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Author Topic: cBliss v1.5 [16?]  (Read 508570 times)
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Mewtwo2000
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    « Reply #435 on: June 16, 2013, 07:47:13 AM »


    I've made a new mod of the cBliss codes. With these, you'll keep the new order of the costumes introduced in cBliss, but the team colors will be the original ones. So, it will be all the same as in regular cBliss, only that selecting red team will get default mario, and not mario01, and same thing with Luigi, Bowser and the rest.

    Code:
    Custom CSS expansion slots (cBliss order, original teams) [Mewtwo2000]
    07200D34 000003C8
    00000001 03020103
    02040805 09060507
    0B080409 0C000000
    07000001 03020103
    08040905 0A060507
    0B080409 0C000000
    03000001 03020103
    08040905 02060507
    0B080409 0C000000
    02000001 03020103
    04040805 0A060507
    0B080409 0C000000
    05000001 03020103
    04040805 0A060507
    0B080409 0C000000
    03000001 03020103
    02040605 05060507
    0B080409 0C000000
    06000001 03020103
    02040905 0A060507
    0B080409 0C000000
    07000001 03020103
    08040905 0A060507
    0B080409 0C000000
    02000001 03020103
    05040705 0A060507
    0B080409 0C000000
    03000001 03020103
    0B040A05 04060507
    0B080409 0C000000
    05000001 03020103
    08040605 0A060507
    0B080409 0C000000
    00000001 03020103
    02040905 08060507
    0B080409 0C000000
    03000001 03020103
    08040905 07060507
    0B080409 0C000000
    06000001 03020103
    09040A05 0A060507
    0B080409 0C000000
    09000001 03020103
    08040405 0A060507
    0B080409 0C000000
    09000001 03020103
    08040405 0A060507
    0B080409 0C000000
    04000001 03020103
    08040905 0A060507
    0B080409 0C000000
    05000001 03020103
    08040905 0A060507
    0B080409 0C000000
    08000001 03020103
    02040505 0A060507
    0B080409 0C000000
    09000001 03020103
    08040A05 0A060507
    0B080409 0C000000
    04000001 03020103
    08040705 0A060507
    0B080409 0C000000
    05000001 03020103
    08040205 02060007
    03080109 070A090B
    0C000000 00000000
    04000001 03020103
    09040605 0A060507
    0B080409 0C000000
    09000001 03020103
    02040805 0A060507
    0B080409 0C000000
    02000001 03020103
    09040805 0A060507
    0B080409 0C000000
    02000001 03020103
    07040405 0A060507
    0B080409 0C000000
    00000001 03020103
    06040205 04060507
    0B080409 0C000000
    02000001 03020103
    07040705 0A060507
    0B080409 0C000000
    02000001 03020103
    07040705 0A060507
    0B080409 0C000000
    02000001 03020103
    07040705 0A060507
    0B080409 0C000000
    02000001 03020103
    07040705 0A060507
    0B080409 0C000000
    00000001 03020103
    07040405 06060507
    0B080409 0C000000
    01000001 03020103
    05040905 0A060507
    0B080409 0C000000
    05000001 03020103
    07040205 0A060507
    0B080409 0C000000
    00000001 03020103
    06040205 09060507
    0B080409 0C000000
    06000001 03020103
    09040705 0A060507
    0B080409 0C000000
    03000001 03020103
    04040705 08060507
    0B080409 0C000000
    0B000001 03020103
    08040905 0A060507
    0B080409 0C000000
    05000001 03020103
    09040705 0A060507
    0B080409 0C000000
    01000001 03020103
    02040805 0A060507
    0B080409 0C000000

    So:

    cBliss order / original teams
    cBliss order / original teams (Project M)
    Original order
    Original order (Project M)

    Those gct files only include the codes related to cBliss, they're supposed to be fusionized with at least the file patch code to work.

