Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)

Started by Mewtwo2000, March 16, 2010, 02:41:55 PM

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What would you like me to release next?

Melee Mute City
73 (41.7%)
Gerudo Valley
31 (17.7%)
Bowser In The Sky
17 (9.7%)
Inside Peach's Castle
14 (8%)
Fire Temple
13 (7.4%)
Windmill Hut
3 (1.7%)
Dodongo's Cavern
3 (1.7%)
Venom
4 (2.3%)
Pac-Man
17 (9.7%)

Total Members Voted: 175

that's cool well at least you actually make 100 times as much effort as other people [not calling them lazy, just saying no one really tries as hard as you]


But anyway's after this do you think you will do great bay in 3d i would eat 2000 cookies for that stage.

all this cookies talk is getting me hungry >.<
 :moar:

If you can't post by Thursday, it's fine. Take your time to perfect it.
[white]: SW-2632-7270-6724[/white]


Anti-Sora, ForOhForError is making Great Bay Stage
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ooooo that's cool and i go by Anti-Sora now  :af2: [Changed my name]


Yeah, but I still plan doing my own one. But not next. I guess I could do my own Dreamland 64 next.
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

is it possible to just add a character model with an animation on a stage (i'd like tyo try adding the great fairy to the great fairy fountain...)

Em... sure, just look at ganon's tower or other stages O.o

You only need the model and the animation, both in the same modeldata. If you want the animation to loop, change the unknown2 value of the animation to be 1.

Her textures can be stored in a separate texturedata, not needed to be the texturedata[0]. They can be even stored in the same modeldata as her.
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial


The name you want. The rule about animations is, the first animation in the modeldata works, the rest are ignored. Also, depending of the modeldata used, you could get some trouble with the first model in the modeldata, not resizing or not being moved. Just insert a blank model (for example the poketrainer00 model in modeldata101) as the first one, so your animated character is the second one.
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

so have you made some more progress in FOD?  :happy:

lol highlight the text.

Yeah, I'm having progress every day. The last thing was fixing a little the shape of the stage, and the pink helix to the bottom. It still needs some work, but I'm leaving it for now. I'm gonna animate the rings on the background and the water spouts together with the platforms, and I'll try to start with the garbage on the back of the main stage.

Many pictures should come in the next hour if all's right. And even a new video could be done if I have a good progress today.
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial


Lets hope you get every ench of Fountain of Dreams perfect and make it look like Melee's
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