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Mudkip97
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« on: August 24, 2013, 07:16:40 AM »


So I created 3 models of a cylinder, sphere and cone on 3DS Max and exported them to a DAE format. After that I exported them to a mdl0 format.

This is where the problem starts. Unlike other model like a block or stair these three model have no folders called "Textures". How am I suppose to add textures now?
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BabyLuigiOnFire
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    « Reply #1 on: August 24, 2013, 01:12:46 PM »


    You add textures in 3DS Max
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    Mudkip97
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    « Reply #2 on: August 24, 2013, 01:16:31 PM »


    You add textures in 3DS Max

    How?
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    BabyLuigiOnFire
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    « Reply #3 on: August 24, 2013, 01:17:57 PM »


    Clicking and dragging them. However, if you're creating a new model, you have to UV map them and that's something I'm still learning on (aka I don't know how to UV map yet since official models already did them for me)
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    Mudkip97
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    « Reply #4 on: August 24, 2013, 01:20:03 PM »


    Clicking and dragging them. However, if you're creating a new model, you have to UV map them and that's something I'm still learning on (aka I don't know how to UV map yet since official models already did them for me)

    Clicking and dragging them where? Plus I made the cylinder and sphere out of the already made one out for me.
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    BabyLuigiOnFire
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    « Reply #5 on: August 24, 2013, 01:28:30 PM »


    You click and drag a texture from your pictures and you release over your model....
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    Mudkip97
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    « Reply #6 on: August 24, 2013, 01:46:09 PM »


    You click and drag a texture from your pictures and you release over your model....

    How where do I click that?
    Could you please explain me step by step?
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    BabyLuigiOnFire
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    « Reply #7 on: August 24, 2013, 02:15:20 PM »


    Open up the directory where your desired pictures are stored, click on the image file of the texture and drag it to the 3d model in 3DS Max.
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    Mudkip97
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    « Reply #8 on: August 24, 2013, 02:17:50 PM »


    You click and drag a texture from your pictures and you release over your model....

    I found a tutorial I think I'm covered.

    Post Merge: August 24, 2013, 04:51:03 PM
    Open up the directory where your desired pictures are stored, click on the image file of the texture and drag it to the 3d model in 3DS Max.


    I give up the tutorial is out dated and i can't seem to find the wright buttons. Could you do it for me I think it's easy probably for you.
    « Last Edit: August 24, 2013, 04:51:03 PM by Mudkip97 » Logged

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