I am attempting to port strikers Luigi over regular Luigi as my first real hack. Everything was going fine up until I started rigging his feat.
As you can see in the picture, one the vertices on both his feet are attached.
This is not an issue with the weights. So my question is this. How can I separate the two vertices without breaking the model? I tried to simply delete it, but that caused later errors while adjusting the weights and exporting.
I am using Maya, but I have access to 3DS Max as well.