Ikarus Development... Nah it's dead

Started by BlackJax96, June 01, 2013, 03:17:34 AM

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come on BJ96! you can do it :D
Stupid Tinypic :C

Dat coding. Keep on keepin on.
WiFi Brawl FC:0606-0014-4748

You turned into a real boring [censored] while I was away. -Yoko

Hooray for surpassing 4000 downloads!! Thanks guys!

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March 31, 2015, 05:15:50 AM #168 Last Edit: March 31, 2015, 05:20:15 AM by BlackJax96
Still going: https://github.com/libertyernie/brawltools/commit/e764f423f1825b2b7093b36cf6a0a9fe92d5c281

I have been using the most efficient design possible for my code to cut every corner possible and get this done asap. For example, here's the only character-specific code for parsing sheik's extra data offsets (usually articles and parameter lists).

       public class Sheik : OffsetHolder
       {
           protected override Type OffsetsType { get { return typeof(Offsets); } }

           [StructLayout(LayoutKind.Sequential, Pack = 1)]
           public struct Offsets
           {
               buint _params0;
               buint _params1;
               buint _params2;
               buint _params3;
               buint _params4;
               buint _article0;
               buint _article1;
               buint _article2;
               buint _article3;
           }
       }


If you thought BrawlBox/BrawlLib's code was confusing, try reading Ikarus'. :srs:

Someone other than me is using code tags!

Anyways, I always love seeing more progress with this.


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