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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1587613 times)
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Mewtwo2000
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    « Reply #4500 on: July 09, 2011, 05:27:25 AM »


    Small things are what are left for completion.

    This is a list of things already to do:

    - The remaining trees in the main area, with their shadows
    - The remaining trees in the courtyard, and every shadow (the current ones have no shadow yet)
    - The signposts in the courtyard
    - The flying cap block on the roof
    - 3 1ups on the roof
    - The sides of the Peach's drawing in the castle
    - The stairs underwater, near the waterfall
    - Some small part near the pool
    - The rocks inside the pool
    - 2D boos in the courtyard
    - 2D yoshi on the roof for the versions not on the roof
    - The bottom part of the bridge
    - Some butterflies
    - Finishing the pipe version and make the last one, besides the flying one

    And probably, deleting specific stuff for each version so the 3-4 player lag is removed.

    All of this, keeping the compatibility with Jungle Japes for water support.

    Some of these may be not possible because of this. But, as you may think, not having one-two of these parts would not be really important for the overall stage. Any other person would have shared the stage weeks ago. I just want perfection with this stage.

    And when it's done, I'll be free to make some quicker and easier stages ^^
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    « Reply #4501 on: July 09, 2011, 05:56:55 AM »


    Next mario stage(that is not from Old SSB games): Sm64 Peach Castle (inside) Cheesy

    can be awesome if you making this too  AWESOME 2.0!

    anyway i can´t wait to this stage is done
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    Mewtwo2000
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    « Reply #4502 on: July 09, 2011, 06:08:59 AM »


    Yes, I'm gonna do it too. But, of course, as a separate stage. Trying to include the inside in this one would be too much xD
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    « Reply #4503 on: July 09, 2011, 06:12:15 AM »


    Yes, I'm gonna do it too. But, of course, as a separate stage. Trying to include the inside in this one would be too much xD
    ok if i dont know you was awesome before you is for sure now

    Sm64 = best Modern mario game Cheesy (modern Mario games is the 3d ones like SMG/SM64/Sm sunshine)
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    « Reply #4504 on: July 09, 2011, 09:26:56 AM »


    For the Yoshi on the roof, someone should vertex that Yoshi Tongue
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    (gabriel/joao)wojwicz
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    « Reply #4505 on: July 09, 2011, 09:38:30 AM »


    where would he teleport 2 ? and thts KewL mewtwo diggin the idea
    How about to teleport to the locked cannon?
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    junior139
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    « Reply #4506 on: July 09, 2011, 03:54:20 PM »


    thts a good teleport idea is it possible ?
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    Mewtwo2000
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    « Reply #4507 on: July 11, 2011, 04:09:58 PM »


    Well, with the current collision isn't possible, just look at the picture:



    Anyway, a new collision to fit the line between the pipe and the cannon would be easy to make, so it could be done, sure. It doesn't make much sense to warp into the cannon, but... The hell, there are not many stages with Mushroom64-like warps, right? xD
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    « Reply #4508 on: July 11, 2011, 04:11:39 PM »


    The pipe and cannon should be death zones.
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    « Reply #4509 on: July 11, 2011, 06:36:56 PM »


    Well, with the current collision isn't possible, just look at the picture:



    Anyway, a new collision to fit the line between the pipe and the cannon would be easy to make, so it could be done, sure. It doesn't make much sense to warp into the cannon, but... The hell, there are not many stages with Mushroom64-like warps, right? xD

    I'm pretty sure there's one stage with Mushroom64-like warps.

    ...

    And it's Mushroom64.
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    Mewtwo2000
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    « Reply #4510 on: July 11, 2011, 06:50:18 PM »


    New collisions made. Aerial picture and picture from the cannon:



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    « Reply #4511 on: July 11, 2011, 06:51:47 PM »


    So.. many... versions...
    Gonna be super hard to use one version.
    inb4mewtwopostsaboutalternatestageloader
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    « Reply #4512 on: July 11, 2011, 07:19:37 PM »


    Any other person would have shared the stage weeks ago. I just want perfection with this stage.

    And that's why you're good and any other person isn't.
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    « Reply #4513 on: July 11, 2011, 07:57:00 PM »


    Curious.
    Would the Alternate Stage loader be able to work with the Stage Expansion 2.0 code?
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    amount18
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    « Reply #4514 on: July 11, 2011, 08:28:31 PM »


    Curious.
    Would the Alternate Stage loader be able to work with the Stage Expansion 2.0 code?
    His most recent video shows that it does.
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