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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1588257 times)
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Mewtwo2000
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    « Reply #6900 on: January 31, 2013, 02:18:27 PM »


    Wow, looks really good! I like the transition screen, and you've gotten pretty good at doing the lights ^^
    On the transition screen, when the characters turn white with the background, do you use SCN0 editing to make the characters white?

    No, it's just a big model that gets white in front of everything (including characters) with a CLR0. It could have been via SCN0, but the transition looks better this way.

    I'll come with new videos later today. Think of lava and platform tilting.
    « Last Edit: January 31, 2013, 03:14:28 PM by Mewtwo2000 » Logged

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    « Reply #6901 on: January 31, 2013, 03:05:25 PM »


    This looks so nice. The lighting and...that 2nd transition...

    Fantastic indeed.
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    SwingSet
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    « Reply #6902 on: January 31, 2013, 04:28:29 PM »


    Looks really good! It goes over Castle Siege, right? Would it be possible to port it over any stage while keeping the transformations?
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    Mewtwo2000
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    « Reply #6903 on: January 31, 2013, 04:33:43 PM »


    It's just a final destination, so it can work over any stage :3
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    « Reply #6904 on: January 31, 2013, 04:44:14 PM »


    AWW YEAH!  Please release it before Monday that way I can take it into school and be a boss! Happy Face
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    « Reply #6905 on: January 31, 2013, 04:50:39 PM »


    AWW YEAH!  Please release it before Monday that way I can take it into school and be a boss! Happy Face
    >.>

    You shouldn't really be saying stuff like that. Im srs here
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    « Reply #6906 on: January 31, 2013, 04:51:36 PM »


    >.>

    You shouldn't really be saying stuff like that. Im srs here
    ^ this

    ur just.. being selfish.. or w/e man.... do ask for him to release it IMMEDIATLY, cause he's probably not even DONE with the stage yet.
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    « Reply #6907 on: January 31, 2013, 05:56:14 PM »


    >.> I forgot the JK in black text!!!  Im srs here
    Sorry, NOW I remember it >.>
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    « Reply #6908 on: January 31, 2013, 06:01:52 PM »


    >.> I forgot the JK in black text!!!  Im srs here Sorry, NOW I remember it >.>
    And you forgot you keep on spamming again. not impressed

    ~Do not reply to this~
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    « Reply #6909 on: February 01, 2013, 01:35:59 AM »


    I am subscribing to this...

    I await Clock Town... and that is pretty much all. I  hope it will be created soon, as Sacred will be starting on Majora's Mask Young Link soon. It would be GREAT to have a stage to go along with it.  How much of Clock town will be playable? I think the Clock Tower fits FD perfectly.
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    Mewtwo2000
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    « Reply #6910 on: February 02, 2013, 03:34:31 PM »


    Places from all the Clock Town will be playable, it will be a big project. And a complex one ^^U

    The Clock Tower will be one, of course.

    New video of the Bowser stages, now with tilting and lava:

    [SSBB hack] - SM64 Bowser Battle #2 (Platform tilting + burning lava)
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    « Reply #6911 on: February 02, 2013, 04:04:40 PM »


    That version. I WANT.
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    « Reply #6912 on: February 02, 2013, 05:50:31 PM »


    Ohh it'd be nice if you also released an only clock tower version over FD.
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    « Reply #6913 on: February 02, 2013, 06:06:46 PM »


    That version. I WANT.

    Agreed. I love me some stage gimmicks.
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    « Reply #6914 on: February 02, 2013, 06:59:08 PM »


    so...
    is it possible to have THIS second battle, working with the three stages together?

    like, have the first stage, no gimmick at all, second stage, tilts a couple of times and lava, and last one, having the stage shrink due to the star shape, and loop back to the first one
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