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« Reply #4965 on: August 26, 2011, 04:29:50 PM » |
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The water looks more than similar to me, so all of you are [censored]ing nuts.
He probably used the Stage Builder Block Tool to move the angles of the stage, as he did with Peach's Castle 64.
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« Reply #4966 on: August 26, 2011, 04:36:02 PM » |
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well to me it ALMOST looks accurate.. it just needs a lil fix up wit the water. other than that, the models looks dead on accurate and properly placed
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« Reply #4967 on: August 26, 2011, 04:40:08 PM » |
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Fixed the water a little. Certainly, white parts are too white. Still not perfect, but I guess it's getting better now. Just a comparison:
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« Last Edit: August 26, 2011, 04:54:31 PM by Mewtwo2000 »
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« Reply #4968 on: August 26, 2011, 04:47:32 PM » |
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Oh yeah there is too much white. Holy [censored] man you people sometimes ask for too much accuracy, lol. Can't please everybody I guess.
Mewtwo, you gonna clarify what you did with having different angles for the stages?
Was it CLR0 and VIS0 editing or the Stage Builder Block Tool?
Also what you did for Peach's Castle 64 too please.
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« Last Edit: August 26, 2011, 04:48:47 PM by ItalianStallion »
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« Reply #4969 on: August 26, 2011, 04:48:38 PM » |
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Fixed the water a little. Certainly, white parts are too white. Still not perfect, but I guess it's getting better now. Just a comparison: looking better.. but for the models reflection... i can see that the wall reflection in ur stage is more darker and in OoT pic its lighter, and semi-transparent?
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« Reply #4970 on: August 26, 2011, 04:52:44 PM » |
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I guess the original one is just less transparent. Maybe a little more of that color makes it more similar. About the different camera angles, it's just moving a common bone. That can only be done with stage blocks when they're moved with block tool, not by animating them separately. I mean, Facility Final Destination wouldn't be able to be rotating if it wasn't by block tool. About the transition, just CLR0 and VIS0 files with the appropiate 2D models. Same as used with Ganon's organ. By the way, this is a slighly changed water again.
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« Last Edit: August 26, 2011, 04:53:37 PM by Mewtwo2000 »
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« Reply #4971 on: August 26, 2011, 04:56:26 PM » |
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I guess the original one is just less transparent. Maybe a little more of that color makes it more similar. About the different camera angles, it's just moving a common bone. That can only be done with stage blocks when they're moved with block tool, not by animating them separately. I mean, Facility Final Destination wouldn't be able to be rotating if it wasn't by block tool. About the transition, just CLR0 and VIS0 files with the appropiate 2D models. Same as used with Ganon's organ. By the way, this is a slighly changed water again. now im in the mood to make Kokori Forest from scratch instead of waiting for that .DAE to MDL0 converter... since i already have all the texture files for Kokori Forest.
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« Reply #4972 on: August 26, 2011, 06:33:43 PM » |
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I assure you that's more fun than just importing it Good luck with it. By the way, bad news (for me xD) I'm gonna be off for a week because of an exam. I won't be able to hack (no wii with me), and will get connected only for PMs and such. The stage will be finished and released by september 5 or something like that.
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« Reply #4973 on: August 26, 2011, 07:05:43 PM » |
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now im in the mood to make Kokori Forest from scratch instead of waiting for that .DAE to MDL0 converter... since i already have all the texture files for Kokori Forest. IDEA STEALER However I have ADD so I really don't have the patience to work with that. I really sould try to start with a simple stage really.
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« Reply #4974 on: August 26, 2011, 07:07:53 PM » |
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IDEA STEALER However I have ADD so I really don't have the patience to work with that. I really sould try to start with a simple stage really. HAH.. ur not the only 1 here with ADD.. i also have it and yet im able to stay focused on my hacks.. well at times... i still have ALOT of other stages that needs to be finished and r waaaaay pasted due date.
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« Reply #4975 on: August 26, 2011, 07:18:38 PM » |
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Yay we're in the ADD club XD
Yeah I hate that. I have so many hacks and projects I should have finished, but never did.
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« Reply #4976 on: August 26, 2011, 09:30:02 PM » |
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Yay we're in the ADD club XD
Yeah I hate that. I have so many hacks and projects I should have finished, but never did.
yeah i kno wat u mean... and YAY for the ADD club
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« Reply #4977 on: August 27, 2011, 12:32:02 AM » |
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Oh no Mewtwo why must you leave when making one of my favorite stages of all time!
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« Reply #4978 on: August 27, 2011, 01:02:40 AM » |
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yeah i kno wat u mean... and YAY for the ADD club Make way for King Aydede! lol. but yeah, I got it too, It sucks when I get an idea, but can't follow through with it.
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My Kid Icarus Uprising Weapon of Choice Card Friend Code: 3737 - 9702 - 3408 NNID: Allav866
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« Reply #4979 on: August 27, 2011, 09:34:59 AM » |
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Well, fare thee well Mewtwo2k. Godspeed.
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