Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
Forever:
April 24, 2024, 08:04:09 AM
Kitty Corp Meow Mix Forums
|
Help & Tutorials
|
Help
(Moderator:
Gamma Ridley
) |
is there a way to?
Pages: [
1
]
« previous
next »
Print
Author
Topic: is there a way to? (Read 1876 times)
0 Members and 1 Guest are viewing this topic.
Unkown Kokiri
Extreme Kitten
Offline
Posts: 393
stage importer and exporter
Awards
is there a way to?
«
on:
May 16, 2013, 09:06:30 PM »
is there a way to keep a model sideview on brawl box meaning like this
i need to know becuase im rendering snake for mugen and i wanna make sure it perfect everytime i render it
Logged
i have a new site click here to check it out
http://mrhalloweencreations.wix.com/-unkownkokiri
BlueBrain
God Kitten
Offline
Posts: 8941
Awards
Re: is there a way to?
«
Reply #1 on:
May 18, 2013, 05:28:07 AM »
i think it's possible to save camera positions in brawlbox 0.68b... not entirely sure though
Logged
ABloodyCanadian
Ellipsis Abuser…
Heroic Kitten
Offline
Posts: 2949
Background processes...
Awards
Re: is there a way to?
«
Reply #2 on:
May 18, 2013, 06:59:11 AM »
I just remembered something... You can animate camera in the form of SCN0 Animations. Normally used for The camera in The Results Screen. If you can animate the camera so that the camera is always facing the side of the character...
Oh wait, you can always make the character "not move." So to make things easier, save camera positions.
Logged
Cinematic Final Smashes
|
PSAs - Shinda Remake
|
Art and OCs - Dec. 2nd
Gamma Ridley
~Mercenary~
Moderator
Offline
Posts: 4606
Awards
Re: is there a way to?
«
Reply #3 on:
May 18, 2013, 03:37:08 PM »
Hit Reset Camera
Adjust camera to desired position
Don't adjust it ever again
Select desired animation
Rotate TopN bone 90 or -90 degrees around the Y-axis depending on the direction you want him to face
Record
Rinse
Repeat
$$$
Logged
Quote from: windhunter7 on November 03, 2014, 04:00:42 PM
Muslims are literally murderers
Unkown Kokiri
Extreme Kitten
Offline
Posts: 393
stage importer and exporter
Awards
Re: is there a way to?
«
Reply #4 on:
May 18, 2013, 07:10:30 PM »
yeah but that everyframe im not willing to turn all models 90 degrees everytime i open the program for every 156 frames
Logged
i have a new site click here to check it out
http://mrhalloweencreations.wix.com/-unkownkokiri
Gamma Ridley
~Mercenary~
Moderator
Offline
Posts: 4606
Awards
Re: is there a way to?
«
Reply #5 on:
May 18, 2013, 09:05:18 PM »
TopN isn't typically animated in the Brawl animations, so turning it +/- 90 degrees on the first frame will make it rotated throughout the entire animation.
Or
Rename the TopN bone, rotate it on frame 0, then it will be rotated for every animation and you only need to edit it once.
Problem solving. It's a thing.
Logged
Quote from: windhunter7 on November 03, 2014, 04:00:42 PM
Muslims are literally murderers
Unkown Kokiri
Extreme Kitten
Offline
Posts: 393
stage importer and exporter
Awards
Re: is there a way to?
«
Reply #6 on:
May 18, 2013, 11:25:23 PM »
okay thank you
i got it right this time ^^
Logged
i have a new site click here to check it out
http://mrhalloweencreations.wix.com/-unkownkokiri
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome
-----------------------------
=> Rules / Feedback / Brawl Vault
-----------------------------
Super Smash Bros. 4 Hacking
-----------------------------
=> Smash 4 (Wii U) Hacking
===> Discussion
===> Requests
===> Help
=> Smash 4 (3DS) Hacking
===> Discussion
===> Requests
===> Help
-----------------------------
Super Smash Bros. Brawl Hacking
-----------------------------
=> General Hacking Discussion
===> Project Concepts
=> Character Vertexes and Textures
=> Model Imports
=> Attacks and Animations
=> Stages
=> Music & SFX
=> Portraits, Menus, (etc...)
===> Interface Misc.
=> Programming
-----------------------------
Help & Tutorials
-----------------------------
=> Help
=> Tutorials
===> General Tutorials
===> Texture and Portrait Tutorials
===> Vertex Tutorials
===> Model Tutorials
===> A/A Tutorials
===> Stage Tutorials
===> Music/SFX Tutorials
===> Programming Tutorials
Loading...