M&SG's Rosalina Edits *Sports Outfit Rosalina added*

Started by mnsg, March 11, 2010, 12:46:14 AM

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KAZECoyote's vertex edit of Rosalina is simply amazing.
[white]: SW-2632-7270-6724[/white]


Quote from: libertyernie on May 01, 2010, 08:53:36 PM
I'm gonna use this all right. I love how the CSS and battle names are changed.
Did you fo a picture for STGCHARROLL (Classic mode credits)? If not, I'll post mine. It's made from Galaxy promo art, not a Brawl screenshot, but it looks nice.

I never did put much thought into the Character Roll Call screen.  But since you've brought it up, I added some extra images that you can use with the files that aren't in the ZIP file download.

I've updated the thread with something new.  Check out the primary post for more details.


Just thought you might like to know, I tried experimenting with wiiztec's Alternate costume code and it does indeed work quite well if you put all the associated files in the mt folder instead of the pf folder and just holding L before you enter the desired mode of play. Only the limitations of the actual code get in the way. You can't have "Peach" and "Rosalina" together at the same time, you can sill load textures from either set though, however portraits won't match.

In the All Star Mode, you only have to hold L while Highlighting the mode on the Main Menu. That's it (yes it'll load the "Next" portrait from the Rest Area)! But it seems it'll load the Peach texture from the pf set for the CPU fight.

A little OT though, can someone explain to me why you can simply drop brres files on the SD card for portraits, yet with this set as an exception, people DON'T release portraits in this format. Is it just not as simple as renaming the portrait file so it goes in the right slot like you would a texture? I'm just curious.

What are the _mg files for? Also, her name is still Peach in game for some reason...

Quote from: RyuujinZero on May 14, 2010, 03:06:33 AM
What are the _mg files for? Also, her name is still Peach in game for some reason...

The _mg files are for certain 1P game modes, such as Multi-Man Brawl and Event Match.  This is because the _mg files contain contents that allow the game to display "Success" and "Failure".

You must use ALL the files inside info2 if you expect Peach's name to be changed for every game mode (except for the Subspace Emissary, in which you use if_adv_mngr.pac for that).

All of the files you provided are all of the files in info2, right? The only mode I'm really worried about is Brawl, and it's unchanged for that one

I've added something new onto this thread.  Check out the primary post for it.