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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1603021 times)
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Power Marshall
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    « Reply #2670 on: January 15, 2011, 09:29:24 PM »




    This is gonna be a good year for Mewtwo2000 fans XD
    You're not a fan?
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    Segtendo
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    « Reply #2671 on: January 15, 2011, 09:31:54 PM »


    Jeez, this stage only took you a few days and it already looks finished XP
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    Mewtwo2000
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    « Reply #2672 on: January 15, 2011, 09:43:20 PM »


    I've already sent a copy to the guys in Project M. It's nearly finished, as you can guess.

    I was thinking of updating the blog today with it, but it's 8pm in the forum, a little late. Also, it's not finished, and I guess it will be better if I finish it first. Only things to be done are the roots and ddd/baddies. And well, wind effect and alternate background, and some fixes related to background and Pokemon Trainer

    So, I've decided to date it for this Tuesday.
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    « Reply #2673 on: January 15, 2011, 09:44:51 PM »


    The way I see it, you need to port the stage over green greens, remove all falling blocks (more on that here: http://forums.kc-mm.com/index.php?topic=15618.0 ), and change the wind's stuff in the STDT so that the likelyhood of it blowing to the right (as opposed to the left) is 100% (If it works that way, which I'm pretty sure it does, though it may just work as alternating directions)
    Am I correct in that?
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    « Reply #2674 on: January 15, 2011, 09:45:41 PM »


    I've already sent a copy to the guys in Project M. It's nearly finished, as you can guess.

    I was thinking of updating the blog today with it, but it's 8pm in the forum, a little late. Also, it's not finished, and I guess it will be better if I finish it first. Only things to be done are the roots and ddd/baddies. And well, wind effect and alternate background, and some fixes related to background and Pokemon Trainer

    So, I've decided to date it for this Tuesday.
    Plus, if you update now, that'll ruin LenSho's post, since he updated just recently tonight.
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    Mewtwo2000
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    « Reply #2675 on: January 15, 2011, 09:57:35 PM »


    The way I see it, you need to port the stage over green greens, remove all falling blocks (more on that here: http://forums.kc-mm.com/index.php?topic=15618.0 ), and change the wind's stuff in the STDT so that the likelyhood of it blowing to the right (as opposed to the left) is 100% (If it works that way, which I'm pretty sure it does, though it may just work as alternating directions)
    Am I correct in that?


    Err... Maybe xD

    Anyway, the stage doesn't need to be ported, it's working over green greens from the beginning. I suppose wind has some relationship with the whispy model in that stage, so using a model in its place, or just an invisible whispy would do the thing.

    I've already sent a copy to the guys in Project M. It's nearly finished, as you can guess.

    I was thinking of updating the blog today with it, but it's 8pm in the forum, a little late. Also, it's not finished, and I guess it will be better if I finish it first. Only things to be done are the roots and ddd/baddies. And well, wind effect and alternate background, and some fixes related to background and Pokemon Trainer

    So, I've decided to date it for this Tuesday.

    Plus, if you update now, that'll ruin LenSho's post, since he updated just recently tonight.


    Oh, I didn't know it. Lensho updates early, cause in the forum it's already Saturday, and he's supposed to be updating on Sunday. Anyway, as I said, today was too late to post, in my country is already Sunday.
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    « Reply #2676 on: January 16, 2011, 09:17:01 AM »


    Hey, Mewtwo2000, do you have receive my PM?
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    Mewtwo2000
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    « Reply #2677 on: January 16, 2011, 10:10:45 AM »


    Yeah, I'll answer you later ^^U

    By the way, a new picture of the dreamland stage, I guess only roots are left.



    And a picture of the FD in Project M, made by Gamewatching and fixed/sized by me.

    I've even animated the bottom part, and looks great ^^

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    « Reply #2678 on: January 16, 2011, 10:24:55 AM »


    You're the best.
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    « Reply #2679 on: January 16, 2011, 10:35:49 AM »


    Yeah, I'll answer you later ^^U

    By the way, a new picture of the dreamland stage, I guess only roots are left.

    *Dreamland 64*

    And a picture of the FD in Project M, made by Gamewatching and fixed/sized by me.

    I've even animated the bottom part, and looks great ^^

    *Final Destination Melee*
    So, both of those are scaled to Melee size, eh? As in, like, they'll be small, to Brawl standards... huh. Oh well. I'm still excited. Can't wait.
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    « Reply #2680 on: January 16, 2011, 10:38:41 AM »


    ^Well, considering that P:M is going to shrink charactersto melee size, and that a demo is coming out soon, its a good thing...
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    Power Marshall
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    « Reply #2681 on: January 16, 2011, 10:49:16 AM »


    You're the best.
    Quoted for truth.
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    « Reply #2682 on: January 16, 2011, 11:05:13 AM »








    Those rock
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    « Reply #2683 on: January 16, 2011, 11:50:24 AM »


    Amazing stages, will there be videos of either of them anytime soon?
    Oh and are you still planning to finish up fountain of dreams once dreamland is done?
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    « Reply #2684 on: January 16, 2011, 11:59:03 AM »


    Oh god, that post contained so much win Mewtwo.
    I'm ecstatic for Melee Final Destination.
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