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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1612868 times)
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SiLeNtDo0m
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    « Reply #4740 on: August 07, 2011, 01:36:14 PM »


    If you do Dark Link's room, would it be possible to make a more detailed version more similar to OoT 3D's version? 
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    « Reply #4741 on: August 07, 2011, 03:58:32 PM »


    Depends on filesize. It's been a little hard to fit the stage into jungle japes. It should be a little more easy on Final Destination. But don't know yet about PS2. Doing it with the courtyard was easy, it's less than the half of the whole castle stage with the courtyard included. Maybe porting the stage without the courtyard is possible, shouldn't be difficult. But the whole stage including the courtyard may be impossible, that's something to be tested. Also, water versions would not be ported (water under the bridge and such), cause PS2 has no water.
    Okay, I just wanted to see where I'll be putting all my bstrms when all is said and done. I have no problem using FD, but I will miss the Boos, so until the castle's released, I'll just keep it over PS2. Also, will there be a no-water version for the Castle? like after Mario heartlessly drained Peach's moat?
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    Mewtwo2000
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    « Reply #4742 on: August 07, 2011, 07:36:05 PM »


    I've started the 'restructuration' in Temple Of Time.



    Nothing has visually changed yet. But the number of models used has started to decrease. For example, while I was using 135 models for the stones, now I'm using only 3. VIS0 animations are not bad, but for things like this PAT0 files are better.

    Anyway, I'm planning to make 3D stones, so this is only a transitional change.

    I'll start the chamber when I'm done with the restructuring. Anyway, I still got to finish PCSM64, this is only a break I'm taking and will not finish until Peach's Castle is complete and released.

    If you do Dark Link's room, would it be possible to make a more detailed version more similar to OoT 3D's version? 


    Not for the moment. I've not even played Ocarina of Time 3D, can't have a 3DS yet.

    Maybe as an update for the N64 version when it's done.
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    « Reply #4743 on: August 07, 2011, 07:53:44 PM »


    I demand peach's castle with... Lava!
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    « Reply #4744 on: August 07, 2011, 09:11:21 PM »


    I demand peach's castle with... Lava!
    You.
    ...
    I like the way you think.
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    « Reply #4745 on: August 08, 2011, 12:33:58 AM »


    I sure can't wait for the stones to be 3D.

    It's nice that you're going back to the Temple, and making things better.

    That's something that I really admire about you, Mewtwo.
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    « Reply #4746 on: August 08, 2011, 01:29:12 AM »


    Not for the moment. I've not even played Ocarina of Time 3D, can't have a 3DS yet.

    Maybe as an update for the N64 version when it's done.

    No probs dude.  Either way, I know it would look fantastic
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    « Reply #4747 on: August 08, 2011, 02:14:23 AM »


    You're gonna make Dark Link's room? That will go well with IS's Water Temple stage. XD

    Also, impressive work on the Temple of Time, it's good to see it using less models. Smiley
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    « Reply #4748 on: August 08, 2011, 02:29:39 AM »


    I don't think the stones REALLY need to be in 3d. You did such a good job with animating them that you couldn't tell whatsoever unless you physically paused and zoomed in on them to check. It is still good to see that you are putting in the effort. The one drawback to me was that the door was closed, and since you are doing that the stage will be perfect.

    Also how much more work do you think it will take for the Mario 64 stage? It looked done a month ago, but of course with you being the perfectionist you are. Do you plan to finish it up soon, or will it be after you do some moar Zelda stuff?
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    Mewtwo2000
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    « Reply #4749 on: August 08, 2011, 05:23:00 AM »


    In 2-3 days of work it could be done. Today I'm not working on it, I'm going to my parents'. I suppose tomorrow will be a hacking-day for me, and I may finish the modelling. Only camera thingies would be left.

    Also, I consider that stage as my masterpiece or something like that (I've never modeled a more complex and big stage than this yet), so I want it to be completed the sooner, and I'm leaving the temple for later, being Peach's Castle my only focus again. Working on Temple of Time has been something like a break.

    I've been mostly working on the PAT0 file, which doesn't work perfectly on brawlbox, and I've needed to figure out some thingies to make it work properly for the stones. I succeeded, the stones look the same as before, but there is 1 model per stone, and not 45.
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    « Reply #4750 on: August 08, 2011, 05:56:18 AM »


    Wow 44 models less and they look the same?! Dayyum O.o"
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    « Reply #4751 on: August 08, 2011, 01:21:35 PM »


    Hey Mewtwo, have you done anymore progress on that 3D BG Saffron City? Not to distract you from Peach's Castle of course :p
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    « Reply #4752 on: August 08, 2011, 04:58:38 PM »


    Wow great work Mewtwo!
    I was wondering if you (or any person who knows how to do it) could put the Tabuu stage background animation into the Final Destination 64 stage.
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    Mewtwo2000
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    « Reply #4753 on: August 08, 2011, 05:19:05 PM »


    Wow great work Mewtwo!
    I was wondering if you (or any person who knows how to do it) could put the Tabuu stage background animation into the Final Destination 64 stage.

    Sure, I will. Will post it tomorrow here.

    Hey Mewtwo, have you done anymore progress on that 3D BG Saffron City? Not to distract you from Peach's Castle of course :p

    Not yet. Let me finish Peach's Castle first Tongue

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    « Reply #4754 on: August 08, 2011, 05:30:03 PM »


    Sure, I will. Will post it tomorrow here.

    Thank you!
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