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Author Topic: Gamidame_K's thread: Nothing to see here, folks  (Read 368462 times)
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Kyouma
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    « Reply #75 on: April 10, 2013, 09:50:26 AM »


    you guys may want to re-download marisa, I fixed her waist a bit more like 1 hour ago
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    Tabuu Forte Akugun
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    « Reply #76 on: April 10, 2013, 09:54:38 AM »


    you guys may want to re-download marisa, I fixed her waist a bit more like 1 hour ago

    Ok, done. So... I'm guessing you're redoing all your imports, or...?
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    Kyouma
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    « Reply #77 on: April 10, 2013, 09:58:24 AM »


    hmm, kinda, Im thinking about re-making all my past touhou imports before pc 98 reimu; I will also remake yumemi/ruukoto and shinki/yumeko
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    Tabuu Forte Akugun
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    « Reply #78 on: April 10, 2013, 09:59:42 AM »


    hmm, kinda, Im thinking about re-making all my past touhou imports before pc 98 reimu; I will also remake yumemi/ruukoto and shinki/yumeko

    That's cool. Because there's a certain someone whose KAI version I really anticipate. Wink
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    Kage Ryu
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    « Reply #79 on: April 10, 2013, 11:42:31 AM »


    Hmmmmm...

    Haven't tried it yet, but does that make you think what I'm thinking?
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    Kyouma
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    « Reply #80 on: April 10, 2013, 11:54:08 AM »


    hahaha, yeah, I first thought on that too; but judging for the preview images, it seems overpowered >_>
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    Kage Ryu
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    « Reply #81 on: April 10, 2013, 11:56:46 AM »


    I generally only use PSAs on my Brawl- SD card, so they kinda need to be overpowered to keep up with the rest of the cast. We'll see, though.


    [EDIT]
    Took the scythe Ike PSA for a spin. Not sure how balanced it is, but it certainly isn't overpowered—It doesn't keep up with the Minus cast well, and the level 9 CPU is, well, level ⑨.

    Looks pretty good with your Elly import, though, so it will probably look good with a Komachi import.
    « Last Edit: April 10, 2013, 01:16:01 PM by Kage Ryu » Logged



    Kyouma
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    « Reply #82 on: April 10, 2013, 08:56:45 PM »


    woa, that means I can edit that PSA for my own use in the future tehehe
    btw, remilia's animations are going pretty good

    I was meant to only edit the final smash animation to a throw; but I couldnt resist doing this >~<
    I am also considering on making this animation her lose pose haha
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    Kage Ryu
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    « Reply #83 on: April 10, 2013, 11:41:01 PM »


    Haha. Lulz.
    Although I rather like her "polite sitting" squat from the fighting games, since it fits Remi's mannerisms. That pose seems more like for sillier characters like Mario and Lucas. But meh, that's just my personal opinion.
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    Kyouma
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    « Reply #84 on: April 11, 2013, 08:20:39 AM »


    man, its the charisma break!

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    agent-s
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    « Reply #85 on: April 11, 2013, 08:46:45 AM »


    lol you are really good  bro it is exactly the same position Smiley
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    Kage Ryu
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    « Reply #86 on: April 11, 2013, 09:04:53 AM »


    ...Yeah. I'm not much for fandom memes. Didn't know that one until now, actually.
    Although I didn't recognize the pose mainly because it's her crouching block, which I hardly ever see in the games because...I never block while crouching. XD And I also hardly ever play as Remilia...

    But yeah, looks pretty good:
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    Kyouma
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    « Reply #87 on: April 11, 2013, 09:39:18 AM »


    oI thank you; that animation pose was hella hard; also, the motion file is ready now... due to the file size; the charisma break animation may look a bit rough; but I cant help on that anymore... I also changed the Final Smash animation; so we can say I will be creating a new Final Smash.. all what I have to do to finish this remilia, is ¡:
    -create that new FS
    -edit zelda's down B to make the non-transform zelda version
    and then remilia will be submitted

    Post Merge: April 11, 2013, 11:04:23 PM

    added to the OP, but well; there they are...
    no remilia or yuyuko progress, but this is next
    « Last Edit: April 11, 2013, 11:04:24 PM by Kyouma » Logged

    Kage Ryu
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    « Reply #88 on: April 11, 2013, 11:08:40 PM »


    I feel so sorry for all the polys that are going to be lost from that beautiful thing.
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    Kyouma
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    « Reply #89 on: April 11, 2013, 11:26:15 PM »


    what do you mean? not all models gets ruined with lowing the vertices number, also, the thing with this model are the textures, thats what makes it look so spectacular
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