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Author Topic: Link's Hat + Vertex Editing  (Read 2371 times)
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LookItsLink
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mhmm.

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    « on: March 02, 2010, 10:48:45 AM »


    Alright, I want to vertex-edit Link's hat, but when I try to import it into 3ds max it tells me "Improper file format." Yes, I am using the DDV.3ds file from DasDonkey box and yes I exported the right vertex set from BrawlBox. So is there any way around this? or is Link's hat just not editable yet?
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    Pik
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    i like the way you die boi

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    « Reply #1 on: March 02, 2010, 11:41:25 AM »


    it's one of those exceptions.
    Do it the manly way, with Hexing.

    http://www.smashboards.com/showthread.php?t=259597
    There's the guide.
    « Last Edit: March 03, 2010, 09:04:01 AM by Pik » Logged

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    LookItsLink
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    mhmm.

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    « Reply #2 on: March 02, 2010, 12:07:32 PM »


    Ugh I was hoping it didn't have to come to this. I'll try though, thanks.
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    LookItsLink
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    mhmm.

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    « Reply #3 on: March 02, 2010, 05:26:51 PM »


    Link's hat is in pieces when I import it to 3ds max/anim8or, but I figure that wasn't unusual considering his other vertex sets are everywhere too, but after following the steps and editing it, I go to test it in BrawlBox and I get this:
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    Akari_Un
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    DasDonkey Team

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    « Reply #4 on: March 22, 2010, 12:47:06 PM »


    Im, working, on a fix for that, I hope, to this error will be fixed on the new ver.
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    M4G4
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    « Reply #5 on: March 22, 2010, 06:12:08 PM »


    Simply deleting the vertex points wont work they have to be edited unless you know how to link to points together. I learned from trying to change falcos headshape
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    Current Projects.
    The 'Neos' were scrapped (not that anyone cared)
    -Taekwondo TLink 33%( I need help getting the original bones to stay without adding awkward mid frames, also adding hitboxes,and most likely in the end a texture which i could most likely do if i had a sleevelss TLink

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