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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1613304 times)
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Naruto200Man
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    « Reply #4545 on: July 24, 2011, 10:30:46 AM »


    Epic work so far mewtwo, I'm definately looking forward to checking it out in my brawl.

    BTW: I checked out your update of FOD, it looks exactly like the Mele one! I know that's what you intended buut...still...
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    « Reply #4546 on: July 24, 2011, 10:40:03 AM »


    Epic work so far mewtwo, I'm definately looking forward to checking it out in my brawl.

    BTW: I checked out your update of FOD, it looks exactly like the Mele one! I know that's what you intended buut...still...

    That reminds me I forgot to download the newest one... I see what you did there ...
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    « Reply #4547 on: July 24, 2011, 01:55:06 PM »


    Some progress with the courtyard. Just a few more trees with their shadows. A few more are left, and 2 signposts with their shadows. Then, only boos would remain to upload it as a separated stage before the whole castle is completed.

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    « Reply #4548 on: July 24, 2011, 02:32:22 PM »


    Mewtwo the stage looks awesome, i can't to download it. ^^
     
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    « Reply #4549 on: July 24, 2011, 02:35:38 PM »


    Man Mewtwo, this is gonna be at the top of the mountain of stages when it's done, I can feel it! I'm getting nostalgic just thinking about it!

    My SD Card is gonna love it!
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    « Reply #4550 on: July 24, 2011, 06:02:40 PM »


    If the stage gets some lag, I may be excluding some parts for every version. Still not sure.
    I know that Delphino makes certain parts of the island invisible when the models are out of view. Is that possible to do, and if done, would it reduce lag? And assuming it is possible, would it be an animation to get the model out of view instantaneously, or something with the texture?
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    « Reply #4551 on: July 24, 2011, 09:23:46 PM »


    I am so excited for Peach's Castle Smiley

    Also, I know you don't do request, but I thought this would be a quick and easy idea.  Seeing as most of your 64 stages have a 3D background counterpart, I was thinking you could make Saffron City with the Daytime Fourside background. You have that already, and a Saffron City with a nighttime Fourside background, so it would just be a matter of combining them, right? Either way, please consider this.  It bugs me that Saffron has no 3D background counterpart :/
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    Mewtwo2000
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    « Reply #4552 on: July 25, 2011, 02:25:51 AM »


    I know that Delphino makes certain parts of the island invisible when the models are out of view. Is that possible to do, and if done, would it reduce lag? And assuming it is possible, would it be an animation to get the model out of view instantaneously, or something with the texture?

    I've not looked into Delphino's mechanics, but I suppose it's just hindering the unused parts. While the flying platform seems to use some color animation to fade out, the normal thing is that VIS0 animations are used. And that may be an option, renaming the bones for certain parts and make them invisible when they're not visible. But this would be mostly useful if it really lowers the lag, and for the moving version. For one version that's not moving, it's not logical. It's better to remove the models if they're never used during the match.

    I am so excited for Peach's Castle Smiley

    Also, I know you don't do request, but I thought this would be a quick and easy idea.  Seeing as most of your 64 stages have a 3D background counterpart, I was thinking you could make Saffron City with the Daytime Fourside background. You have that already, and a Saffron City with a nighttime Fourside background, so it would just be a matter of combining them, right? Either way, please consider this.  It bugs me that Saffron has no 3D background counterpart :/

    Sure, I'll do it. No problem at all Wink
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    « Reply #4553 on: July 25, 2011, 03:46:53 AM »


    Finished trees in the courtyard:



    And started combining stages to make the 3D background Saffron. Still not finished, I want to change some things so it fits better.

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    « Reply #4554 on: July 25, 2011, 03:49:48 AM »


    mewtwo2000 stop beeing awesome Cheesy
    (one more stage to update in my stage roster)
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    « Reply #4555 on: July 25, 2011, 04:19:13 AM »


    Oh well look at that man. Turned out nice ah?

    Maybe now that you're in the Fourside mood, you could revamp that sexy stage?
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    « Reply #4556 on: July 25, 2011, 04:39:21 AM »


    Oh well look at that man. Turned out nice ah?

    Maybe now that you're in the Fourside mood, you could revamp that sexy stage?
    I'd love to see that too, that was one of my favorites in Melee...

    It's kinda funny, it reminded me of the second Mewtwo movie's ending in a way when I was younger. With him standing on top of that building all badass like.
    XD
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    « Reply #4557 on: July 25, 2011, 05:32:38 AM »


    xD Well I'd love too a Fourside revamp at least without the ultimate chimera dark effect...

    And I love the N64 Peach Castle but I prefer the Melee one :9
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    « Reply #4558 on: July 25, 2011, 05:39:04 AM »


    Don't expect Fourside to be revamped yet, that's for the future. I want to make some new stages from N64 games first. Also, that revamp for Fourside will probably be a remake, a 'start from scratch' project, just like the already unreleased Mushroom Kingdom 64 revamp.

    The new one will include the helicopter, the crane, and a more fitting texture for everything.
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    « Reply #4559 on: July 25, 2011, 12:45:41 PM »


    Well that's great to hear I definitely can't wait for that.
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