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« Reply #120 on: August 16, 2013, 08:20:50 AM » |
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I kinda agree with Amarythe and I am glad that you aren't doing the staff thing because he even says in the begining of that game, "But what about a weapon? Why couldn't I bring my blaster?" But I guess It is just my opinion.
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« Reply #121 on: August 19, 2013, 06:21:27 PM » |
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Okay, to apologize for the hiatus, here's a tiny update...
There's a very, very minimalist True Bowser released in the vault! The only change: he now stands like he does in SSB4.
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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« Reply #122 on: August 19, 2013, 06:23:35 PM » |
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I always thought that bowsers up special would be similar to King DeDeDe since thats what he did in Mario 64
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« Reply #123 on: August 20, 2013, 06:19:16 AM » |
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I always thought that bowsers up special would be similar to King DeDeDe since thats what he did in Mario 64
You are a smart man. What you're talking about is planned for a future update. This release was more of a teaser than anything, really.
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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« Reply #124 on: August 20, 2013, 03:51:51 PM » |
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Good work you've been doing, Amarythe!
I was planning on using the new Bowser (and including in this compilation on Smashboards with your permission; link at bottom). Is it updated for 2.6b?
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« Reply #125 on: August 20, 2013, 05:28:43 PM » |
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lol dmick, you didn't provide a link.
Sure, go right ahead and include it in your pack; just be sure to give me credit for it!
Also, nothing as of yet has been modified for 2.6b. I plan on it... but I assume it'll be a lot of work. :C
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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« Reply #126 on: August 20, 2013, 06:24:19 PM » |
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lol dmick, you didn't provide a link.
Sure, go right ahead and include it in your pack; just be sure to give me credit for it!
Also, nothing as of yet has been modified for 2.6b. I plan on it... but I assume it'll be a lot of work. :C
Aw. haha I'll make sure to once I get home (on mobile now and it's a pain in the neck). For sure! I hear it's mostly balance stuff, so it should be easy as far as I know. There's a changelog posted in the Project M section of SB, too. Post Merge: August 20, 2013, 06:32:39 PM
Here's that forgotten link! http://smashboards.com/threads/project-m-complete-extension.339583/and the changelist for 2.6b: http://smashboards.com/threads/project-m-demo-2-6b-released-changelist-up.340142/
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« Last Edit: August 20, 2013, 06:32:39 PM by dmick »
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« Reply #127 on: August 21, 2013, 10:30:32 PM » |
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With the changelog there's a chance I could just update all those changes manually, haha. Additionally, all I'd really need to worry about changing with my hacks are the attacks which I've left unchanged.
So, first attempt to edit Bowser's run... was pitiful. It looked halfway decent in Brawl Box but terrible in Brawl. This may take longer than I thought. I'm still gonna try and make it happen though.
I worked my ass off on Meta Knight these last two days and... Oh man, do I have some nice stuff in store for you guys. Look forward to it.
While I'm adding the finishing touches to Meta Knight, I think... I'm gonna start up on Lucas.
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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« Reply #128 on: August 22, 2013, 03:32:55 PM » |
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Quick question cause I haven't been able to play these hacks due to lack of SD Card. But do the characters have Project M moves where their other moves aren't changed?
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« Reply #129 on: August 22, 2013, 03:47:13 PM » |
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Of course. I use the PM .pac file as a base and alter everything from there. If It's unchanged, it's strictly Project M.
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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« Reply #130 on: August 22, 2013, 04:56:18 PM » |
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This thread gets better each day. Well it looks like we will have a identical character. Fusion is also making a SSb4 Prediction Bowser. Lets see who's is better between ours.
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« Reply #131 on: August 22, 2013, 06:11:56 PM » |
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This thread gets better each day. Well it looks like we will have a identical character. Fusion is also making a SSb4 Prediction Bowser. Lets see who's is better between ours.
It's not necessarily an SSB4 Bowser, for example I don't think I'll be adding in the drop kick. For one thing, it looks INSANELY hard to animate, and secondly, it never happens in any official Mario game so I'm not exactly inclined to change it. I hope you guys handle that new drop kick, it would be really impressive to see! I merely made this new Idle Stance because, in addition to being in SSB4, I'd argue it looks more true to his in game appearances. In fact, so does the new Run animation in SSB4. Oh, just WAIT until you see the changes on Meta Knight... Ohohohoho...!
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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« Reply #132 on: August 22, 2013, 06:22:35 PM » |
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It's not necessarily an SSB4 Bowser, for example I don't think I'll be adding in the drop kick. For one thing, it looks INSANELY hard to animate, and secondly, it never happens in any official Mario game so I'm not exactly inclined to change it. I hope you guys handle that new drop kick, it would be really impressive to see!
I merely made this new Idle Stance because, in addition to being in SSB4, I'd argue it looks more true to his in game appearances. In fact, so does the new Run animation in SSB4.
Oh, just WAIT until you see the changes on Meta Knight... Ohohohoho...!
It wasn't that hard to animate I used Squirtle's fair as a base. Also I agree with the run, it does fit more Bowser than what brawl has.
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« Reply #133 on: August 22, 2013, 07:16:06 PM » |
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Squirtle's FAir? Interesting... I figure using Squirtle, Bowser would end up looking waaaaay too disfigured to edit further. Nice call there.
OP updated with all of Meta Knight's planned changes! Here's a list of all the moves you'll see changed in the next update... - Jab (graphic fixed) - Forward Tilt (maybe not though) - Dash Attack - Up Tilt - Up Smash - Down Tilt (replaced yet again) - Down Smash - Back Air (changed back to original PM version, but just for now) - Forward Special (maybe not though)
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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« Reply #134 on: August 23, 2013, 02:13:02 AM » |
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Ya Bowser was disfigured but it was easy to fix that. For example copy any animation from Bowser air attacks. Just copy one frame. Open Squirtle's motion while viewing a Bowser model. Now go to fair animation, you will see a squished Bowser. Lol! But when you insert a new frame before and paste the animation you copied. Then before you click play, delete the frame you just pasted. Now Bowser does Squirtle's Fair and isn't squished up. This you probably already know about, as I seen your Ike new attack that looks like Marth's.
True Meta Knight, seems to be getting a nice revamp, I can't wait to see what you do.
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