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Author Topic: Stage Workshop  (Read 444294 times)
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Snivy
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    « Reply #615 on: July 10, 2014, 08:35:32 PM »


    Uh-oh. A thing happened:


    What's this all about? ._.

    It looks like BB didn't import the texture references from the DAE, or Max didn't export them.
    Check the model folder names "Textures," if all of your textures aren't listed there, you'll have to add references or reexport.
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    « Reply #616 on: July 10, 2014, 08:43:19 PM »


    Not the textures, I just haven't imported them. Tongue I meant the odd sizing.
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    DSX8
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    « Reply #617 on: July 10, 2014, 08:47:47 PM »


    the max tris u can have for a brawl stage is about 65k.. so u can actually put in the starship mario and bowsers ship
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    « Reply #618 on: July 10, 2014, 08:50:53 PM »


    Really? Well I'd assume that Starship Mario is really large since it's like it's own level, so I may have to retopologise it. Meh, I'll do that later
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    « Reply #619 on: July 10, 2014, 08:52:56 PM »


    Really? Well I'd assume that Starship Mario is really large since it's like it's own level, so I may have to retopologise it. Meh, I'll do that later
    oohh it is? i thought it was its own model for a backdrop xD
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    « Reply #620 on: July 10, 2014, 08:55:36 PM »


    I mean it's like a full level in Super Mario Galaxy 2. In here it'll just be a model floating in the back.
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    Snivy
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    « Reply #621 on: July 10, 2014, 09:01:26 PM »


    Not the textures, I just haven't imported them. Tongue I meant the odd sizing.
    Oh, that. Are some of your models influenced by bones while others are not? If you scaled up a model with bones, you'll have to apply the size mods again with the bones in BB.
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    « Reply #622 on: July 10, 2014, 09:04:00 PM »


    Nothing was scaled up with bones. ._.
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    « Reply #623 on: July 10, 2014, 09:17:23 PM »


    Nothing was scaled up with bones. ._.
    So, if that's the case I don't know. Sorry.
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    « Reply #624 on: July 11, 2014, 02:07:27 AM »


    I've duplicated the affected objects, and it fixed it.  Im srs here So, here's the stage in-game:


    (yup, it needs a lighting fix, and transparency fix)

    During strong attacks, this happens:


    There's a fix for this... I've just forgotten what it was.  Tongue Also, I've been thinking: should I keep it the final destination version? Maybe I could have the Starshrooms fly by and act as platforms or something.

    « Last Edit: July 11, 2014, 02:12:17 AM by FQuintanilla14 » Logged


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    « Reply #625 on: July 11, 2014, 02:33:49 AM »


    I've duplicated the affected objects, and it fixed it.  Im srs here So, here's the stage in-game:


    (yup, it needs a lighting fix, and transparency fix)

    During strong attacks, this happens:


    There's a fix for this... I've just forgotten what it was.  Tongue Also, I've been thinking: should I keep it the final destination version? Maybe I could have the Starshrooms fly by and act as platforms or something.



    Someone correct me if I'm wrong, but I think this might be due to a corrupted SCN0. Try replacing it with a different one (or the original) and see if that helps.

    Also, If you wanted to add a low-poly "version" of Starship Mario, you could always do what Lensho did with Green Grove Galaxy. It seems like he basically took a Luigi head and retextured it to look like a planet.
    « Last Edit: July 11, 2014, 02:34:53 AM by Sandfall » Logged

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    « Reply #626 on: July 11, 2014, 06:06:30 AM »


    You did import it using an earlier version of bb right? Because when I attempted a stage, I imported into .71 and I had that glitch. The Shader0 is messed up.
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    « Reply #627 on: July 11, 2014, 06:45:09 AM »


    For general editing and BRES importing I use v0.73a, for model imports and occasionally bone manipulation I use v0.67b. Seems to be the safest way to things =]
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    « Reply #628 on: July 11, 2014, 12:37:34 PM »


    It's getting there:

    Some of the flowers for some reason are completely invisible, though they use the same kind of material as the other flowers.

    However, it flickers between that and this:

    Also the star-belt texture is RGBA8, but it doesn't show semi-transparency:
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    « Reply #629 on: July 11, 2014, 12:48:26 PM »


    You have to give it a material and shader that uses transparency, like ZSS hair.
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