    If fusionized with the Project M codeset instead, you'll need to change these parts of the ProjectM code:

    804553ac -> 81200fdc
    804553b8 -> 81200ff4
    804553c4 -> 8120100c
    « Last Edit: June 16, 2013, 08:49:50 AM by Mewtwo2000 » Logged

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    « Reply #436 on: June 17, 2013, 02:21:09 PM »


    Doing some CSPs and I'm having a problem with Ivysaur and Squirtle. Their regular costume slots load fine, but the extra ones freeze. All slots have both PAC and PCS files, most of which are just recolors. At first I thought maybe they need Entry files, but Charizard (or in my case Ridley) works flawlessly. This is on Gecko and P:M BTW.
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    « Reply #437 on: June 17, 2013, 03:32:28 PM »


    I've made a new mod of the cBliss codes. With these, you'll keep the new order of the costumes introduced in cBliss, but the team colors will be the original ones. So, it will be all the same as in regular cBliss, only that selecting red team will get default mario, and not mario01, and same thing with Luigi, Bowser and the rest.

    Code:
    Custom CSS expansion slots (cBliss order, original teams) [Mewtwo2000]
    07200D34 000003C8
    00000001 03020103
    02040805 09060507
    0B080409 0C000000
    07000001 03020103
    08040905 0A060507
    0B080409 0C000000
    03000001 03020103
    08040905 02060507
    0B080409 0C000000
    02000001 03020103
    04040805 0A060507
    0B080409 0C000000
    05000001 03020103
    04040805 0A060507
    0B080409 0C000000
    03000001 03020103
    02040605 05060507
    0B080409 0C000000
    06000001 03020103
    02040905 0A060507
    0B080409 0C000000
    07000001 03020103
    08040905 0A060507
    0B080409 0C000000
    02000001 03020103
    05040705 0A060507
    0B080409 0C000000
    03000001 03020103
    0B040A05 04060507
    0B080409 0C000000
    05000001 03020103
    08040605 0A060507
    0B080409 0C000000
    00000001 03020103
    02040905 08060507
    0B080409 0C000000
    03000001 03020103
    08040905 07060507
    0B080409 0C000000
    06000001 03020103
    09040A05 0A060507
    0B080409 0C000000
    09000001 03020103
    08040405 0A060507
    0B080409 0C000000
    09000001 03020103
    08040405 0A060507
    0B080409 0C000000
    04000001 03020103
    08040905 0A060507
    0B080409 0C000000
    05000001 03020103
    08040905 0A060507
    0B080409 0C000000
    08000001 03020103
    02040505 0A060507
    0B080409 0C000000
    09000001 03020103
    08040A05 0A060507
    0B080409 0C000000
    04000001 03020103
    08040705 0A060507
    0B080409 0C000000
    05000001 03020103
    08040205 02060007
    03080109 070A090B
    0C000000 00000000
    04000001 03020103
    09040605 0A060507
    0B080409 0C000000
    09000001 03020103
    02040805 0A060507
    0B080409 0C000000
    02000001 03020103
    09040805 0A060507
    0B080409 0C000000
    02000001 03020103
    07040405 0A060507
    0B080409 0C000000
    00000001 03020103
    06040205 04060507
    0B080409 0C000000
    02000001 03020103
    07040705 0A060507
    0B080409 0C000000
    02000001 03020103
    07040705 0A060507
    0B080409 0C000000
    02000001 03020103
    07040705 0A060507
    0B080409 0C000000
    02000001 03020103
    07040705 0A060507
    0B080409 0C000000
    00000001 03020103
    07040405 06060507
    0B080409 0C000000
    01000001 03020103
    05040905 0A060507
    0B080409 0C000000
    05000001 03020103
    07040205 0A060507
    0B080409 0C000000
    00000001 03020103
    06040205 09060507
    0B080409 0C000000
    06000001 03020103
    09040705 0A060507
    0B080409 0C000000
    03000001 03020103
    04040705 08060507
    0B080409 0C000000
    0B000001 03020103
    08040905 0A060507
    0B080409 0C000000
    05000001 03020103
    09040705 0A060507
    0B080409 0C000000
    01000001 03020103
    02040805 0A060507
    0B080409 0C000000

    So:

    cBliss order / original teams
    cBliss order / original teams (Project M)
    Original order
    Original order (Project M)

    Those gct files only include the codes related to cBliss, they're supposed to be fusionized with at least the file patch code to work.

