Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: wanted: status on polygon editing  (Read 2293 times)
0 Members and 1 Guest are viewing this topic.
rederci939
Expert Kitten
****
Offline Offline

Posts: 66


Aha! after all, I am a genius amn't I?


View Profile Awards
« on: February 16, 2010, 03:43:51 PM »


so how far away are we from changing polygons, etc?
Logged


stickman
Extreme Kitten
*******
Offline Offline

Posts: 392


Why are you hitting yourself?

  • Awards Pin Collector Ninja Helping Hand Active Contributor

  • View Profile WWW Awards
    « Reply #1 on: February 16, 2010, 03:46:17 PM »


    i think you are asking the wrong question...
    Polygons change depending on where the vertices are placed, which we can move around. So we are already there, unless that was not what you were trying to ask
    Logged


    rederci939
    Expert Kitten
    ****
    Offline Offline

    Posts: 66


    Aha! after all, I am a genius amn't I?


    View Profile Awards
    « Reply #2 on: February 17, 2010, 03:00:25 PM »


    what i mean is
    say for example i wanted to make fludd's nozzle pointed on the end
    are we that far yet?
    if not how close?
    Logged


    stickman
    Extreme Kitten
    *******
    Offline Offline

    Posts: 392


    Why are you hitting yourself?

  • Awards Pin Collector Ninja Helping Hand Active Contributor

  • View Profile WWW Awards
    « Reply #3 on: February 17, 2010, 03:54:57 PM »


    yeah, we can do that now
    search for vertex box either in the forums here or on the dasdonkey team blog
    Logged


    VILE
    Badass.
    Holy Kitten
    *
    Offline Offline

    Posts: 1455

  • Awards Hot Topic Heart Container KCMM Old Timer Tutorial Writer

  • View Profile Awards
    « Reply #4 on: February 19, 2010, 04:31:07 AM »


    Polygons are whats bound to vertices.
    Logged

    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

    Pages: [1]
    Print
    Jump to: