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Author Topic: Loading Brawl Hacks and using a USB Loader  (Read 7061 times)
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stranger24
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    « on: August 23, 2013, 12:31:35 AM »


    Hey guys,

    So I spent a ton of time colllecting all the mods I wanted to have put into brawl (stages, songs, Balanced Brawl character edits, etc.) and I know I've got all that stuff put in the right place on my SD card for file replacement.

    Now in the past I've used Riivolution and other stuff back when I could use my disk drive to launch brawl and do file patching that way and it was fine. I moved on to replacing the partition on the iso itself and launching it via USB Loader GX and that method kinda became a bit too tedious for me to keep repartitioning and stuff, plus it was causing all sorts of memory problems so I just started from scratch.

    I've read a few things related to using the file patching when you're running the game via usb and it doesn't seem to make a lot of sense. I have the File patch code (v3.5) .gct in my /codes and using ocarina in USB Loader GX, the game will either freeze booting up or the hacks don't load.

    I read something about a double .gct method but it didn't make any sense and I wasn't sure where to put what files when it was referring to having multiple .gct's; things like what the files where named and exactly what codes they contained, plus if I needed anything else like Gecko (which I assume I do, but it wasn't specified what version or where to even put it so I got confused).

    I have USB Loader GX, a 2GB SD Card (not HC) formatted to FAT32 and Smash Bros Brawl on my USB Hard Drive.

    If somebody could tell me exactly what I have to do from here (in as simple terms as possible) to get this to work, I would be truly grateful.
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    ABloodyCanadian
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    « Reply #1 on: August 23, 2013, 07:24:20 AM »


    Just make sure of 2 things...

    1). Place your GCT File in (usb-loader/codes). The name will still be RSBE01 (Or some other variation depending on your region.)

    2). Make sure Ocarina Cheats are enabled when you run the game.
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    stranger24
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    « Reply #2 on: August 23, 2013, 08:47:56 AM »


    In the event that I do not currently have a "usb-loader" folder on my SD card, I should put the .gct that USB Loader GX creates for me there anyways?

    What I'd been doing is using a RSBE01.txt with the PhantomWings code on it in SD:\txtcodes, selecting it in USB Loader GX and creating a .gct internally that way. It creates the .gct in SD:\codes and I assume runs it from there, but that doesn't seem to be working.

    If what I'm doing is wrong, then I'm not quite sure how to make .gct's normally.
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    ABloodyCanadian
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    « Reply #3 on: August 23, 2013, 09:03:47 AM »


    1). Place your GCT File in (usb-loader/codes).

    Yes, use that folder, make a codes folder in that one, and place the GCT file in there...
    « Last Edit: August 23, 2013, 09:08:38 AM by A Bloody Canadian » Logged


    stranger24
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    « Reply #4 on: August 23, 2013, 10:52:07 PM »


    So I placed it in there and USB Loader GX just told me there were no codes to load and loaded without them, and to no surprise the replacement code didn't work. Do I also need it in my SD:/codes as well a my SD:/usb-loader/codes ?
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    ABloodyCanadian
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    « Reply #5 on: August 23, 2013, 11:03:49 PM »


    Odd. This is my setup... Oh, whoops. I'm using Configurable USB Loader... Nevermind.
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    stranger24
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    « Reply #6 on: August 23, 2013, 11:14:28 PM »


    I got it to work, but I noticed the game seems to freeze after the loading screen. I took out some files and it loaded up Balanced Brawl fine. Is this because of my data being too much?

    I don't remember if you can do song replacement with the Phantom Wings Code. I think it might be because of the music being too large or something?
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    « Reply #7 on: August 23, 2013, 11:29:56 PM »


    You can do music hacks with the File Patch Code.
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