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Poll
Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1602959 times)
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SiLeNtDo0m
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    « Reply #4620 on: July 29, 2011, 01:27:22 AM »


    I say do what you want to do.  One thing I can say for sure, is that one of these versions of Peach's Castle will secure a permanent slot in my stage roster.
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    « Reply #4621 on: July 29, 2011, 01:30:16 AM »


    I say do what you want to do.  One thing I can say for sure, is that one of these versions of Peach's Castle will secure a permanent slot in my stage roster.
    me too is a permanent in my .iso (for dolphin) or my SD card Cheesy for wii
    maybe my next moveset list video is on that stage Cheesy
    i have to say peach castle is your´s best stage (yet) this time you have really overdone yourself
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    « Reply #4622 on: July 29, 2011, 02:18:20 AM »


    me too is a permanent in my .iso (for dolphin) or my SD card Cheesy for wii
    maybe my next moveset list video is on that stage Cheesy
    i have to say peach castle is your´s best stage (yet) this time you have really overdone yourself
    yeah, but i wonder how he'll ever be able to have overdone himself again, i mean how can he possibly top this?
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    « Reply #4623 on: July 29, 2011, 02:21:43 AM »


    as far i know good hackers like mewtwo2000 and Sdo0m and beyond
    they will always do it  somehow
    i already think next stage after peach castle is going to be better Cheesy
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    « Reply #4624 on: July 29, 2011, 03:06:47 AM »


    Better than Peach's Castle?! 0.o
    But you are right, I'm sure Mewtwo2000 will find a way to beat his best.
    Keep up the good work, Mewtwo!
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    These claws are like a bear's, with
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    ranged shots are strong but have a
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    your foes won't know what hit them.

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    Mewtwo2000
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    « Reply #4625 on: July 29, 2011, 03:16:54 AM »


    About the poll, it's clear that even the fourth option (which was included time later) is stronger than the second one. Also, one of the votes for the first option is mine, so they would really be 26, not 27.



    So, analizing, people want me to do this, in this order:

    1- Do what I want to do, soon
    2- Upload the castle when it's done, leaving the alternative (flying) one for the future
    3- Do what I want to do when I feel like it
    4- Upload the castle including the alternative (flying) version

    Do what I want to do = option 1 = upload castle soon and leave flying for future
    Upload castle when it's done leaving flying for future is the same as above
    Soon = leave the flying for the future
    When I feel like it = option 1 = leave flying

    So, 3 of the 4 options would be the same. That would be 80 votes vs 20 votes.

    I've decided to leave the flying version for the near future. I don't guess I'm using parts of the SSB64 stage, but SM64-like moving platforms. And not always the same like in Mario Circuit, but with changes. I already have the idea. Hope to be able to do it.

    So, plans are:

    - Finishing the 3-4 versions of the courtyard I had in mind -> Release
    - Finishing the main area (5 trees and 2 rocks left)
    - Making one more version of the stage in a different place
    - Fix things for every version
    -> Release

    - Making some other quicker stages and maybe revamps
    - Resume Peach's Castle and make the flying version
    -> Release

    This is the plan for now. It may change anyway xD

    as far i know good hackers like mewtwo2000 and Sdo0m and beyond
    they will always do it  somehow
    i already think next stage after peach castle is going to be better Cheesy
    Better than Peach's Castle?! 0.o
    But you are right, I'm sure Mewtwo2000 will find a way to beat his best.
    Keep up the good work, Mewtwo!


    Well, my methods are now better, so I can make some complex stages like this... But I'm not sure about being able to make a stage more epic than this... It's peach's castle, from one of the best games in the N64... >.<

    Anyway, I have lots of ideas in mind :3
    « Last Edit: July 29, 2011, 03:19:05 AM by Mewtwo2000 » Logged

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    SiLeNtDo0m
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    « Reply #4626 on: July 29, 2011, 03:22:53 AM »


    Sounds like a plan!  Shame I'm useless when it comes to giving feedback to stages >_<  I'd say something if I had something to say...
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    « Reply #4627 on: July 29, 2011, 04:38:25 AM »


    my only suggestion to that ssb64 stage with the sm64 background is to edit the background textures a bit, i find the castle in the background very... mejor en español... xD

    el fondo creo qu llama demasiado la atencion, es dificil mirar al combate con un fondo tan llamativo... xDDD
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    « Reply #4628 on: July 29, 2011, 05:07:14 AM »


    But
    About the poll, it's clear that even the fourth option (which was included time later) is stronger than the second one. Also, one of the votes for the first option is mine, so they would really be 26, not 27.



