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Project M compatibility
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Ayreonautic
Newbie Kitten
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Posts: 2
Project M compatibility
«
on:
February 28, 2013, 06:02:04 PM »
Hello! I'm new here and have started using Project M but I want to get some add-ons. So basically I'm wondering what aspects of Project M are compatible with brawl hacks.
I know that the vanilla SSBB is able to be edited with all of the files and hacks from the brawl vault, but can I use the textures/maps/character models with Project M the same way I'd be able to use them with the vanilla version?
Thanks for the help!!
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Dark Aura
Extreme Kitten
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Re: Project M compatibility
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Reply #1 on:
February 28, 2013, 07:51:44 PM »
Yep, just about everything works with Project M. Models, Stages, Music hacks, even PSAs. I have alternate models for just about every character for it. For the Gecko version, at least.
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Sollux Captor
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Re: Project M compatibility
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Reply #2 on:
February 28, 2013, 07:54:51 PM »
last time i checked psa had to be made specially for P:M
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Dark Aura
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Re: Project M compatibility
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Reply #3 on:
February 28, 2013, 07:58:15 PM »
Quote from: Parappa The Rapper on February 28, 2013, 07:54:51 PM
last time i checked psa had to be made specially for P:M
Nope, I've tinkered around with a few PSAs and they work. Granted, they're floatier than the vanilla P:M characters, but they're fine besides that. They even keep the Melee dodging.
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Ayreonautic
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Re: Project M compatibility
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Reply #4 on:
March 02, 2013, 11:33:48 AM »
Awesome, thanks! I have it up and running now. Everything is fine until I get to the countdown and right before go the game freezes.. I reformatted my sd and installed a clean project m with no edits but still having issues.... My sd card is brand new too. So now I have to figure that out :/
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Sollux Captor
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DO NOT EAT THE MIND HONEY
Re: Project M compatibility
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Reply #5 on:
March 02, 2013, 01:24:57 PM »
hmm... strange try running the no homebrew version
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