    If fusionized with the Project M codeset instead, you'll need to change these parts of the ProjectM code:

    804553ac -> 81200fdc
    804553b8 -> 81200ff4
    804553c4 -> 8120100c



    Idk if these are any different than the ones you posted in your own thread, but these still don't work with the project m riivo setup, just though I'd let you know
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    Mewtwo2000
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    « Reply #438 on: June 17, 2013, 04:20:36 PM »


    They're different in terms of what they do, but they're stored in the exact same place, so they're supposed to work in the exact same cases.

    I've also been told about them not working in a certain way to load codes in dolphin, which is having the file patch code inside the ini, and the costume codes in gecko. I may try to find another place in memory, to see if that fixes those 2 cases for some reason.
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    « Reply #439 on: June 17, 2013, 05:00:09 PM »


    They're different in terms of what they do, but they're stored in the exact same place, so they're supposed to work in the exact same cases.

    I've also been told about them not working in a certain way to load codes in dolphin, which is having the file patch code inside the ini, and the costume codes in gecko. I may try to find another place in memory, to see if that fixes those 2 cases for some reason.
    you mean only use the: Dolphin emulator folder\User\GameConfig\RSBE01.ini and add codes file patcher+these or yours in that .ini files
    and add files in SD card image like you do with gecko OS for emulator
    but with this method you can replace brsar in iso without freeze(as it does if using Gecko OS+dolphin) and you can skip the part with open Gecko OS in emulator aswell and just open the game

    but yours sadly not work with this method of load hacks in emulator Sad
    but atleast ASF1nk´s does
    « Last Edit: June 17, 2013, 05:02:53 PM by Mariodk » Logged

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    « Reply #440 on: June 18, 2013, 05:25:55 AM »


    you mean only use the: Dolphin emulator folder\User\GameConfig\RSBE01.ini and add codes file patcher+these or yours in that .ini files
    and add files in SD card image like you do with gecko OS for emulator
    but with this method you can replace brsar in iso without freeze(as it does if using Gecko OS+dolphin) and you can skip the part with open Gecko OS in emulator aswell and just open the game

    but yours sadly not work with this method of load hacks in emulator Sad
    but atleast ASF1nk´s does

    Oh, then I misread, I thought you meant half of the codes in the ini and half of the codes in the gct. So you mean every code in the ini. I'll test myself that case when I'm able, it's just weird that a code that works with gecko in dolphin doesn't work without gecko in dolphin.
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    « Reply #441 on: June 18, 2013, 08:14:52 PM »


    does all the the character have to have both file the oringal outfits i have dont have one file or the other if that matter
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    « Reply #442 on: June 19, 2013, 10:14:29 PM »


    15 costumes?
    Is there enough support for it?
    Because it would be a lot of work...
    Please let me know.
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    « Reply #443 on: June 19, 2013, 10:25:12 PM »


    That would be awesome.
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    « Reply #444 on: June 19, 2013, 10:25:46 PM »


    I think my SD card would explode from the epicness.
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    « Reply #445 on: June 19, 2013, 10:33:10 PM »


    How would you get the Portraits to work? You explained how each character's pic goes from 1 to 10 and then starts over for the next person except for Wario, where would the 11 - 15 be loaded from?
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    « Reply #446 on: June 19, 2013, 11:05:58 PM »


    How would you get the Portraits to work? You explained how each character's pic goes from 1 to 10 and then starts over for the next person except for Wario, where would the 11 - 15 be loaded from?

    Magic mostly.
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    « Reply #447 on: June 19, 2013, 11:21:18 PM »


    i for one support you. hope you can get it to 15. i wanted to make more mario hacks for ben. but ran out of room.
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    « Reply #448 on: June 19, 2013, 11:47:36 PM »


    i dont think there will be filesize for CSPs with 15 slots
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    « Reply #449 on: June 20, 2013, 01:39:07 AM »


    i dont think there will be filesize for CSPs with 15 slots
    if you put everything in CMRP you can have 2 CMRP csp for each original one in brawl so you have tons of space by chancing every picture to crmp but 15 is abit too much really, do ppl even have 15 favorite costumes for each char?lol
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