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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1588332 times)
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    « Reply #1740 on: November 06, 2010, 12:26:46 PM »


    Awesome o.O
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    ItalianStallion
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    « Reply #1741 on: November 06, 2010, 12:29:25 PM »


    Wow that looks good man, love how they rotate and I see that you added the light in the background?

    I wonder where the third part takes you Wink
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    « Reply #1742 on: November 06, 2010, 12:34:56 PM »


    Must be that other OOT stage he mentioned.
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    Mewtwo2000
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    « Reply #1743 on: November 06, 2010, 12:36:38 PM »


    Yeah, and that's a top secret xD
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    « Reply #1744 on: November 06, 2010, 12:59:43 PM »


    How come the castle seige series of 3 isn't used more, anyway?
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    « Reply #1745 on: November 06, 2010, 01:08:04 PM »


    Looks so good so far
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    « Reply #1746 on: November 06, 2010, 02:28:26 PM »


    How come the castle seige series of 3 isn't used more, anyway?

    I had one in my plans, but it was cancelled because of concept problems.
    It was gonna be a 3 stages collection from Alex Kidd, but I ended up releasing only one.
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    Mewtwo2000
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    « Reply #1747 on: November 06, 2010, 05:26:45 PM »


    Mushroom Kingdom Melee news:

    I've finally ported it to Yoshi's Island (melee)

    Good:

    It works perfectly, it doesn't seem to have any glitch.
    Camera working as normal.
    Blocks are destroyable.
    Blocks come back, just like in melee.

    Bad:

    Only 9 blocks from the 19 in the original stage can work.

    So, we have 3 possibilities:

    1- FD based: Camera ok, non-breakable blocks
    2- MK based: Bad camera, breakable blocks, they don't re-appear
    3- YI based: Camera ok, 9/19 breakable blocks, they re-appear

    I will release the 3 of them. By the way, I've selected these 9 blocks:



    I will give instructions to change them. Also, you can suggest things, like having some non-breakable blocks in addition to them or something.

    I guess I will upload a new video later.
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    « Reply #1748 on: November 06, 2010, 06:15:30 PM »


    Hey Mewtwo, Phantom Wings just created a code that seems to allow having up to 255 stages!
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    « Reply #1749 on: November 06, 2010, 06:55:33 PM »


    Temple of Time, YAY !!! Awesome work ! Are you planning to do another OoT stages ? There are so many OoT stages that could be done...
    For example someone on Smashboards suggested to do a Ganon's Tower stage. It would be there where you fight Ganondorf, and the room would have breakable windows. But I think it would be rather difficult to make.

    Anyway, awesome job, I can't wait it's released ! Happy Face

    Edit : Just I idea I got... Have you ever played Jet Force Gemini on the N64 ? Because someone should definitly do a Mizar's Palace stage, with the reflective ground...
    <a href="http://www.youtube.com/watch?v=zBrgl0VpC4A&feature=related" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=zBrgl0VpC4A&feature=related</a>
    at 0'11"
    « Last Edit: November 06, 2010, 07:00:18 PM by Link40 » Logged


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    « Reply #1750 on: November 06, 2010, 08:23:45 PM »


    The Mushroom Kingdom video:

    <a href="http://www.youtube.com/watch?v=RHob48OhGek" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=RHob48OhGek</a>
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    « Reply #1751 on: November 06, 2010, 08:32:27 PM »


    br3compactor really there's a code for that much stages where is this code.
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    « Reply #1752 on: November 06, 2010, 08:44:05 PM »


    It's still in tests, but it seems that at least for 15 extra stages it's working OK
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    « Reply #1753 on: November 06, 2010, 08:57:43 PM »


    br3compactor really there's a code for that much stages where is this code.

    Look in the board "On-Topic Discussion" > "Updated Stage Roster Expansion"

    @Mewtwo- Great job with the stage so far. I don't think I saw in the video, but those 2 platforms above the hole, does it fall when you stand on it too long?(Like in Melee)
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    « Reply #1754 on: November 06, 2010, 09:17:19 PM »


    Without the bricks on the left and right sides, it looks needlessly big and empty over there, and draws more attention to the fact that the stage is a walk-off =(

    Are you sure you can't, like, import another copy of the blocks to get 18 of them?
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