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« Reply #1890 on: November 21, 2010, 09:20:00 AM » |
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.....really? That sucks. What about crash2 and crash3?
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« Reply #1891 on: November 21, 2010, 01:48:50 PM » |
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IIRC, I've tried them all to no sucess.
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« Reply #1892 on: November 21, 2010, 05:39:34 PM » |
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Wait, try crash1 with the unknown1 box checked, if you haven't already. Because it's checked in the Stage Builder file.
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« Reply #1893 on: November 21, 2010, 08:29:54 PM » |
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Alright if someone don't try it I will try it soon. Also, help me Mewtwo: Mewtwo, do you remember that tranparency friendly model u gave me? I was using it to build a stage and I could see through it if there was another one of it behind it.
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« Reply #1894 on: November 22, 2010, 12:14:46 AM » |
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Hey Mewtwo (and everyone), I have made a BRSTM to go with your Rainy Saffron City Stage. The original stage music (SSB64) plays with a thunderstorm brewing in the background. It is simple but fits perfectly. here's the link: (don't mean to advertise, just figured that most of the people read this thread would use that stage find the song useful)
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« Reply #1895 on: November 22, 2010, 06:41:30 AM » |
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Hey Mewtwo (and everyone), I have made a BRSTM to go with your Rainy Saffron City Stage. The original stage music (SSB64) plays with a thunderstorm brewing in the background. It is simple but fits perfectly. here's the link: (don't mean to advertise, just figured that most of the people read this thread would use that stage find the song useful) Already seen it in the vault, nice work I guess I will make a new version of the stage with lightnings when I get some time Alright if someone don't try it I will try it soon. Also, help me Mewtwo: Mewtwo, do you remember that tranparency friendly model u gave me? I was using it to build a stage and I could see through it if there was another one of it behind it.
Well, it's not a good model, it works in some cases, but the way it works is not perfect at all. When a player gets in the way, it's always shown as if it was over it, and the way it works when other models are in the way can be buggy too. I want to find another model that works better, but until then I'll be using it. When I find another, I will post and use it.
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« Reply #1896 on: November 22, 2010, 03:27:10 PM » |
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How's Ganon Tower coming Mewtwo2000.
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« Last Edit: November 22, 2010, 03:31:54 PM by Crobspencer »
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« Reply #1897 on: November 22, 2010, 04:42:30 PM » |
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So Mewtwo2000 are you gonna edit the Hyrule Castle 64 Stage and add a tornado to hurt a character that gets cought into it and throws them up in the air like in the N64 verison.
It might just be possible... create upwards-traveling floor collisions following the tornado's path, which you can set to the type crash1 with the unknown 1 box checked (not sure if this works, or crashes the game) to hurt anyone caught in it (like the spikes in the stage builder) Not very simple, not very easy, not very practical. But it should get the job done. What's your opinion on the tornado, Mewtwo?
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« Reply #1898 on: November 22, 2010, 05:03:19 PM » |
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Well, the idea of having a collision model emulating the tornado was in my mind from the beginning, but personally, I don't think it's something we should care of. I mean, everything related to a tornado in the stage, makes the stage act weird, and the gameplay becomes a little... strange... Anyway, I will include the tornado in the stage as an unlockable part, like I did before with other stages. How's Ganon Tower coming Mewtwo2000.
Oh, you can watch how it's going by yourself
Note that it's not finished.
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« Reply #1899 on: November 22, 2010, 05:30:31 PM » |
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Wow, Mewtwo! Your stages are looking more and more like they could have been in the original game!! Very nice!
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« Reply #1900 on: November 22, 2010, 05:33:16 PM » |
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O: Extremely awesome.
Any other plans for Gannondorf in there? Or just a few things to make gameplay a bit more varied?
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« Reply #1901 on: November 22, 2010, 05:38:45 PM » |
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Well, the idea of having a collision model emulating the tornado was in my mind from the beginning, but personally, I don't think it's something we should care of. I mean, everything related to a tornado in the stage, makes the stage act weird, and the gameplay becomes a little... strange... Anyway, I will include the tornado in the stage as an unlockable part, like I did before with other stages. How's Ganon Tower coming Mewtwo2000.
Oh, you can watch how it's going by yourself http://www.youtube.com/watch?v=3uAMFZSUaeENote that it's not finished.
Damn, Mewtwo. That looks amazing. Why do you tease me so? DX
Can't wait for you to release this man.
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« Reply #1902 on: November 22, 2010, 05:43:01 PM » |
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O: Extremely awesome.
Any other plans for Gannondorf in there? Or just a few things to make gameplay a bit more varied?
I don't guess he's doing much more there. Maybe another smash to the ground, so the rest of the blocks are falling, and the stage becomes a single-floor stage. So it will start as a flat walkoff stage, then will become a non-flat walkoff, and finally a no-walkoff. I guess it can be interesting. Anyway, there's much to do. My plans are beyond what's in the video. I hope to finish it soon. If not, I suppose I could release a first version, like I did with Temple of Time. Damn, Mewtwo. That looks amazing. Why do you tease me so? DX Can't wait for you to release this man. I hope I'm able to resease it soon ^^U
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« Last Edit: November 22, 2010, 05:44:19 PM by Mewtwo2000 »
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« Reply #1903 on: November 22, 2010, 05:54:29 PM » |
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I think you should make Ganondorf's punch like this: he rises up in the air a bit then falls fast.
The way he is doing now looks a little weird. It's like the impact was only from his slow landing.
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« Reply #1904 on: November 22, 2010, 06:47:43 PM » |
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Just want to let you know, your probably my favorite all-time Brawl hacker. Your hacks are so incredibly amazing that I can't help but download almost all of them. You rock!
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