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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1602941 times)
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Ricky (Br3)
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    « Reply #1545 on: September 19, 2010, 09:30:04 PM »


    Dood. How did you modify the water Height? Through hex?
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    Mewtwo2000
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    « Reply #1546 on: September 20, 2010, 02:18:14 AM »


    he could put some buildings as the platfroms.

    You mean floating buidings? It doesn't make much sense I guess ^^U

    Anyway, I will make the retextures, and I'll try to make the 'floating buildings' and 'little FD' versions too xD
    « Last Edit: September 20, 2010, 08:07:46 AM by Mewtwo2000 » Logged

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    « Reply #1547 on: September 20, 2010, 03:17:17 AM »


    Hey Mewtwo, don't forget the Facility stage with Spear Pillar's effect. Wink
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    Mewtwo2000
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    « Reply #1548 on: September 20, 2010, 07:35:41 AM »


    Sure, I will do it when I get time to xD

    I will be back home late today u.u
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    « Reply #1549 on: September 20, 2010, 07:43:38 AM »


    Dood. How did you modify the water Height? Through hex?
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    Mewtwo2000
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    « Reply #1550 on: September 20, 2010, 08:07:00 AM »


    hey mewtwo, any ideas yet on how to make random animations happen without changing the file to spear pillar?

    i havent ACTUALLY tried just porting dialga over and working with his file from there, but that does sound like a good place to start..

    I have one way to 'mix' animations, but its hard to do (time consuming I mean) and it would require more than 1 gigabowser models in the pac file. I already have to arrive home, and test your stage, and other stages, etc... Be patient please ^^U

    Speaking of Spear Pillar, is there any way that I can pick your Alive Rayquaza Lake stage all the time (or basically make it the only one out of the three selectable)? It gets REALLY annoying when I have to constantly restart matches just to get to that stage AND have the right music.

    Just as br3compactor said, place it over the 3 slots, and you will always get it ^^U

    Dood. How did you modify the water Height? Through hex?

    Sorry, I did not read this whole page ^^U

    Yeah, I hexed the miscdata[20], I figured out which was the heigh of water (as MonkUnit said, its 0x14 in that file) and I just changed it xD
    « Last Edit: September 20, 2010, 08:09:50 AM by Mewtwo2000 » Logged

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    « Reply #1551 on: September 20, 2010, 01:19:50 PM »


    hey mewtwo, any ideas yet on how to make random animations happen without changing the file to spear pillar?

    i havent ACTUALLY tried just porting dialga over and working with his file from there, but that does sound like a good place to start..

    I have one way to 'mix' animations, but its hard to do (time consuming I mean) and it would require more than 1 gigabowser models in the pac file. I already have to arrive home, and test your stage, and other stages, etc... Be patient please ^^U

    im sorry if i sounded impatient, im just trying to help if i can.. i might just attempt to try it over spear pillar and see if the lava moves anyway with damage, but im not sure if it will work..

    anyway, all i can say now is GOOD LUCK! Grin

    that and keep doin wut your doin!
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    « Reply #1552 on: September 21, 2010, 09:56:46 AM »


    hey mewtwo, have u checked out my stage yet? just wondering. Cheesy
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    « Reply #1553 on: September 21, 2010, 12:03:24 PM »


    Not yet, I've been doing some stage of mine in my time between classes, but nothing that could need wii testing. I'm returning late today too, and I don't know if I will have time enough to check things.

    This is what I've been making today between classes. The computer room is quiet and I do things like this while I have nothing to do. I will have to test later on wii if I get time ^^U



    Fourside, Melee size. I have to test if it really seems melee sized. At least, it looks smaller now (those are the collisions of the original one with the resized model)


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    « Reply #1554 on: September 21, 2010, 04:43:16 PM »


    An in-game pic of the melee-sized Fourside.

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    « Reply #1555 on: September 21, 2010, 05:23:28 PM »


    lol Now only a pikmin can fit through that door.
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    « Reply #1556 on: September 22, 2010, 01:13:35 AM »


    Now that Fourside will be Melee sized, my friends will love it even more... Keep up the great work!
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    « Reply #1557 on: September 22, 2010, 07:15:45 AM »


    Speaking of Spear Pillar, is there any way that I can pick your Alive Rayquaza Lake stage all the time (or basically make it the only one out of the three selectable)? It gets REALLY annoying when I have to constantly restart matches just to get to that stage AND have the right music.
    Just hold the right button when selecting the stage and it will always load what you want (I can't tell you which because I don't know what Spear Pillar slot you used), and go to my music and turn off the songs you don't want to hear.
    It's in slot 2 (Palkia's slot) since I'm using the SFX hack for it.
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    Mewtwo2000
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    « Reply #1558 on: September 22, 2010, 06:54:24 PM »


    Now that Fourside will be Melee sized, my friends will love it even more... Keep up the great work!


    Will do Tongue

    Another picture. This time, I'm finally improving textures too.

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    « Reply #1559 on: September 22, 2010, 07:25:03 PM »


    'Atta boy. That left building needed some better texturing.
    « Last Edit: September 23, 2010, 10:12:49 AM by Segtendo » Logged

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