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Author Topic: Stage Workshop  (Read 392005 times)
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DSX8
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    « Reply #840 on: December 30, 2014, 04:48:55 PM »


    am i the only one that assumed DSX8 was actually offering help? O_O
    ^ this...  it wasnt meant to come off rude at all, jesus christ -.-

    but yes, i was offering help to replicate the shaders and materials that he needs for his SMG stage that he wants to do.
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    « Reply #841 on: December 31, 2014, 08:14:26 AM »


    *is able to import SMG models into brawl along with proper materials and shaders*

    did i say something? anyways... nice stage i guess... at least we get another sonic stage

    am i the only one that assumed DSX8 was actually offering help? O_O


    English is still confusing for me, I swear that reading it the first time I understood that it was a rude statement... reading it 10 times with the help of someone who understands english more than I do got a "I wanna help you" or a "ain't no big deal you can do it!" vibe.

    Im sorry for the misunderstanding.

    but yes, i was offering help to replicate the shaders and materials that he needs for his SMG stage that he wants to do.



    I don't think it needs some material and shader editing, unless its because I have no idea on how it would look with its materials and shaders edited ... in fact, the stage is almost ready for release.

    What it does need is shadows, I changed my mind about adding them, but playtesters re-changed my mind.
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    DSX8
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    « Reply #842 on: December 31, 2014, 08:21:50 AM »


    ah i see... well hmm... the stage would look better if i knew what file they were named in the game.. then i could extract them with their bones and color nodes intact.. then extract shader data and replicate it for ya to use. not sure if u want it to use rim lighting tho for the SMG feel.
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    « Reply #843 on: December 31, 2014, 08:34:14 AM »


    True, Mario Galaxy without rimlight is just... Mario 64 in space.

    Well, I think I can find the names by comparing the file names that are downloaded from the model resourse website... typically, the rippers do not rename them.
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    « Reply #844 on: December 31, 2014, 08:44:01 AM »


    alright.. well just PM me the list to avoid spam in here
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    « Reply #845 on: January 01, 2015, 03:57:48 AM »


    I also must apologies DSX8, I completely misunderstood and threw a fit like an angry teenager, that was wrong of me for taking it out of context there and hope you can forgive my rudeness.
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    « Reply #846 on: January 01, 2015, 04:11:57 AM »


    lol its cool, dont worry about it.
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    « Reply #847 on: January 15, 2015, 03:00:29 PM »


    Obviously won't have the SSB4 layout (no one likes it anyway), but the stage is so beautiful with all the jewels and the stained glass that it has to be in Brawl, too.

    Still a bit unsure on the layout of the stage itself, but I'm not exactly in a rush for one right now anyway.
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    « Reply #848 on: January 28, 2015, 05:27:09 AM »


    first SmashU stage import.. will be updated when HQ textures can be unpacked
    « Last Edit: January 28, 2015, 05:58:59 AM by DSX8 » Logged

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    « Reply #849 on: January 28, 2015, 05:47:46 PM »


    So we can rip models from the Wii U version but there's no way to mod Smash U yet?
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    « Reply #850 on: January 28, 2015, 05:49:51 PM »


    So we can rip models from the Wii U version but there's no way to mod Smash U yet?
    that is correct.
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    « Reply #851 on: January 31, 2015, 07:18:02 PM »


    Well, its been a while I've shown how's planet wisp v2 is going, so I'll post this small progress:


    Guess who learned how to add shadows to stages? It isn't as hard as I thought it was, its actually easy. Finally! I think that covers everything I need to know about stage making... except that what is left for me to learn is to add specs and the occasional rim-light to custom stages.

    Enough blabbering on my part.
    A new main stage, more cleaner looking textures courtesy of Taiko, and shadows! The stage was vastly optimized, with vertx values cut by half and everything.

    Im not showing much of the background yet, it isn't presentable material just yet.
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    « Reply #852 on: January 31, 2015, 07:25:48 PM »


    might as well show these 2 here...

    <a href="http://youtu.be/dWRRFCb1FKg" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/dWRRFCb1FKg</a>


    <a href="http://youtu.be/rp9pUQAwmuw" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/rp9pUQAwmuw</a>
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    « Reply #853 on: February 04, 2015, 12:03:52 PM »


    That's incredible. At least it will be an easier alternative then using this http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26304 with a battlefield to oldin.rel

    Also the Gaur Plains look incredibly accurate, great work as always.




    Also, I'm know I'm in the wrong place but I figure I ask quickly, any chance someone could make an Omega Pirate Ship? Only asking.

    Great works-in-progresses everybody!
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    « Reply #854 on: February 19, 2015, 09:52:12 PM »


    Managed to get it into Brawlbox.



    Oh man that's awesome! I'm excited to play there Smiley
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