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Author Topic: Trevula's Character Guys: Staryu! Who knew they smoked cigars? +Nintendo Stage  (Read 12826 times)
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Trevula
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    « on: February 22, 2013, 06:06:02 PM »


    So I guess I'll show off my things. Kirby Dance

    CHARACTERS

    Bronzor                             Snorlax and Friends             Snorlax with Hammer           Chilly                                

    Feraligatr and Golbat            Dragonite and Charmander  Corsola                            Snorlax Costumes

    Cattle                                  Larry the Lobster                   Staryu

    STAGES

    Nintendo Logo

    I'm gunna finish Breloom and a secret project and then I'm coming out with Captain Magikarp, I swear!
    « Last Edit: March 26, 2013, 05:38:22 AM by Trevula » Logged

    BlueBrain
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    « Reply #1 on: February 22, 2013, 06:12:13 PM »


    feraligatr+golbat=instant epic win Im srs here

    dragonit+charmander=instant epic win Im srs here


    sir, this stuff is awesome, haven't checked the rigs though, but the ideas are great, and that's important as well
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    Trevula
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    « Reply #2 on: February 22, 2013, 06:15:16 PM »


    feraligatr+golbat=instant epic win Im srs here

    dragonit+charmander=instant epic win Im srs here


    sir, this stuff is awesome, haven't checked the rigs though, but the ideas are great, and that's important as well
    I've put a lot of time into my rigs, that's kinda why I put this topic here. I'd like to know if anything is off at all, cause I am a bit of a perfectionist. If you ever get around to checking them out, please do tell me how they are. And thanks for the compliments too.
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    Gamma Ridley
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    « Reply #3 on: February 22, 2013, 06:20:04 PM »


    Great ideas, though the rigs are kind of..... well, not bad, I've seen much worse, but given you're working with Pokemon models it's understandable.

    Don't be afraid to add edge loops wherever you may need them, there is plenty of room leftover with Pokemon models. I was going to make Feraligatr over Charizard at one point, but, well, too late for that. ;_;
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    Trevula
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    « Reply #4 on: February 22, 2013, 06:23:24 PM »


    Edge loops
    I'm relatively new to 3ds max. Edge loops?
    Anything I can do to improve I will.
    And sorry about Feraligatr, when an idea pops in my head I tend to act on it.
    « Last Edit: February 22, 2013, 06:24:26 PM by Trevula » Logged

    BlueBrain
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    « Reply #5 on: February 22, 2013, 06:26:32 PM »


    at least the previews dont show the rigging errors. Tongue

    also, before checking any rig, here are some questions:

    -is this the first time you use 3ds max or any 3D software?
    -if not, how much experience do you have?
    -when you say a lot of time, how much REAL work time do you think you've spent approximately on a rig?

    EDIT:

    edge loops are "rings" of vertices, the easiest way to add them, is first making sure you have a edit poly modifier, now use the edge selection, select a ring of edges, right click, and select connect, this will make a new edge loop in the exact mid-point between it's 2 neighbours.

    model editting should always be a kinda big part in the process of importing a character to brawl, for proportions' sake.
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    Trevula
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    « Reply #6 on: February 22, 2013, 06:31:35 PM »


    at least the previews dont show the rigging errors. Tongue

    also, before checking any rig, here are some questions:

    -is this the first time you use 3ds max or any 3D software?
    -if not, how much experience do you have?
    -when you say a lot of time, how much REAL work time do you think you've spent approximately on a rig?

