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Author Topic: Vaanrose Custom Imports: Mewthree out in the Wild  (Read 62364 times)
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Yahtzeh
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    « Reply #150 on: April 13, 2013, 07:02:03 PM »


    @Vaanrose & Everyone
    Is this look better? Awesome Face More moe?


    Also i Fixed the Hurt eyes and the half blink eyes issues Smiley, so What do you thing?
    I think Vaans' better.
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    « Reply #151 on: April 13, 2013, 07:11:36 PM »


    @Vaanrose & Everyone
    Is this look better? Awesome Face More moe?


    Also i Fixed the Hurt eyes and the half blink eyes issues Smiley, so What do you thing?

    Seems to only be you that is dissatisfied with it, everyone else loves it.
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    TheLegend75
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    « Reply #152 on: April 13, 2013, 07:27:30 PM »


    ,
    Seems to only be you that is dissatisfied with it, everyone else loves it.

    Not at all, I just wanted to do more like the official mewtwo....But if everyone is in dissipation
    with my edit it's ok i have no problem . Wink

    At the first moment my intention was to fix some issues with his eyes

    But then, i started to edit him like the Pokemon X/Y Head Shape  Undecided
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    « Reply #153 on: April 13, 2013, 07:32:36 PM »


    Seems to only be you that is dissatisfied with it, everyone else loves it.

    Everything looks great except for the face IMO =/ His face looks flat and you can really notice on the second screenshot. Well, I can change that myself so.. awesome mewthree-thing-ma-jig-saw-puzzle-jong. ^^

     Im srs here

    @Vaanrose & Everyone
    Is this look better? Awesome Face More moe?


    Also i Fixed the Hurt eyes and the half blink eyes issues Smiley, so What do you thing?


    Its nice that you fixed the eyes however Vaan's looks slightly better =/ The snout really is supposed to be kinda linear so yours looks a bit too curved?
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    « Reply #154 on: April 13, 2013, 07:34:37 PM »




    Why oh why can't I make custom models like you?  I....might have some ideas on doing a custom model from a certain Darkstalkers character....one I get the hang of it that is.

    Awesome work!
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    TheLegend75
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    « Reply #155 on: April 13, 2013, 07:40:02 PM »


    Its nice that you fixed the eyes however Vaan's looks slightly better =/ The snout really is supposed to be kinda linear so yours looks a bit too curved?

    well look...
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    « Reply #156 on: April 13, 2013, 08:00:24 PM »


    The issue with the hurt eyes was something I forgot about. Lucario's hurt bones didn't work how I thought they would. I had originally modeled an entire second face that lined up with the hurt eyes, but the original face didn't disappear when the hurt face appeared. Even though it was attached to the HeadM bone. So I just deleted the second face, and I forgot the hurt eyes were different. I can fix that.

    The other pic where the eyes are gone completely I'm less sure about. Which version of the model are you using and what are the circumstances that make the eyes disappear?


    ...Who told you it was confirmed Mewthree? Because it's been confirmed to be Mewtwo.

    Probably some little kid. Based on the grammar.

    @Vaanrose & Everyone
    Is this look better?

    The reduced cheekbones might make it look more like the in-game model, but it makes it look less like the official art, which I prefer the look of. I'm not a big fan of the increased distance between the nostrils and the mouth, either. It makes him look less fierce. More friendly. I modeled him with a downward tilted snout specifically because he's tilting his head down in the official art.

    You can do what you want with the model, that's what Share-Alike means. But I'd appreciate not having my thread cluttered with minor cosmetic edits and arguments for or justification thereof. If you do something more substantial or cool that involves my model, I'd love to see it, but otherwise, have fun, I don't need to see any more.
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    « Reply #157 on: April 13, 2013, 08:04:39 PM »


    Vaan... I LOVE this model!

    It's so... Detailed. It looks official... I like how you made him look like a cross between a feline, and lizard. I always thought the original one was like that too. The spec map, and normals look good, the rig seems really clean... All and all, very well done.

    ...

    I also made a video showcasing it.

    <a href="http://www.youtube.com/watch?v=wEbVjah070k&feature=youtu.be" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=wEbVjah070k&feature=youtu.be</a>

    I hope you like it.
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    « Reply #158 on: April 13, 2013, 08:14:39 PM »


    The issue with the hurt eyes was something I forgot about. Lucario's hurt bones didn't work how I thought they would. I had originally modeled an entire second face that lined up with the hurt eyes, but the original face didn't disappear when the hurt face appeared. Even though it was attached to the HeadM bone. So I just deleted the second face, and I forgot the hurt eyes were different. I can fix that.

    The other pic where the eyes are gone completely I'm less sure about. Which version of the model are you using and what are the circumstances that make the eyes disappear?


    Probably some little kid. Based on the grammar.

    The reduced cheekbones might make it look more like the in-game model, but it makes it look less like the official art, which I prefer the look of. I'm not a big fan of the increased distance between the nostrils and the mouth, either. It makes him look less fierce. More friendly. I modeled him with a downward tilted snout specifically because he's tilting his head down in the official art.

    You can do what you want with the model, that's what Share-Alike means. But I'd appreciate not having my thread cluttered with minor cosmetic edits and arguments for or justification thereof. If you do something more substantial or cool that involves my model, I'd love to see it, but otherwise, have fun, I don't need to see any more.

    Im using the rigged tail lucario
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    « Reply #159 on: April 13, 2013, 08:43:57 PM »


    @Vaanrose & Everyone
    Is this look better? Awesome Face More moe?


    Also i Fixed the Hurt eyes and the half blink eyes issues Smiley, so What do you thing?
    Why does his model need tweaking? Looks fine to me.
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    TheLegend75
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    « Reply #160 on: April 13, 2013, 08:59:46 PM »


    Why does his model need tweaking? Looks fine to me.
    As i said before, i just wanted to edit a little bit like the original model of pokeon X/Y, And Again if you don't agree with my edit, a don't have any problem Smiley
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    « Reply #161 on: April 13, 2013, 10:59:51 PM »


    Fixed the hurt eyes and half-blink eyes. Redownload for the best version.
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    « Reply #162 on: April 14, 2013, 02:20:17 AM »


    Fixed the hurt eyes and half-blink eyes. Redownload for the best version.

    Hm... Unless it's just the PSA version.

    The hurt eyes are still a bit messed up.

    I think you just need to push it out a slight bit where it's messing up.

    However... The half blink eyes seem to be working.


    ...And this is just a random picture which I thought looked kinda cool. It was taken while I was fighting Master/Crazy Hand. Kinda simple, since the background isn't a modded stage... But eh.
    « Last Edit: April 14, 2013, 02:42:32 AM by _Data_Drain_ » Logged


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    « Reply #163 on: April 14, 2013, 04:34:15 AM »


    i gotta say, the rig is splendid, the fingers are literally PERFECTLY rigged, thanks for this epicness.

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    Yahtzeh
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    « Reply #164 on: April 14, 2013, 09:38:46 AM »


    Um, I have a problem. I just downloaded Newtwo, and in the AGFan folder, there's a readme that says "use the included FitLucarioMotionEtc.pac" But I'm not finding a motion file anywhere in the folder...
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