~ASF1nk's Misc. Codes~ Update: 12/5/2015

Started by ASF1nk, July 17, 2013, 08:57:35 AM

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July 17, 2013, 08:57:35 AM Last Edit: December 31, 2015, 08:20:51 PM by ASF1nk
UPDATE:
12/05/15 - Added some old codes just sitting there.
07/31/13 - Fixed System Name Codes Freezing when taking a snapshot. Upped to v2.


Just random codes I come by or decide to randomly work on.

Tested codes are codes that I tested on the Wii and worked fine for me.

Somewhat Tested codes are codes that are just tested on Dolphin and/or need further testing.

Untested codes are well... untested.

Will update with fixes or new codes as needed or available.


Tested:

NEW CSS Solo Mode Single Stock Icon:
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NEW CSS SRT Animation Always ON:
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NEW Clone Result Camera Fix:
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YYYYYYYY = Unknown Float value [Generally you want it set close to 3F800000]
ZZZZZZZZ = 1st Winning animation float Value moves camera up/down.
VVVVVVVV = 2nd Winning animation float value moves camera up/down.
SSSSSSSS = 3rd Winning animation float value moves camera up/down.

Floating point to hex converter

To add new Camera data codes for new clones:
14 * (Clone#) 4E8 = WWW
XX for new entries correspond to the ID on your BrawlEx config files

So for the next 3 new entries after CrazyHand it would look like this:
14 * 1(1st  entry after CrazyH.) + 4E8 = 4FC
065864FC 00000014
000000XX YYYYYYYY
ZZZZZZZZ VVVVVVVV
SSSSSSSS 00000000

14 * 2(2nd Entry) + 4E8 = 510
06586510 00000014
000000XX YYYYYYYY
ZZZZZZZZ VVVVVVVV
SSSSSSSS 00000000

14 * 3(3rd Entry) + 4E8 = 524
06586524 00000014
000000XX YYYYYYYY
ZZZZZZZZ VVVVVVVV
SSSSSSSS 00000000

Here are some clone examples:

ResultCam Data for 3F [Roy][ASF1nk]
065864FC 00000014
0000003F 3F800000
40E00000 40C00000
40C00000 00000000

ResultCam Data for 40 [Cloud] [ASF1nk]
06586510 00000014
00000040 3F800000
40F00000 40E00000
40200000 00000000

ResultCam Data for 41 [Zero] [ASF1nk]
06586524 00000014
00000041 3F800000
40C00000 40F00000
40E00000 00000000

ResultCam Data for 42 [KidBuu] [ASF1nk]
06586538 00000014
00000042 3F866666
40C00000 40C00000
40400000 00000000

ResultCam Data for 43 [Deadpool] [ASF1nk]
0658654C 00000014
00000043 3F8A3D71
4114CCCD 4114CCCD
4114CCCD 00000000

ResultCam Data for 44 [Waluigi] [ASF1nk]
06586560 00000014
00000044 3F800000
3FC00000 40E00000
40800000 00000000

ResultCam Data for 45 [Wolverine] [ASF1nk]
06586574 00000014
00000045 3F800000
40F00000 40E00000
40200000 00000000

ResultCam Data for 46 [Shadow] [ASF1nk]
06586588 00000014
00000046 3F7851EC
40900000 40900000
40600000 00000000




Character System Names:
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Stand-alone Zelda & Sheik for Porting purposes:
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Stand-alone Samus & Zero Suit Samus for Porting purposes:
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Somewhat Tested:

Stand-alone Samus & Zero Suit Samus for PSA purposes:
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Stand-alone Independent Pokemon [No 2nd & 3rd Chararacters] for PSA purposes:
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Ice Climbers CSS slot loads Solo Popo:
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Untested:

NEW Memory Allocation Codes:
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Skype: ASF1nk



Very nice. Will use some of these.



That name changing code. I will enjoy myself with it.
I'm no longer around. If you really need to get my attention, send a PM

The Standalone/more memory codes look useful....

Good work!


The System name change will work nicely for characters like Scott Pilgrim and Roy :vyse:
[white]: SW-2632-7270-6724[/white]


ASF1NK, Is there a way to make independant pokemon to load from the CSS? and not just before loading the match? , without killing pokemon trainer (the 3 pokemon character)

July 17, 2013, 07:38:07 PM #6 Last Edit: July 17, 2013, 07:41:58 PM by Carnage
all this codes are goldeen xD any chance its possible someday to rel port over GB,warioman,alloys ir the most important PT itself since he has a slot to be called on the css and all?
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*subscribes*
Quotes:
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I'm interested in what you will do next. *subscribes*


The Dry Boney that needs canon to make sig with sense,
But has a image sig.
*has SD card now*

I need to follow this so bad. So now I am :D
You Never Know!

July 20, 2013, 02:55:42 AM #10 Last Edit: July 20, 2013, 03:01:42 PM by Tabuu Forte Akugun
Heya, nice System Name code. I love it.

The only hiccup is that I can't seem to take snapshots anymore.

Quote from: shadowXtreme on July 17, 2013, 05:19:50 PM
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The Pokemon codes should do exactly this...


Quote from: Carnage on July 17, 2013, 07:38:07 PM
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Maybe.

Quote from: Tabuu Forte Akugun on July 20, 2013, 02:55:42 AM
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Yeah thanks. It is fixed now. =)
Please use the new v2 codes.
Skype: ASF1nk



Thanks for replying dude. Will try them ASAP.

what is the difference between these codes and the independant charas codes?

Hey, ASF.

Do you think you could make a Stand-alone Zelda & Sheik for PSA purposes code sometime in the future?
I don't take requests.

My PSA Thread
[move][/move]