    EDIT:

    edge loops are "rings" of vertices, the easiest way to add them, is first making sure you have a edit poly modifier, now use the edge selection, select a ring of edges, right click, and select connect, this will make a new edge loop in the exact mid-point between it's 2 neighbours.

    model editting should always be a kinda big part in the process of importing a character to brawl, for proportions' sake.
    This is my first time ever using 3ds, although I've tried to read as many tutorials as I can. And I usually spend two or three hours checking the rig to make sure it atleast looks okay in game. I know they aren't flawless, but I get them as close as I can with my knowledge.
    So edge loops do what, exactly? Does it make it so the vertices are all together throughout all movements?
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    « Reply #7 on: February 22, 2013, 06:35:08 PM »


    5 magikarp+1 gyarados

    Captain magikarp :

    1 Magikarp on the head, 2 for arms, a shiny gyarados (or not shiny) and 2 magikarp for legs

    EPIC MAGIKARP PAAWNCH!!!

    I love your models, they are really good, keep going^^
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    « Reply #8 on: February 22, 2013, 06:41:08 PM »


    Edge loops are pretty much what the name implies: loops of edges, heheh. Basically, you're adding more vertices in areas like joints and such so that they bend properly.

    There are plenty of tutorials on this on Youtube and such, I really recommend digging up as much as you can. I mean, if you're interested in learning how to model or something.

    Trust me, it gets pretty intuitive with some practice. I'm no pro, but I've pretty much taught myself everything I know by following tutorials made by people better than me. So yeah. Just a thought.

    Looking forward to some more creative imports.
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    Trevula
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    « Reply #9 on: February 22, 2013, 06:49:51 PM »


    5 magikarp+1 gyarados

    Captain magikarp :

    1 Magikarp on the head, 2 for arms, a shiny gyarados (or not shiny) and 2 magikarp for legs

    EPIC MAGIKARP PAAWNCH!!!

    I love your models, they are really good, keep going^^

    Why thank you, and I can attempt something like that, It's going to need some planning though..
    Edge loops are pretty much what the name implies: loops of edges, heheh. Basically, you're adding more vertices in areas like joints and such so that they bend properly.

    There are plenty of tutorials on this on Youtube and such, I really recommend digging up as much as you can. I mean, if you're interested in learning how to model or something.

    Trust me, it gets pretty intuitive with some practice. I'm no pro, but I've pretty much taught myself everything I know by following tutorials made by people better than me. So yeah. Just a thought.

    Looking forward to some more creative imports.
    Thank you, and I have tried to watch and read as many tutorials as I can. I'll look more into the edge loops and such, anything to improve.
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    BlueBrain
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    « Reply #10 on: February 23, 2013, 03:55:15 AM »


    an important part of rigging is the blend tool, here is me rigging a character, take a look at it, it's only like 30 minutes total, and it includes all the trickies i use when i rig:

    -BRAWL MODDING- naruto rig [part 1 LOWER BODY]



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    « Reply #11 on: February 23, 2013, 06:10:54 AM »


    really nice work Smiley good continuation
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    « Reply #12 on: February 23, 2013, 08:59:40 AM »


    Chilly...Over Mario?
    But Feraligatr and Golbat is a awesome idea.
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    Trevula
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    « Reply #13 on: February 27, 2013, 04:17:11 PM »


    CORSOLA
    The coral with attitude.



    Corsola is the beginning of what I really wanted to start doing to Pokemon characters in brawl: Costumes!
    No, not retextures (Although I did, like Jigglypuff, throw tints on them and include the shiny as the blue one) actual costumes! I like the idea because pokemon aren't black and blue and whatever else. They are simply shiny or not, and that's what I want in these costumes. Snorlax costumea are coming soon also!


    And...
    Chilly...Over Mario?
    But Feraligatr and Golbat is a awesome idea.

    So a snowman over a plumber is strange, but a water creature with a bat stuck to it over a firebreathing reptile is awesome? Noted.
    really nice work Smiley good continuation
    Thanks.
    « Last Edit: February 27, 2013, 04:23:42 PM by Trevula » Logged

    BlueBrain
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    « Reply #14 on: February 28, 2013, 04:30:38 AM »



    So a snowman over a plumber is strange, but a water creature with a bat stuck to it over a firebreathing reptile is awesome? Noted.

    this made my day lol
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