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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1586992 times)
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libertyernie
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    « Reply #2730 on: January 18, 2011, 02:59:04 PM »


    Mewtwo, for your next exanpsion pack, you should do all the old stages recreated in brawl. ALL OF THEM (at least the ones already made)

    I'm putting one of those together right now.
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    Mewtwo2000
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    « Reply #2731 on: January 18, 2011, 03:02:31 PM »


    And the stage builder block method is outlined here:
    http://forums.kc-mm.com/index.php?topic=16029.0


    On a side note, DL64 isn't made by stage builder blocks xD

    Also, now I'm second in the top downloads list in the vault ^^

    I don't guess that will last too much, but it makes me happy in some way. After all, I mostly make stages, and stages usually get less downloads than characters ^^U
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    « Reply #2732 on: January 18, 2011, 03:11:38 PM »


    So, Mewtwo2000, you restart Fod now?

    (PS : GameWatching will send to you a PM about Yoshi Story and Flat Zone)
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    ✿Zelia✿
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    « Reply #2733 on: January 18, 2011, 03:28:35 PM »


    So you will be adding DreamLand 64 to the pack in how meny days, Mewtwo2000
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    Mewtwo2000
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    « Reply #2734 on: January 18, 2011, 03:29:54 PM »


    Yeah, FoD completion is next

    By the way, I would like to make a little contest. Anybody able to make videos, try to get some imitation of this video by using this stage, and post it in youtube.



    <a href="http://www.youtube.com/watch?v=KmzazPawJ7w" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=KmzazPawJ7w</a>


    The stage can be found in DL64's download... anybody wants to? ^^U

    So you will be adding DreamLand 64 to the pack in how meny days, Mewtwo2000


    Maybe this thursday?
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    « Reply #2735 on: January 18, 2011, 04:23:38 PM »


    I think that would be kinda cool to do. ^^ I think I'll give it a shot sometime this week.

    But not today. DEFINITELY not today. :|
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    Naruto200Man
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    « Reply #2736 on: January 18, 2011, 04:51:57 PM »


    Yeah, after I finish my peach hack I think I'll give this a try, I just need to finish her smashes and specials, and touch up a few other things.
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    « Reply #2737 on: January 18, 2011, 05:00:38 PM »


    Aww man, if I had a capture card, I'd totally do that. Grin
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    « Reply #2738 on: January 18, 2011, 05:25:11 PM »


    If someone does that, I'll totally include it as an extra in Brawl 64.

    Also, totally taking both DL64 and the how to play stage for said project.
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    Naruto200Man
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    « Reply #2739 on: January 18, 2011, 05:44:12 PM »


    Okay I got a question. If I want to make an animation for a part of the stage. (It's fairly simple, just a large platform that grows and shrinks over time) Do I just add frames to the animation in the model data 101 and animate it like normal?

    PS: I'm using the stage builder block method of building stages to do this. It's going to be fun to play on I hope XP
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    « Reply #2740 on: January 18, 2011, 06:29:50 PM »


    Hey Mewtwo, Crisis City has 1337 dl's.

    About how much longer do you think it will take for you to finish FoD?
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    « Reply #2741 on: January 18, 2011, 07:36:17 PM »


    So I can use Dream Greens as a reskin for Dream Land (Melee version) using the alternate stage loader?
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    « Reply #2742 on: January 18, 2011, 08:48:03 PM »


    Mewtwo, did you get my PM about Greenhill?
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    Mewtwo2000
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    « Reply #2743 on: January 19, 2011, 12:18:52 AM »


    Hey Mewtwo, Crisis City has 1337 dl's.

    About how much longer do you think it will take for you to finish FoD?

    Maybe one week or two, don't know. It depends on many things.

    So I can use Dream Greens as a reskin for Dream Land (Melee version) using the alternate stage loader?

    In terms of replays, not really, unless you enable the DL64 collisions (included in the pac, they're the second miscdata[2]) and use the stage with no apples on it. By doing this, they would be the same in theory, but I've not tested if they really work with no desynch this way.

    In terms of gameplay, sure, the boundaries are the same, most collisions are the same, and the only difference would be how tall is the wall in the side of the stage.

    Mewtwo, did you get my PM about Greenhill?

    Oh yes, I forgot to answer. I would really need to test myself if I can make it not dissapear. Will PM you when I try it.
    « Last Edit: January 19, 2011, 12:20:02 AM by Mewtwo2000 » Logged

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    « Reply #2744 on: January 19, 2011, 02:28:03 AM »


    So does the tree on DL64 now have blowing animations in time with the actual wind?  Is the effect also offset to match the tree's position (which is skewed a little bit to the left)?.

    I'd like to see a video of it in motion Smiley
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