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Author Topic: How to Port Characters the .rel way  (Read 42555 times)
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Shinobu Nyan!
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    « Reply #30 on: August 13, 2012, 11:49:17 AM »


    Wait a minute, what if you want to make the edited .rel? I mean you said one that was already ported, so that means that you need to port a ported character? If so how can you make the first port? Does that make sense?
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    « Reply #31 on: August 13, 2012, 02:35:40 PM »


    as of right now, its very extreme guessing.
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    « Reply #32 on: September 13, 2012, 01:22:50 AM »


    is there any way to port this fierce deity link http://www.mediafire.com/?2fam12rh7jsy4 over say game and watch or ness, and if there is can someone help me with it, i've been trying to figure it out but can't seem to do it
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    « Reply #33 on: September 13, 2012, 01:16:28 PM »


    No.
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    « Reply #34 on: September 13, 2012, 08:54:58 PM »


    Is it possible over anyone?
    I mean besides toon link
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    « Reply #35 on: September 13, 2012, 10:24:25 PM »


    I don't think so.
    The only characters that are portable over anyone are Ike, Marth, Sonic... and maybe Metaknight and Jigglypuff (I'm not sure about these ones).
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    « Reply #36 on: September 14, 2012, 03:15:00 PM »


    Is it possible over anyone?
    I mean besides toon link
    No.

    Im srs here
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    « Reply #37 on: September 15, 2012, 01:23:18 AM »


    haha sorry about asking all theses questions, im new to all this, but technically couldn't i make a psa thats exactly the same as the fierce deity link but on marth and then just port him over someone else?
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    « Reply #38 on: September 16, 2012, 12:33:30 AM »


    -1st .rel = The original character .rel
       -2nd .rel = The one that was ported over another character
    Wait, second .rel? Does that mean the first .rel is marth-over-marth and the second .rel is marth-over-someone else?

    edit: I used Link as an example when he's not port-able. fail.
    « Last Edit: September 16, 2012, 12:39:03 AM by sushifreAk » Logged

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    « Reply #39 on: September 16, 2012, 06:05:17 AM »


    Look at my video if u confused
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    « Reply #40 on: October 21, 2012, 03:24:19 PM »


    Hey, I was wondering if you would be able to explain porting rels to me a little more in-depth? I read the tutorial thoroughly, and watched the video, but I'm still rather confused. I understood up to the point where you open two rels, one that's modified and one that's vanilla.

    I have a marth character mod that's currently on Marth that I wish to port over to Diddy, so wouldn't I just open the two rels in HxD and compare bytes? I get confused at this point when you go to the modules page on the wiki and choose a random characters bytes and start replacing bytes.
    Why was a random character chosen?

    I thought that with the two character's rels' open in HxD that I'd be replacing all of Diddy's bits by comparing to that of Marth's?
    /confused
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    « Reply #41 on: October 22, 2012, 02:41:57 PM »


    Hey, I was wondering if you would be able to explain porting rels to me a little more in-depth? I read the tutorial thoroughly, and watched the video, but I'm still rather confused. I understood up to the point where you open two rels, one that's modified and one that's vanilla.

    I have a marth character mod that's currently on Marth that I wish to port over to Diddy, so wouldn't I just open the two rels in HxD and compare bytes? I get confused at this point when you go to the modules page on the wiki and choose a random characters bytes and start replacing bytes.
    Why was a random character chosen?

    I thought that with the two character's rels' open in HxD that I'd be replacing all of Diddy's bits by comparing to that of Marth's?
    /confused
    I found a way to port characters with out using a preported .rel. Wait for me to do more testing on it then I'll make a vid tutorial.
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    « Reply #42 on: December 14, 2012, 12:45:17 PM »


    Quick question.

    In this guide, do we still use generic ike.rel ??
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    « Reply #43 on: December 14, 2012, 02:33:16 PM »


    Quick question.

    In this guide, do we still use generic ike.rel ??
    ike
    marth
    jiggz
    mk
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    « Reply #44 on: August 01, 2015, 06:12:08 PM »


    I've been trying to port an alloy onto a character since I've seen that this is possible, but to no avail. The alloys ALL use 1 .REL file that is confusing to edit. How do I do this? How can I replace a character with an alloy? Embarrassed
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