to you guys sooner, i spent all week playing Majora's Mask Cheesy
    great memories, and some painful ones too :X

    @Jack H. the one i used for this is 0.63b, the latest if im not mistaken.

    @Gazoinks, this stage is very much WIP. i hope to finish it soon, be on the lookout for it!

    @Mr.Weegee, i did what you said and still no luck, however it has stopped it from compressing twice and no longer asks me to save it after i have already saved.
    it works all well in brawl box, but in-game it still wont work...

    also a code to get rid of the chimera will be much appreciated Cheesy chimera is spawning in midair, the breakable platform is still there as well as the viking ship thingy, im sure i can get rid of those with the model deleter though...

    thanks for the interest guys Cheesy
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    Mr.Weegee
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    « Reply #10 on: March 01, 2010, 05:04:39 PM »


    You can do it over FD (because FD usually works), and port it over to New Pork City using the .rel technique.
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    Wulfbang Meow
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    « Reply #11 on: March 01, 2010, 10:38:15 PM »


    @Mr.Weegee, can i get a tutorial on that, cause i BARELY know what your talking about...

    anyone who gets me the code for getting rid of the pink chimera in the stage will get some coffee!
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    felixsrg
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    « Reply #12 on: March 18, 2010, 06:59:31 PM »


    Hi, is this still being worked on? I would really like to have a New pork city without the platforms or the chimera, plus that midgar stage looks great, hope this get finished.
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    Mr.Weegee
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    « Reply #13 on: March 18, 2010, 07:21:37 PM »


    Oops, forgot to do that.

    I'll have it done soon--I hope.
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    Wulfbang Meow
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    « Reply #14 on: March 18, 2010, 08:33:34 PM »


    @Mr.Weegee, What, finishing my stage or the code? im not sure how to use .rel files so if you could point me in the right direction that would be very helpful.
    and if your working on some kind of code, i will definately give you credit XD

    @Felixsrg, me too, i hope i can finally finish this stage someday, and until i can get some kind of resolution to my problem, this project is on hold. so far its not perfectly to my liking, mainly because most of the elements havent been removed and the textures arent perfected, so i will have some work after this is done initially.

    hopefully this will spark some intrest in the project again..
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