It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer

Started by InternetExplorer, July 22, 2013, 08:06:01 PM

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Quote from: SleuthMechanism on July 24, 2013, 11:00:00 PM
so.. can you convert pre-existing sawnds to bnks with this?
Insert the .sawnd file to your BRSAR using regular Sawndz, then use IE's mod to export them. That's what I did.
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Quote from: Segtendo on July 25, 2013, 12:32:51 AM
Insert the .sawnd file to your BRSAR using regular Sawndz, then use IE's mod to export them. That's what I did.

^ Yep that's exactly what I'm doing and everything works just fine.
All my loops are perfect... except for Zero's Lightning Loops... can't seem to get those down...
YouTube Channel: http://www.youtube.com/user/xNoobIISaibotx
Check out my custom hacks and tracks here:



Quote from: Mr.MW on July 25, 2013, 03:23:31 AM
hei dx8
what about stage sfx?
also i want ur burger kings

Yes if you scroll through the brsar, you'll see that the stages also have their own Groups. So I'm assuming that you can change stage sfx as well with this code.
All my loops are perfect... except for Zero's Lightning Loops... can't seem to get those down...
YouTube Channel: http://www.youtube.com/user/xNoobIISaibotx
Check out my custom hacks and tracks here:

Quote from: Mr.MW on July 25, 2013, 03:23:31 AM
hei dx8
what about stage sfx?
also i want ur burger kings
Quote from: xNoobxSaibotx on July 25, 2013, 03:26:38 AM
Yes if you scroll through the brsar, you'll see that the stages also have their own Groups. So I'm assuming that you can change stage sfx as well with this code.
just tested stage sfx by changing the screech sound on frigate orpheon to a wolf's cry. works fine!

and my burger kings? nope not gonna happen x3
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Quote from: xNoobxSaibotx on July 25, 2013, 03:26:38 AM
Yes if you scroll through the brsar, you'll see that the stages also have their own Groups. So I'm assuming that you can change stage sfx as well with this code.
Quote from: DSX8-sama on July 25, 2013, 03:45:56 AM
just tested stage sfx by changing the screech sound on frigate orpheon to a wolf's cry. works fine!

and my burger kings? nope not gonna happen x3
that Is epic in so many levels...
Imagine a Roaring Kraid
FTW!

Kraid's Island K.O
and
lol i was talking about your .bnks

Quote from: Mr.MW on July 25, 2013, 03:50:15 AM
that Is epic in so many levels...
Imagine a Roaring Kraid
FTW!


^ Now THIS is something I'm would love to see... Is there a way to make custom stages use sound effects and such?
All my loops are perfect... except for Zero's Lightning Loops... can't seem to get those down...
YouTube Channel: http://www.youtube.com/user/xNoobIISaibotx
Check out my custom hacks and tracks here:

Quote from: xNoobxSaibotx on July 25, 2013, 03:54:40 AM
^ Now THIS is something I'm would love to see... Is there a way to make custom stages use sound effects and such?
u mean like adding them if they dont have them?
I dont know...

It's possible when designing a stage to make sound effects play. The custom stage likely loads the soundbank of whatever stage it's on top of, so you just modify that soundbank and call the sounds from the stage.

oh.. my .bnk's... which 1 would u like?

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Are you sure that none of the Snake sounds are in stereo?
Are you sure that the sound is the same sampling rate as the sound it replaces?
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Quote from: InternetExplorer on July 25, 2013, 03:58:04 AM
It's possible when designing a stage to make sound effects play. The custom stage likely loads the soundbank of whatever stage it's on top of, so you just modify that soundbank and call the sounds from the stage.

Oh haha. I meant the stage expansion stages. But I'm guessing it's the same thing? As long as you have it call sound effects when making the stage then it'll play those whenever during a match?
All my loops are perfect... except for Zero's Lightning Loops... can't seem to get those down...
YouTube Channel: http://www.youtube.com/user/xNoobIISaibotx
Check out my custom hacks and tracks here:

Quote from: Segtendo on July 25, 2013, 04:03:06 AM
Are you sure that none of the Snake sounds are in stereo?
Are you sure that the sound is the same sampling rate as the sound it replaces?
yes im pretty sure seggy!! lol

it doesnt freeze on snake if i remove the character announcer file.
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Then it might be a problem with the announcer file. Check the sampling rate of the announcer call for Snake.
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