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« Reply #1230 on: July 18, 2010, 03:50:39 PM » |
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Yes, it is. Thanks, libertyernie!
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« Reply #1231 on: July 18, 2010, 08:39:20 PM » |
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Don't know, are you still confused? O.o
i loled keep it up mewtwo! your doin great im actually planning on doing a revamp of the Abaddon stage you helped me with. im gonna use some imports to make the background more original and i was wondering if you can help me out. i want to make animations for giga bowser to go along with the lava.. not really sure how to make bowser and teh lava synchronize...
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« Reply #1232 on: July 19, 2010, 09:46:36 PM » |
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I hunger for more Mewtwo2000 stages D:
Are you alive again yet?
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« Reply #1233 on: July 20, 2010, 03:03:30 AM » |
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I'm here, not much free time, but I'm alive xD I guess I will have some time to advance with my thingies today. Well, I hope so... xD EDIT: Fixed Ball Kirby. Now even the shadow is a ball xD
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« Last Edit: July 20, 2010, 07:58:26 AM by Mewtwo2000 »
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« Reply #1234 on: July 20, 2010, 04:21:24 PM » |
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WoW. Amazing!
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« Reply #1235 on: July 20, 2010, 11:58:46 PM » |
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Two questions: Does Ball Kirby/other Kirby vertex hacks still glitch against MK? Or was that issue resolved? Do you know how epic Fourside-themed Saffron sounds? I'm drooling.
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« Reply #1236 on: July 21, 2010, 02:14:36 AM » |
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Do you know how epic Fourside-themed Saffron sounds? I'm drooling. I wonder who reccomended it
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« Reply #1237 on: July 21, 2010, 02:28:44 AM » |
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Two questions: Does Ball Kirby/other Kirby vertex hacks still glitch against MK? Or was that issue resolved? Do you know how epic Fourside-themed Saffron sounds? I'm drooling. My Ball Kirby never had that issue, the one with that issue was the deleted-polygon one. Mine is a vertex hack, with no issues from the beginning. It was showing some glitches when jumping, but only some polygons and no slowdown. Now the polygons are just invisible, so ball kirby doesn't show polygons anymore. And I've vertex hacked the shadow. @Italianstallion xD EDIT
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« Last Edit: July 21, 2010, 02:37:38 AM by Mewtwo2000 »
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« Reply #1238 on: July 21, 2010, 05:25:05 AM » |
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Great job with Kirby even a vertexed shadow
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« Reply #1239 on: July 21, 2010, 06:56:10 AM » |
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Thanks There's something I've been trying to figure out the whole morning, and I've finally got some results xD What's different between these 2 stages? Shadows are not used by much stage hackers. So I don't thing there's someone who cares about them... But I care, so I've made my own tests and I'm sure my stages will have better shadows from now on with the knowledge I've adquired today xD EDIT: This pic will make you understand my new power... MUAHAHAHAHAH *COUGH* O.o
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« Last Edit: July 21, 2010, 07:14:40 AM by Mewtwo2000 »
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« Reply #1240 on: July 21, 2010, 08:51:48 AM » |
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What's different between these 2 stages?
The direction of lighting? Maybe not-The last pic confuses me and makes me think there is definitely something more.
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« Reply #1241 on: July 21, 2010, 08:54:27 AM » |
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Shadows looks more realistic and you've changed the proportions of the shadows Do i win?
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« Reply #1242 on: July 21, 2010, 09:30:53 AM » |
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@amount18 Lighting and shadows don't go the same way. I mean, you can have a light focus on the right and have the shadow on the right too, the opposite to normal. The direction of light is easy to edit, I'm editing it from a while ago.
@Chuy Shadows are the same, they don't look more realistic. I mean, shadows themselves are the same, but using them according to lighting will make them more realistic. I'm not changing the proportions, but the direction (angle) of the shadows in a stage. By knowing what I've learnt today, I could project shadows on walls if I want to, and every stage will have shadows according to the light direction.
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« Reply #1243 on: July 21, 2010, 09:38:59 AM » |
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@Chuy Shadows are the same, they don't look more realistic. I mean, shadows themselves are the same, but using them according to lighting will make them more realistic. I'm not changing the proportions, but the direction (angle) of the shadows in a stage. By knowing what I've learnt today, I could project shadows on walls if I want to, and every stage will have shadows according to the light direction.
Nice but how do you learn this stuff? >.>
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« Reply #1244 on: July 21, 2010, 09:49:16 AM » |
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Just observation xD
I know that editing lights does not edit shadows. I had some stages such as Dusk Fourside with improper shadows on them (light comes from background and shadow goes to background) and I needed to figure out what controls shadows. One of my conclusions is that battlefield has an animated shadow direction that seems to be uneditable. But that's not a final conclusion, I need more testing with it.
I've lost much time today because I was testing lights on a battlefield stage, and nothing was changing and I was getting mad. When I made new tests in the results screen stage, I started to get results. And now I'm sure to be able to edit any standard shadow set, something I was not able to do before because of lack of knowledge.
I like to learn xDDD
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