    So, analizing, people want me to do this, in this order:

    1- Do what I want to do, soon
    2- Upload the castle when it's done, leaving the alternative (flying) one for the future
    3- Do what I want to do when I feel like it
    4- Upload the castle including the alternative (flying) version

    Do what I want to do = option 1 = upload castle soon and leave flying for future
    Upload castle when it's done leaving flying for future is the same as above
    Soon = leave the flying for the future
    When I feel like it = option 1 = leave flying

    So, 3 of the 4 options would be the same. That would be 80 votes vs 20 votes.

    I've decided to leave the flying version for the near future. I don't guess I'm using parts of the SSB64 stage, but SM64-like moving platforms. And not always the same like in Mario Circuit, but with changes. I already have the idea. Hope to be able to do it.

    So, plans are:

    - Finishing the 3-4 versions of the courtyard I had in mind -> Release
    - Finishing the main area (5 trees and 2 rocks left)
    - Making one more version of the stage in a different place
    - Fix things for every version
    -> Release

    - Making some other quicker stages and maybe revamps
    - Resume Peach's Castle and make the flying version
    -> Release

    This is the plan for now. It may change anyway xD

    Well, my methods are now better, so I can make some complex stages like this... But I'm not sure about being able to make a stage more epic than this... It's peach's castle, from one of the best games in the N64... >.<

    Anyway, I have lots of ideas in mind :3
    if you're doing that now,what about Meelee Peach's Castle? T_T I thought it was the next stage for you xD
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    « Reply #4629 on: July 29, 2011, 08:51:24 AM »


    Well, my methods are now better, so I can make some complex stages like this... But I'm not sure about being able to make a stage more epic than this...

    Sure, I have an even more complex idea that can top every stage you've made so far. It was considered to be impossible when it was attempted a couple years ago, and it very well might be. But if anyone can make it work, you'd be the only person with the knowledge and skills to do so.
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    « Reply #4630 on: July 29, 2011, 09:22:46 AM »


    Block Tool gets a small update:

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19049

    It's just that the 'bin' functionality has been fixed. Now you can put 0 in the number of vertices or normal points. This way, you can apply bone changes to any model. Anyway, normals aren't really fixed, if the model to edit has more than 2 normals, it won't change all of them when rotated. So, 0 is the best values for these cases too.

    I guess nobody uses this, but I'm just updating the file in mediafire just in case xD

    Thank you for your update on the Block Tool, Mewtwo. I have a couple 2d models that I was unable to edit before this update.
    Still I can't get past an issue concerning the Rotate feature - would you better have me PM you with all the details or is it ok to just post here?
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    « Reply #4631 on: July 29, 2011, 11:28:02 AM »


    my only suggestion to that ssb64 stage with the sm64 background is to edit the background textures a bit, i find the castle in the background very... mejor en español... xD

    el fondo creo qu llama demasiado la atencion, es dificil mirar al combate con un fondo tan llamativo... xDDD
    the background I think draws too much attention, it is difficult to look at the match with a so eye-catching background... XDDD
    « Last Edit: July 29, 2011, 11:29:53 AM by Allav866 » Logged

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    « Reply #4632 on: July 29, 2011, 04:08:31 PM »


    the background I think draws too much attention, it is difficult to look at the match with a so eye-catching background... XDDD

    lol, thanks for translating
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    Mewtwo2000
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    « Reply #4633 on: July 29, 2011, 05:41:30 PM »


    Thank you for your update on the Block Tool, Mewtwo. I have a couple 2d models that I was unable to edit before this update.
    Still I can't get past an issue concerning the Rotate feature - would you better have me PM you with all the details or is it ok to just post here?

    Sure, post here, that way we share everything we get -trouble and solutions- with everybody interested here Tongue

    Sure, I have an even more complex idea that can top every stage you've made so far. It was considered to be impossible when it was attempted a couple years ago, and it very well might be. But if anyone can make it work, you'd be the only person with the knowledge and skills to do so.

    All depends on the stage we're talking about O.o

    Anyway, please keep your idea for a while, I want to make some other things first. I really don't want to fill my mind with more projects now, just because the ones in my mind are too much and better projects would delay my personal wished stages even more.

    Just talk me about it when I've posted 3-4 more stages ^^U
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    « Reply #4634 on: July 29, 2011, 06:44:08 PM »


    Sure, post here, that way we share everything we get -trouble and solutions- with everybody interested here Tongue
    Ok, good idea.

    I'm using the Block tool to rotate a 2d model's normal which I have previously edited in BrawlBox to have a -90 value for Rotation X.
    After setting up the parameter values on the Block tool and as I try to rotate the model's normal to -90 I get this 'Estouro' error message. Any ideas?

    I've also tried it with a (0,0,0) rotation model but the error message keeps showing. Actually it is even possible to just ignore the error and keep going, but then I can't get to import the model back to Brawlbox without getting it to crash XD
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