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Author Topic: Large Leader's PSA's™: Closing!  (Read 349869 times)
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powerofthe17
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    « Reply #990 on: September 24, 2014, 06:10:49 PM »


    Until I rig them/Get them rigged better than I had them.

    Tidus had a really bad rig. Specifically his arms, neck, and legs.

    Zack didn't have properly rigged hands. Also had problems with his arms and legs.

    Post Merge: September 24, 2014, 10:55:10 AM
    Updated Art List:

     翔 (Jump): Higher jumps, take more damage
     疾 (Speed): Faster movement, weaker attacks.
     盾 (Shield): Take less damage, slower movement.
     斬 (Buster): Stronger attacks, weaker launch ability.
     撃 (Smash): Stronger launch ability, weaker attacks.

    Now specifics for Jump and Shield

    Jump: Take an extra 3-5 damage
    Shield: Heal 3-5 damage depending on how much damage is given by an attack. It also can't/won't/shouldn't over-heal you.
    dude thats awesome! also i like how for speed you don't have lower jumps because it doesn't make a huge differenece
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    « Reply #991 on: September 24, 2014, 06:17:40 PM »


    Shulk will now be included in the next update (I think) of Project M Unbound
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    amircury
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    « Reply #992 on: September 24, 2014, 06:26:32 PM »


    Shulk will now be included in the next update (I think) of Project M Unbound
    As in the alpha of Shulk? Or are you gonna give them the beta once it's done?
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    « Reply #993 on: September 24, 2014, 06:30:37 PM »


    As in the alpha of Shulk? Or are you gonna give them the beta once it's done?

    Any and all versions lol. I'm still working on my own timeline, though.
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    « Reply #994 on: September 24, 2014, 06:35:06 PM »


    Any and all versions lol. I'm still working on my own timeline, though.
    Well, I figured, I just wondered what version would be included first.
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    powerofthe17
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    « Reply #995 on: September 24, 2014, 07:32:09 PM »


    Shulk will now be included in the next update (I think) of Project M Unbound
    hype! lol but thats pretty cool so when is the next update?
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    « Reply #996 on: September 24, 2014, 08:32:07 PM »


    hype! lol but thats pretty cool so when is the next update?

    Soon as I finish the animations for the Down and Up Smash and their coding.

    It's taking a while, I've had to study for exams and work on papers and programs. So I might finally get some time this Friday. I SHOULD be able to push an update out by at least next week.
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    powerofthe17
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    « Reply #997 on: September 24, 2014, 10:40:34 PM »


    Soon as I finish the animations for the Down and Up Smash and their coding.

    It's taking a while, I've had to study for exams and work on papers and programs. So I might finally get some time this Friday. I SHOULD be able to push an update out by at least next week.
    I feel your pain I have exams in 2 weeks so I've been in time laps for a min but yeah I hope you can pass your exams good grades pay off! Smiley
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    « Reply #998 on: September 26, 2014, 09:28:22 AM »


    Finished his down smash. Will probably finish up Smash later today
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    LJSTAR
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    « Reply #999 on: September 26, 2014, 01:56:40 PM »


    Just wondering, will you make the symbols appear when changing between modes ?
    I've made them just in case (I can make them bigger if needed) :
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    KingJigglypuff
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    « Reply #1000 on: September 26, 2014, 02:33:55 PM »


    I feel you can do so much more with this.

    I downloaded this to see how things look, and I'm overall not impressed. Don't take it the wrong way. It's just that I have high standards when it comes to stuff like this. More so than other users.

    The animations feel sluggish and lack needed movement. The only animation I like is the Art Buster animation (it has fluid movement, but could use a little work near the end). All your other custom animations need a lot more work.

    I'd also suggest you give that Monado a rig for it to open up. And Shulk's model itself needs a bit of a revamp.
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    « Reply #1001 on: September 26, 2014, 02:54:21 PM »


    I feel you can do so much more with this.

    I downloaded this to see how things look, and I'm overall not impressed. Don't take it the wrong way. It's just that I have high standards when it comes to stuff like this. More so than other users.

    The animations feel sluggish and lack needed movement. The only animation I like is the Art Buster animation (it has fluid movement, but could use a little work near the end). All your other custom animations need a lot more work.

    I'd also suggest you give that Monado a rig for it to open up. And Shulk's model itself needs a bit of a revamp.


    It's fine man :V I need more "here's what you need to do" type of feedback with the animations, because I know some of them are just really, really, really bad (like Attack12)

    Moves like Air Slash 1 and 2, along with his Attack12 and 13 need a lot of work in my opinion. That and Visions counter start animation needs to be changed a bit.

    Art Buster is one of my least favorite animations. Just looks... weird in my opinion. But thanks lol

    I'm going to use a model changer for the Monado to open up. I personally would love to have a rig of it opening up, but I don't think the current model is made to be taken apart like that. And there was that guy working on an updated Shulk model on Ike.

    Just wondering, will you make the symbols appear when changing between modes ?
    I've made them just in case (I can make them bigger if needed) :



    That's awesome. Will definitely use them.
    « Last Edit: September 26, 2014, 02:59:55 PM by Shulk » Logged



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    powerofthe17
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    « Reply #1002 on: September 26, 2014, 04:18:12 PM »


    I'm really feeling it! lol sorry had too it's was too much to hold in lol anyway those kanji's look great!! Smiley
    « Last Edit: September 26, 2014, 04:19:23 PM by powerofthe17 » Logged

                 
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    « Reply #1003 on: September 26, 2014, 04:46:15 PM »


    If I can find the original monado model in the game files, along with shulk, would you like that to be done? i'm pretty good with rigging and could get it done for ya, altho it'll be made over a custom boneset tho due to the monado having bones to open up :p
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    « Reply #1004 on: September 26, 2014, 05:00:06 PM »


    If I can find the original monado model in the game files, along with shulk, would you like that to be done? i'm pretty good with rigging and could get it done for ya, altho it'll be made over a custom boneset tho due to the monado having bones to open up :p

    I'd love it, actually.

    I'd also love having a better model for Shulk. The current one is... well... you know lol

    And if you do rig Shulk up as a custom rig, the extra bone that I'd need (not including the ones needed for the Monado to open up) is called BackMonado which is a child of BustN. Prefer to have it under all the RShoulderN references.

    And please, leave all the Tsune, Tare, and Mantle bones. I don't want to have to change all the bone references again Q.Q
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    Quote from: Miacis
    In other words, LURK MORE.
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    In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE.
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    3. ... You seriously don't know who Clinton is?
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    If only hacking Brawl paid bills.
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    O snap
    Quote from: DrPanda
    But you are in a Smash Bros. thread.
    You can't have an opinion here.

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