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Author Topic: Vaanrose Custom Imports: Mewthree out in the Wild  (Read 68888 times)
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Segtendo
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    « Reply #135 on: April 13, 2013, 10:16:47 AM »


    Haha. You made a Buuthree.
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    « Reply #136 on: April 13, 2013, 10:51:09 AM »


    This. Is. Delicious.

    I mean, awesome work man. I've seen some good models, and this one is near the top of fantastic customs I've seen.
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    « Reply #137 on: April 13, 2013, 11:01:47 AM »


    http://www.youtube.com/watch?v=17sEq7HX2QE I mean, awesome work man. I've seen some good models, and this one is near the top of fantastic customs I've seen.
    Fixed.

    And I have no words for how outstanding this model is. Awesome Face
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    « Reply #138 on: April 13, 2013, 11:26:28 AM »


    My only disappointment is that you did not name the download file "Moetwo[Vaanrose].zip."

    I was totally expecting that.

    Considered it. But the average person probably doesn't even know what "Moe" is. I just got a PM telling me his name is already confirmed as Mewthree, too. >_>

    Everything looks great except for the face IMO =/ His face looks flat and you can really notice on the second screenshot.

    Explain. His face is basically the only piece of official art there was when I started modeling (the day he was announced) plus his in-game model (which is much flatter. Doesn't even look like the art, in my opinion.)

    Haha. You made a Buuthree Mewjin Buu.

    Fixed. And it was requested.

    This. Is. Delicious.

    The spec maps on his purple bits are delicious.
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    « Reply #139 on: April 13, 2013, 01:19:35 PM »




    Explain. His face is basically the only piece of official art there was when I started modeling (the day he was announced) plus his in-game model (which is much flatter. Doesn't even look like the art, in my opinion.)



    Actually his in-game images are tricky since his stance has him hovering and looking downwards on the other Pokemon so its left up to the imagination to see the depth. Just look at him as if he was looking downwards (which he is supposed to be)
    This is the best image to see the shape of his face since its a shot from below:
    He still has a shape similar to Mewtwo's so its still a long snout whereas yours from the front looks like it is just looking downwards always and from the side appears that Peach hit it with her frying pan too hard.

    I made a quick edit the other day on your model which I still haven't applied since it isn't done. so undone that the head is extremely long O_o
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    « Reply #140 on: April 13, 2013, 02:33:07 PM »


    It's too bad that you never implemented a moving mouth onto your Awakened Mewtwo model.  Other than that, the model looks great.
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    « Reply #141 on: April 13, 2013, 06:01:17 PM »


    And it was requested.

    The spec maps on his purple bits are delicious.
    Thanks for Mewjin
    the black costume looks legit
    also
    good job on the specs
    u only touched the parts that needed shine
    good job on the specs
    « Last Edit: April 13, 2013, 06:02:36 PM by Mr.MW » Logged


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    « Reply #142 on: April 13, 2013, 06:40:44 PM »


    ...Who told you it was confirmed Mewthree? Because it's been confirmed to be Mewtwo.

    This.
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    TheLegend75
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    « Reply #143 on: April 13, 2013, 06:58:51 PM »


    @Vaanrose & Everyone
    Is this look better? Awesome Face More moe?


    Also i Fixed the Hurt eyes and the half blink eyes issues Smiley, so What do you thing?
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    « Reply #144 on: April 13, 2013, 07:11:36 PM »


    @Vaanrose & Everyone
    Is this look better? Awesome Face More moe?


    Also i Fixed the Hurt eyes and the half blink eyes issues Smiley, so What do you thing?

    Seems to only be you that is dissatisfied with it, everyone else loves it.
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    « Reply #145 on: April 13, 2013, 07:27:30 PM »


    ,
    Seems to only be you that is dissatisfied with it, everyone else loves it.

    Not at all, I just wanted to do more like the official mewtwo....But if everyone is in dissipation
    with my edit it's ok i have no problem . Wink

    At the first moment my intention was to fix some issues with his eyes

    But then, i started to edit him like the Pokemon X/Y Head Shape  Undecided
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    « Reply #146 on: April 13, 2013, 07:32:36 PM »


    Seems to only be you that is dissatisfied with it, everyone else loves it.

    Everything looks great except for the face IMO =/ His face looks flat and you can really notice on the second screenshot. Well, I can change that myself so.. awesome mewthree-thing-ma-jig-saw-puzzle-jong. ^^

     Im srs here

    @Vaanrose & Everyone
    Is this look better? Awesome Face More moe?


    Also i Fixed the Hurt eyes and the half blink eyes issues Smiley, so What do you thing?


    Its nice that you fixed the eyes however Vaan's looks slightly better =/ The snout really is supposed to be kinda linear so yours looks a bit too curved?
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    « Reply #147 on: April 13, 2013, 07:34:37 PM »




    Why oh why can't I make custom models like you?  I....might have some ideas on doing a custom model from a certain Darkstalkers character....one I get the hang of it that is.

    Awesome work!
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    TheLegend75
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    « Reply #148 on: April 13, 2013, 07:40:02 PM »


    Its nice that you fixed the eyes however Vaan's looks slightly better =/ The snout really is supposed to be kinda linear so yours looks a bit too curved?

    well look...
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    « Reply #149 on: April 13, 2013, 08:00:24 PM »


    The issue with the hurt eyes was something I forgot about. Lucario's hurt bones didn't work how I thought they would. I had originally modeled an entire second face that lined up with the hurt eyes, but the original face didn't disappear when the hurt face appeared. Even though it was attached to the HeadM bone. So I just deleted the second face, and I forgot the hurt eyes were different. I can fix that.

    The other pic where the eyes are gone completely I'm less sure about. Which version of the model are you using and what are the circumstances that make the eyes disappear?


    ...Who told you it was confirmed Mewthree? Because it's been confirmed to be Mewtwo.

    Probably some little kid. Based on the grammar.

    @Vaanrose & Everyone
    Is this look better?

    The reduced cheekbones might make it look more like the in-game model, but it makes it look less like the official art, which I prefer the look of. I'm not a big fan of the increased distance between the nostrils and the mouth, either. It makes him look less fierce. More friendly. I modeled him with a downward tilted snout specifically because he's tilting his head down in the official art.

    You can do what you want with the model, that's what Share-Alike means. But I'd appreciate not having my thread cluttered with minor cosmetic edits and arguments for or justification thereof. If you do something more substantial or cool that involves my model, I'd love to see it, but otherwise, have fun, I don't need to see any more.
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