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« Reply #2700 on: January 16, 2011, 06:54:46 PM » |
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Mewtwo, are you going to animate the little bushes? I mean, when the whisp blow, the bushes are "pushed".
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« Reply #2701 on: January 16, 2011, 09:03:00 PM » |
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New picture of DL64, with the alternate background enabled
*pic*
I love it! The original background is good, but this one feels so much more "alive".
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« Reply #2702 on: January 16, 2011, 10:31:02 PM » |
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ADM!(adios mijo)
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« Last Edit: January 16, 2011, 10:32:42 PM by SpAcRiGgA »
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ItalianStallion & Chuy's Adopted son
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« Reply #2703 on: January 17, 2011, 02:41:24 AM » |
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Dreamland 64 looks amazing so far... like all your other stages! XD
Keep up the good work!
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« Reply #2704 on: January 17, 2011, 05:18:47 AM » |
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Incredible. Just incredible.
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« Reply #2705 on: January 17, 2011, 09:07:18 AM » |
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Mewtwo2000, might be a stretch but could you make a really fast initial version of Dreamland 64 over Green Greens using elements from that stage?
All I want, is Green Greens with no blocks, no side islands on the stage, 3 small platforms instead of 2, and size/dimensions similar to Dreamland 64, or hell, the dimensions could even be a little closer to something like Fountain of Dreams.
That seems like it wouldn't take long at all, and it'd function almost the same way as Dreamland 64, complete with wind blowing D:
I've made that stage for fun The name will be Dream Greens, and I'll post it tomorrow, like DL64
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« Reply #2706 on: January 17, 2011, 09:09:13 AM » |
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ZOMG! Green Greens shouldve been like that in the first place! XD
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« Reply #2707 on: January 17, 2011, 09:23:52 AM » |
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Is it me or does that CPU kirby seem right at home on that stage? XD I mean like it seems to know how the stage works despite it not originally being there in the first place. ? Too bad he still got his ass kicked though XD
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« Reply #2708 on: January 17, 2011, 09:28:10 AM » |
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Is it me or does that CPU kirby seem right at home on that stage? XD I mean like it seems to know how the stage works despite it not originally being there in the first place. ? Too bad he still got his ass kicked though XD
CPUs know all the collision data, otherwise they'd suck at stage builder stages. A CPU acted really intelligently for me on the Great Bay stage I'm making.
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FC: 2191-7379-6272
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« Reply #2709 on: January 17, 2011, 09:30:51 AM » |
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Is it me or does that CPU kirby seem right at home on that stage? XD I mean like it seems to know how the stage works despite it not originally being there in the first place. ? Too bad he still got his ass kicked though XD
CPUs know all the collision data, otherwise they'd suck at stage builder stages. A CPU acted really intelligently for me on the Great Bay stage I'm making. You should see how the cpu's fight on my stage builder stages :l despite how stragegically I design them, they suck balls in using them the way I intended XD so I have to chase them around the stage half the time lol
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« Reply #2710 on: January 17, 2011, 11:21:09 AM » |
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A question : how did you got the custom icons for the stages which were made by the Stage expansion Code from Phantom Winds ?
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« Reply #2711 on: January 17, 2011, 11:45:53 AM » |
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They're not custom, they're just from other stages, but they're changed with others (the ones used in Project M)
If you mean how to select the icons used for the extra stages, knowing that they're repeated, then it's just to read how the code works, it's easy
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« Reply #2712 on: January 17, 2011, 02:07:16 PM » |
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I believe He means, how do you have more stages in the melee section of the stage select, a code he wants, perhaps. OR he means how do you have more than 9.
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Want to learn about my new project? Click here! Updated 1/18
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« Reply #2713 on: January 17, 2011, 02:08:57 PM » |
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Mewtwo, for your next exanpsion pack, you should do all the old stages recreated in brawl. ALL OF THEM (at least the ones already made)
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« Reply #2714 on: January 17, 2011, 03:36:03 PM » |
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You mean mine and not mine? Well, I'll see about that... ·_· By the way, new pictures from DL64
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