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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1914074 times)
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Allav866
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    « Reply #5325 on: October 10, 2011, 11:01:33 PM »


    I'm playing Melee right now, but there's only two trees on the Turtle...?
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    « Reply #5326 on: October 11, 2011, 01:11:49 AM »


    More trees on the Turtle.


    ]All i see is that u added another tree to the turtle


    I'm playing Melee right now, but there's only two trees on the Turtle...?


    Man.. you guys.. wow.

    Alright first of all, the pictures with the "three trees" is an optical illusion. There's only two, there has always been two. He didn't add a third one, it's one of the trees from back on the shore. It's just an angle the picture was taken at, that makes it look like that.

    Most importantly, that's not even what you're supposed to be looking at.

    That picture is from Ryan's BrawlVault that he took when he edited the textures:

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22800

    This is the picture you're supposed to be looking at:


    It even has the Jigglypuff trademark Mewtwo always does. <_<

    Oh look, it was already stated by Gamma Ridley:

    I think that's just an illusion. The "extra tree" is actually on the shore. XD


    Too long, didn't read. Now, all I see is texture changes, which do look even better for sure.

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    « Reply #5327 on: October 11, 2011, 01:51:23 AM »


    I'm playing Melee right now, but there's only two trees on the Turtle...?
    the turtle was a direct rip, and it has always had 2 tree's on it... that other pic which makes it look like it has more than 2, is just the tree's on the shore, so no, only 2 tree's on the turtle.
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    « Reply #5328 on: October 11, 2011, 02:59:49 AM »


    xDDDD

    Why would I add trees to the turtle anyway? xD

    It's more what IS and Gamma Ridley said about textures. Anyway, I'll take a better picture of the 'after' and 'before' states for better comparing when I'm home.
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    « Reply #5329 on: October 11, 2011, 01:51:24 PM »


    xDDDD

    Why would I add trees to the turtle anyway? xD

    It's more what IS and Gamma Ridley said about textures. Anyway, I'll take a better picture of the 'after' and 'before' states for better comparing when I'm home.


    just out of curiosity and being off topic.. where are you usually when your not home?

    didnt you say you go to school or something?
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    « Reply #5330 on: October 11, 2011, 02:00:50 PM »


    University, I'm trapped in a long career. I study telecommunications enginery, and I'm supposed to be finishing in the next 2 years.

    That university is 1 hour by train (and 15 minutes by walking) far from my home, so I lose at least 2 and a half hours only on travelling.
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    « Reply #5331 on: October 11, 2011, 02:47:17 PM »


    I want some sexy Banjo-Kazooie stages :<
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    « Reply #5332 on: October 11, 2011, 02:50:17 PM »


    i chose spiral mountain but im surprised you didnt put the conker stages on the poll :/
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    « Reply #5333 on: October 11, 2011, 02:52:11 PM »


    i chose spiral mountain but im surprised you didnt put the conker stages on the poll :/
    "Come on, make that freakin Great Mighty Poo stage next"
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    « Reply #5334 on: October 11, 2011, 03:07:30 PM »


    The stage I'm most interested in at least learning more about is that Secret Aquarium that's been listed in the first post for ages yet has nothing for it other than "More info about this stage next weeks." I'm assuming you're talking about that one area in Mario 64, but I'd like to know for sure.

    Other than that, I'm most interested in the Crisis City/HeartGold BF's since typically I don't use stages that desync WiFi; but otherwise I'm perfectly fine with whatever path you decide to take.
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    « Reply #5335 on: October 11, 2011, 03:13:33 PM »


    Hey Mewtwo, you know the How To Play stage you made, when you did Dreamland 64?

    Well, I [censored]ing love it.

    Second, do you plan on doing a version of the How To Play stage, but with a 3D background? I was thinking Green Green's of course. I believe you did a mix of Dream Land 64, with that background.

    Anyway, let me know.
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    « Reply #5336 on: October 11, 2011, 03:42:27 PM »


    Hey Mewtwo2000, Dark Link's Room is completely black when used over Skyworld. It works but like I said It's completely black and you can't see anything. I know you're hard at work on Ganon's Castle (great job by the way), but could you fix that? I'm talking about the standard version by the way, I haven't tested any other version over Skyworld yet.
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    « Reply #5337 on: October 11, 2011, 04:00:28 PM »


    University, I'm trapped in a long career. I study telecommunications enginery, and I'm supposed to be finishing in the next 2 years.

    That university is 1 hour by train (and 15 minutes by walking) far from my home, so I lose at least 2 and a half hours only on travelling.

    i can sympathize a bit, i used to have to travel with my sister via carpool to a community college and i couldnt drive at the time. our class schedules were so vastly different that i ended up having to wait 3 hours for her to get out of class sometimes.

    the commute wasnt nearly as bad as yours though, took a 45 minute drive there and back, but the waiting still sucked.. :/
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    « Reply #5338 on: October 11, 2011, 05:42:10 PM »


    I voted a program. A program to make the stage roster expansion system less of a pain, like you did with the asl code. Options to add/remove a stage, what rel to use, what icon to use, and what tracklist to use when you want a new stage. Please?

    Otherwise I really would like if you did some more conceptual or 'inspired by this game' stages, as opposed to recreations.
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    « Reply #5339 on: October 11, 2011, 06:28:46 PM »


    Quote from: Mewtwo2000
    You forgot to mention the stage I want (specify)

    Well, since you want me to specify, I found these two stages lurking in SSB64's Debug Menu
    <a href="http://www.youtube.com/watch?v=HIw04HDRVO4" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=HIw04HDRVO4</a>

    You can only access these stages through the Debug menu. If you need the code to be able to visit these stages, here it is:
    Code:
    Debug Menu (Super Smash Bros. 64)
    800A4AD0 0004
    As for the first stage, if you choose to add this to your to-do list of stages, you might want to include a version without the grabbable platform ledges; they're a bit of a nuisance, as you can see in my video. xP
    As for the second, more bizarre stage, I would like it to have the invisible platform and moving walls/flowers. Here are where the Spawn Points are:


    I can give you the textures for the stages, if you want, but most of them are already used for Dreamland, anyway.

    Quote from: Mewtwo2000
    Some new program, or an update to your current ones

    A program to edit EternalYoshi's Maxed Out Stage Select Screen Code. Thanks to you, I was able to figure it out, but it's a bit of a hassle for me to look for the ID in Notepad, look over to Code Manager to find it, look back to find the ID of the stage I want to replace it with, then edit it in Code Manager, and repeat, all the while trying to keep track of which stages I switched around.
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