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Reaver Ind.
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    « on: February 06, 2011, 09:33:34 PM »


    How do you make them?  I got a pm from a user requesting hex packets for my sound files for the sawndz program since inputing wave & dat after wave & dat files is time consuming and annoying.  So if anyone knows how to do, please tell me.  Thank you.
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    « Reply #1 on: February 16, 2011, 05:37:48 PM »


    Bumping for hexing (packets)
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    Jaklub
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    « Reply #2 on: February 17, 2011, 04:14:45 PM »


    The simplest way to do them is to pick offsest 1 of whole group of sounds (like snd_group_chara_mario [I'm writing this from memory, did not check the exact names]) as the beginning and offset 1 of the next group of sounds (like snd_group_chara_link) as the ending offset.

    There is no easy way to create hex packets for single sounds yet. Will be fixed in next version. Until then, if you want to distribute e.g. narrator voices, you have to put .wav and .dat files into the pack or get the addresses manually using Stickman's guide and make a hex packet using them.
    « Last Edit: February 17, 2011, 04:25:15 PM by Jaklub » Logged

    As you may have noticed, I don't answer PMs with problems anymore.

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