Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: bstm help  (Read 2215 times)
0 Members and 1 Guest are viewing this topic.
arcray20
Extreme Kitten
*******
Offline Offline

Posts: 373


Makoto-chan is my waifu <3

  • Awards Donator Hey! Listen! C

  • View Profile Awards
    « on: March 04, 2010, 08:58:30 PM »


    im a little confused on instructions but is there another program besides goldwave that i can use.(cant get it)

    or has it become less technical to make brstms and only the "androus tool" is needed?
    Logged

    I AM THE TWILIGHT!






    Symbiote
    Expert Kitten
    ****
    Offline Offline

    Posts: 78



    View Profile Awards
    « Reply #1 on: March 05, 2010, 08:18:13 AM »


    Well, you can use a program called vdownloader to download an mp3 from a music video on youtube, then use a program called winFF to convert it to a .wav file then go into brawlbox and select file-new-brstm audio stream, and select the wav then wait for it to convert it to a brstm and save.

    Go here for what to name it on your sd card:


    http://hardcorebrawlhacks.wordpress.com/2010/02/22/brawl-musis-hack-coding-reference/



    Oh, and put the file in /./private/wii/app/RSBE/Pf/sound/strm
    Logged

    Making a failed NES accessory aplayable character in a fighting game: EPIC FAIL!!!

    arcray20
    Extreme Kitten
    *******
    Offline Offline

    Posts: 373


    Makoto-chan is my waifu <3

  • Awards Donator Hey! Listen! C

  • View Profile Awards
    « Reply #2 on: March 05, 2010, 01:27:42 PM »


    thnx sound s alot more simpler XD
    but i would need a music program to loop the brstm wouldnt i?
    (like sony vegas 8 or does looping it for brawl only work with audacity?)
    Logged

    I AM THE TWILIGHT!






    Symbiote
    Expert Kitten
    ****
    Offline Offline

    Posts: 78



    View Profile Awards
    « Reply #3 on: March 05, 2010, 04:27:25 PM »


    No brawlbox makes it so that it will automatacly loop it in game. It's not a good idea to have a 1 minute song as a brstm because it will play over and over again.
    Logged

    Making a failed NES accessory aplayable character in a fighting game: EPIC FAIL!!!

    Majora252
    Advanced Kitten
    ***
    Offline Offline

    Posts: 21


    View Profile Awards
    « Reply #4 on: March 05, 2010, 08:36:26 PM »


    You can also use Aduacity instead of Goldwave. Tutorial:
    <a href="http://www.youtube.com/watch?v=bq4N7z7ePAI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=bq4N7z7ePAI</a>
    Logged

    Symbiote
    Expert Kitten
    ****
    Offline Offline

    Posts: 78



    View Profile Awards
    « Reply #5 on: March 06, 2010, 07:17:54 PM »


    You don't have to loop it in a program brawl box automaticly does it.
    Logged

    Making a failed NES accessory aplayable character in a fighting game: EPIC FAIL!!!

    Pages: [1]
    Print
    Jump to: