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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1587144 times)
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    « Reply #3810 on: May 12, 2011, 02:59:57 PM »


    I guess you should probably finish your 20ish works in progress first. Anyway saw the blog post about Zebes; I can't wait to finally have something awesome over Norfair instead of just a filler stage.
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    « Reply #3811 on: May 12, 2011, 06:20:53 PM »


    i've made this icons to go with beautiful zebes stage (my favourite stage)

    http://imgur.com/a/qtT5X
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    Mewtwo2000
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    « Reply #3812 on: May 13, 2011, 05:11:11 AM »


    Hey guys, I'm off during the weekend. I've revamped kwark's bowser castle by adding shadows and porting it to STGKART.pac (as a request), and I've started working on FoD again. The Bowser stage isn't original by me, so it won't be in the vault unless kwark updates his entry with it.



    http://www.mediafire.com/download.php?x1u9md4d0p9a0ud



    Have a nice weekend ;P

    PS: Now I remember why I stopped working with FoD... This stage is gonna take me forever... T.T
    « Last Edit: May 13, 2011, 05:12:41 AM by Mewtwo2000 » Logged

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    « Reply #3813 on: May 13, 2011, 05:13:32 AM »


    Oh nice man I still have that Bowser Castle Wii on my Brawl, glad you added the shadow system, and I can tell it's more than one model Wink

    Also, maybe you should also give it a custom lighting. Just a thought.

    Fountain of Dreams looking beautiful as always. Already see you started on something on the left, and the reflections of course.
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    « Reply #3814 on: May 13, 2011, 05:15:22 AM »


    I didn't have that bowser stage but i'm sure to get it now Tongue

    And i see FoD's left side is being made Smiley Wish i could help ya ^_^"
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    « Reply #3815 on: May 13, 2011, 06:52:44 AM »


    Yeah FoD!
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    « Reply #3816 on: May 13, 2011, 06:56:03 AM »


    I've started working on FoD again.


    Have a nice weekend ;P

    PS: Now I remember why I stopped working with FoD... This stage is gonna take me forever... T.T

    Not Bad, can't wait to see more progress and good luck Wink
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    « Reply #3817 on: May 13, 2011, 11:49:35 AM »


    Fountain of dreams = epic AWESOME 2.0!
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    « Reply #3818 on: May 13, 2011, 01:12:40 PM »


    A question for you Mewtwo:

    I'm thinking of doing my own stage hack. For most of the stage, the stage builder block method seems simple enough. However, for models that need more vertices, what should I try using? Certainly I could break up the shape into a bunch of smaller ones, but that would take forever to do, and the textures might be skewed off in some cases.
    Are there certain models best to use as a base (before vertex editing) when making more organic shapes?
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    « Reply #3819 on: May 14, 2011, 12:11:30 AM »


    A question for you Mewtwo:

    I'm thinking of doing my own stage hack. For most of the stage, the stage builder block method seems simple enough. However, for models that need more vertices, what should I try using? Certainly I could break up the shape into a bunch of smaller ones, but that would take forever to do, and the textures might be skewed off in some cases.
    Are there certain models best to use as a base (before vertex editing) when making more organic shapes?


    Capsule (item).

    Also, Mewtwo said:

    <a href="http://www.youtube.com/watch?v=2o1QMSwDYU8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=2o1QMSwDYU8</a>
    « Last Edit: May 14, 2011, 07:56:38 AM by br3compactor » Logged

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    « Reply #3820 on: May 14, 2011, 04:25:52 AM »


    ^quote fail?????^
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    « Reply #3821 on: May 14, 2011, 07:57:23 AM »


    It was 3 AM I was barely awake lol

    Corrected.
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    « Reply #3822 on: May 14, 2011, 11:41:24 AM »


    Hey guys, I'm off during the weekend. I've revamped kwark's bowser castle by adding shadows and porting it to STGKART.pac (as a request), and I've started working on FoD again. The Bowser stage isn't original by me, so it won't be in the vault unless kwark updates his entry with it.



    Have a nice weekend ;P

    PS: Now I remember why I stopped working with FoD... This stage is gonna take me forever... T.T

    Cool. Also, that pic I posted^ is from Melee. See how it's more purple-tinted and has more stuff in the background? Like that icecream cone, that star, etc. Also, those rainbow leaves need a purple-tint.

    Can't wait til it's released. Smiley
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    « Reply #3823 on: May 14, 2011, 04:31:07 PM »


    Mewtwo, on your STPM tool, are you sure what you labeled camera angle is camera angle?  when I change it it seems to change camera distance, and not angle.
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    « Reply #3824 on: May 15, 2011, 02:31:47 AM »



    Cool. Also, that pic I posted^ is from Melee. See how it's more purple-tinted and has more stuff in the background? Like that icecream cone, that star, etc. Also, those rainbow leaves need a purple-tint.

    Can't wait til it's released. Smiley

    He knows what's up, bro.  This guy makes picture perfect stages.  He's not finished with it yet and that's why it doesn't have all the objects in the background: they take time and work.  Apparently more than anything he's done before.

    The purple tint comes from the lighting.  Mewtwo2000 uses the same textures from Melee.  However the Brawl lighting scheme he's currently using is what's making everything look a bit more yellow.

    That's probably something that would come later, unless you can't edit lighting tint at all (I have no idea if that's even possible).
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