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« on: May 02, 2013, 06:28:40 PM » |
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So I'm trying to make a few new BRSTMs in BrawlBox because I want to be able to loop it the way I want. The problem is that I can't get any of my music files to open in a way that will allow me to edit them. All the files I've tried are WAV format. I've tried using BrawlBoxes 5.9, 6.0, 6.3, and 6.5 and they all give me the same error message: "Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. The parameter is incorrect. (Exception from HRESULT: 0x80070057 (E_INVALIDARG))." And under the details button it gives me this information: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.ArgumentException: The parameter is incorrect. (Exception from HRESULT: 0x80070057 (E_INVALIDARG)) at System.Win32.DirectSound.IDirectSound8.CreateSoun dBuffer(DSBufferDesc& pcDSBufferDesc, IDirectSoundBuffer8& ppDSBuffer, IntPtr pUnkOuter) at System.Audio.wAudioBuffer..ctor(wAudioProvider parent, DSBufferDesc& desc) at System.Audio.wAudioProvider.CreateBuffer(WaveFormatTag format, Int32 channels, Int32 bps, Int32 frequency, Int32 size) at System.Audio.AudioProvider.CreateBuffer(IAudioStream target) at System.Windows.Forms.BrstmConverterDialog.LoadAud io(String path) at System.Windows.Forms.BrstmConverterDialog.OnShown(EventArgs e) at System.Windows.Forms.Form.CallShownEvent() at System.Windows.Forms.Control.InvokeMarshaledCallb ackDo(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallb ackHelper(Object obj) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.Ex ecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Forms.Control.InvokeMarshaledCallb ack(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallb acks()
************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- BrawlBox Assembly Version: 0.63.3691.33774 Win32 Version: 0.63.3.0 CodeBase: file:///G:/Smash%20Minus%20[censored]/PROGRAMS/Brawlbox%206.3/BrawlBox.exe ---------------------------------------- BrawlLib Assembly Version: 0.10.3691.33773 Win32 Version: 0.10.3.0 CodeBase: file:///G:/Smash%20Minus%20[censored]/PROGRAMS/Brawlbox%206.3/BrawlLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. I've searched on Google and have not found a solution at all to this. I've even tried opening old WAVs I converted a long time ago, and now those won't even open. Any help would be greatly appreciated.
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« Last Edit: May 03, 2013, 06:50:39 PM by silveruchiha »
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« Reply #1 on: May 02, 2013, 06:33:27 PM » |
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Are you using 0.68
Because if you are
Don't
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Muslims are literally murderers
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« Reply #2 on: May 02, 2013, 06:44:40 PM » |
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No. As stated above, I've tried using a variety of older versions and none of them work either.
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« Reply #3 on: May 02, 2013, 07:09:11 PM » |
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Does BrawlBox still have problems with a song's Metadata? If not, then you'll probably want to clear that.
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« Reply #4 on: May 02, 2013, 07:12:56 PM » |
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So I'm trying to make a few new BRSTMs in BrawlBox because I want to be able to loop it the way I want. The problem is that I can't get any of my music files to open in a way that will allow me to edit them. All the files I've tried are WAV format. I've tried using BrawlBoxes 5.9, 6.0, 6.3, and 6.5 and they all give me the same error message: "Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. The parameter is incorrect. (Exception from HRESULT: 0x80070057 (E_INVALIDARG))." And under the details button it gives me this information: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.ArgumentException: The parameter is incorrect. (Exception from HRESULT: 0x80070057 (E_INVALIDARG)) at System.Win32.DirectSound.IDirectSound8.CreateSoun dBuffer(DSBufferDesc& pcDSBufferDesc, IDirectSoundBuffer8& ppDSBuffer, IntPtr pUnkOuter) at System.Audio.wAudioBuffer..ctor(wAudioProvider parent, DSBufferDesc& desc) at System.Audio.wAudioProvider.CreateBuffer(WaveFormatTag format, Int32 channels, Int32 bps, Int32 frequency, Int32 size) at System.Audio.AudioProvider.CreateBuffer(IAudioStream target) at System.Windows.Forms.BrstmConverterDialog.LoadAud io(String path) at System.Windows.Forms.BrstmConverterDialog.OnShown(EventArgs e) at System.Windows.Forms.Form.CallShownEvent() at System.Windows.Forms.Control.InvokeMarshaledCallb ackDo(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallb ackHelper(Object obj) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.Ex ecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Forms.Control.InvokeMarshaledCallb ack(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallb acks()
************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- BrawlBox Assembly Version: 0.63.3691.33774 Win32 Version: 0.63.3.0 CodeBase: file:///G:/Smash%20Minus%20[censored]/PROGRAMS/Brawlbox%206.3/BrawlBox.exe ---------------------------------------- BrawlLib Assembly Version: 0.10.3691.33773 Win32 Version: 0.10.3.0 CodeBase: file:///G:/Smash%20Minus%20[censored]/PROGRAMS/Brawlbox%206.3/BrawlLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. I've searched on Google and have not found a solution at all to this. I've even tried opening old WAVs I converted a long time ago, and now those won't even open. Any help would be greatly appreciated. Are you using Audacity? If yes, put them inside it, Export them again as .wav then re-do the .brstms (this problem once happened to me... and another time when the .wav didn't converted really well...)
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #5 on: May 02, 2013, 07:15:59 PM » |
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Have you run the wave files through Audacity? (just import them and export them as wav again) Otherwise, sounds like a driver issue. Does BrawlBox still have problems with a song's Metadata? If not, then you'll probably want to clear that.
v0.68 doesn't have a problem with that anymore, no.
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« Reply #6 on: May 02, 2013, 07:34:23 PM » |
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Have you run the wave files through Audacity? (just import them and export them as wav again)
Otherwise, sounds like a driver issue.
v0.68 doesn't have a problem with that anymore, no.
I want to say it's a driver issue. I tried importing the WAV and exporting it again as another WAV and still nothing. Any idea what drivers I need to fix?
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« Reply #7 on: May 02, 2013, 07:38:00 PM » |
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I want to say it's a driver issue. I tried importing the WAV and exporting it again as another WAV and still nothing. Any idea what drivers I need to fix?
Probably DirectSound.
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« Reply #8 on: May 03, 2013, 09:18:45 AM » |
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I updated all my audio drivers and still no change. :/
Post Merge: May 03, 2013, 06:50:21 PM Problem Solved:
Turns out I need to run BrawlBox as administrator in order to get it to open WAVs properly. So if anyone has this problem as well, here's another viable solution.
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« Last Edit: May 03, 2013, 06:50:21 PM by silveruchiha »
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