Mewtwo, one question...
I was working on a version of Delphino plaza in which the main platform of the stage would never land, but the platforms would transform as they usually do.
But I met a problem, I was unable to make it so the water level which sometimes appeared every now and them would never interfere in the match.
At the moment, when the characters fall a little below the stage, they start to swim on invisible water (due to the fact that the actual water is a model and continues where it should, so they are swimming on the programmed water level).
I'd like to know if you would like to join in on this? It's a good concept for an actual competitive stage, but I'm stuck on making it work for way over a year. Maybe a couple years, actually?
Waddaya say?
Sure, I'd like to help you with it. I've never worked on Delfino Plaza, it will be interesting to make tests with it and try to fix that undesired water. Knowing about it could be interesting for future stages with random animations and stuff, and even real moving water if it can be controlled in any way.
On the Peach's Castle stage the CPU's continuously ran back and forth. Even when ported to other stages.
This shouldn't happen if a final destination module is used instead. Anyway, I've played and worked on other stages with water and characters are not that silly, I'll have to work on that once I revamp the stage.
About Mute City, it's on a hold for a while again. Right now my situation isn't specially calm, and I need to be calm for the tweaks it needs to be finished. This will change in 20 days, I should have a whole month to work patiently on it from that day on.
I don't like to make promises, but I'd say the stage is to be finished before the end of August.