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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1919550 times)
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Mewtwo2000
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    « Reply #1575 on: September 28, 2010, 03:41:59 PM »


    No, I've not tried it. Are you sure the converted rel file is correct?

    BTW, Melee Fourside is now in a blog post. Of course, a download link is available in the Vault too. Enjoy it ^^U

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    « Reply #1576 on: September 28, 2010, 03:51:23 PM »


    I love how you got Jigglypuff as always, but this time Lucas and Ness flying about to die lol

    Well, I'll check this version out man, congrats on the release!
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    « Reply #1577 on: September 28, 2010, 06:16:00 PM »


    hey mewtwo, just wondering if u checked on my stage yet.
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    Mewtwo2000
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    « Reply #1578 on: September 28, 2010, 06:22:13 PM »


    Yeah, I've looked a little into it. I have to say that having only an animation working is normal. Only the first animation of a certain kind in a certain modeldata works, at least in standard stages. So we'll need to select one in each modeldata and dismiss the others, because they won't be working. Anyway, the stage froze for me and I didn't touch a thing, so I will have to look if it's because of being over Green Hill and using certain modeldata, or it's just something bad about something inside a modeldata. I'll keep you informed about that when I get a chance ^^U
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    « Reply #1579 on: September 28, 2010, 06:26:15 PM »


    I think hangin' around Smashboards' Stage Hacking thread would avoid such situations a lot...
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    « Reply #1580 on: September 28, 2010, 06:36:26 PM »


    When you say Melee sized Fourside is compatible with other stages, You mean without a .Rel file?
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    « Reply #1581 on: September 28, 2010, 07:38:48 PM »


    Yes. It can go over many stages without a module file.
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    « Reply #1582 on: September 29, 2010, 10:24:39 AM »


    Yeah, I've looked a little into it. I have to say that having only an animation working is normal. Only the first animation of a certain kind in a certain modeldata works, at least in standard stages. So we'll need to select one in each modeldata and dismiss the others, because they won't be working. Anyway, the stage froze for me and I didn't touch a thing, so I will have to look if it's because of being over Green Hill and using certain modeldata, or it's just something bad about something inside a modeldata. I'll keep you informed about that when I get a chance ^^U

    Hmm, ok thanks. Well it never froze for me at all, so im not sure y it froze for you, which is quite odd O.o
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    « Reply #1583 on: September 29, 2010, 01:45:38 PM »


    Now that you say that, I ported it for kwark but I'm not sure to have updated the vault with it O.o

    Also, the instakill version is not ported yet, I'm gonna do it now, thanks ^^U xD

    EDIT:

    Here they are, they should work over many stages, like luigi's mansion, green hill, jungle japes, skyworld...

    Only tested on battlefield anyway ^^U



    Click on the images to go to vault ^^U

    EDIT2: I'm going to sleep, a pic of what I've done today ^^U



    Many thanks Mewtwo. Cheesy
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    Mewtwo2000
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    « Reply #1584 on: September 29, 2010, 03:36:42 PM »


    You're welcome Tongue

    ----

    New stage. Well, not really. It's something similar to what happened to Crisis City. Are you ready for this? O.o


    Yes. It's what it seems. A small Final Destination platform in Facility. Well, not at all.


    The sized thing is not the platform, but Facility itself O.o

    Many people were complaining that Facility is a nice to see stage, but it's not very playable. So I decided to make it a little more playable. Well, it's just Final Destination, but the background is now a gigantic version of Facility xD

    I suppose I will release it if someone wants it O.o
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    « Reply #1585 on: September 29, 2010, 03:44:44 PM »


    Wow that seriously just increased my high by 50 percent.

    Just look at the size of the stair case lol this looks really interesting. =]
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    « Reply #1586 on: September 29, 2010, 04:03:02 PM »


    You're welcome Tongue

    ----

    New stage. Well, not really. It's something similar to what happened to Crisis City. Are you ready for this? O.o


    Yes. It's what it seems. A small Final Destination platform in Facility. Well, not at all.


    The sized thing is not the platform, but Facility itself O.o

    Many people were complaining that Facility is a nice to see stage, but it's not very playable. So I decided to make it a little more playable. Well, it's just Final Destination, but the background is now a gigantic version of Facility xD

    I suppose I will release it if someone wants it O.o


    Hah, that's sweet.
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    « Reply #1587 on: September 29, 2010, 04:03:58 PM »


    You're welcome Tongue

    ----

    New stage. Well, not really. It's something similar to what happened to Crisis City. Are you ready for this? O.o


    Yes. It's what it seems. A small Final Destination platform in Facility. Well, not at all.


    The sized thing is not the platform, but Facility itself O.o

    Many people were complaining that Facility is a nice to see stage, but it's not very playable. So I decided to make it a little more playable. Well, it's just Final Destination, but the background is now a gigantic version of Facility xD

    I suppose I will release it if someone wants it O.o

    XD Dolls playing in facility
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    « Reply #1588 on: September 29, 2010, 04:19:02 PM »


    a melee resize and 2 final destination backgrounds? neat! Cheesy

    just giving you a little reminder.. no rush or anything. Grin
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    « Reply #1589 on: September 29, 2010, 05:16:23 PM »


    lol This is definitely a twist. Usually the stages have its feature shrunk, not enlarged. :XD:
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