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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1602975 times)
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    « Reply #5595 on: November 14, 2011, 02:38:46 PM »


    Hey Mewtwo, The Stage Expansion worked awesome for me  Awesome Face and that hyped me to make a custom stage for my brawl xD and I've tried to import a model to a Stage yesterday.

    and I succeeded with the import: :3


    Its Giratina (from E-scope12 thank to him)
    when I try to move him around the stage... the texture... this happens:


    what can I do? I don't know Sad

    O_O
    .....
    me want that giratina model... Im srs here
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    « Reply #5596 on: November 14, 2011, 02:42:46 PM »


    It "might" help with this, no guarantee.
    Copied from Model import FAQ thread: http://forums.kc-mm.com/index.php?topic=36504.0

    Quote
    10. So does the new brawl box solve the shade and lightling glitches?
    A.  Dont know. Yet.  Also, to solve lag issues: replace all your materials with FitMarioBodyb material, and replace  your shade with Marios shade2 shade.
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    Mewtwo2000
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    « Reply #5597 on: November 14, 2011, 03:23:51 PM »


    O_O
    .....
    me want that giratina model... Im srs here

    Really?

    I got it a few weeks ago from a stage somebody posted. It was a obj import, but I suppose  you know you can export it as a dae and re-import it... or rig it...

    By the way, that gray issue is sure strange... looks like a reverted fog or something O.o

    Is the model viewable in brawlbox 0.63d?
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    « Reply #5598 on: November 14, 2011, 03:28:25 PM »


    By the way, that gray issue is sure strange... looks like a reverted fog or something O.o

    Is the model viewable in brawlbox 0.63d?

    well I'm using Brawlbox v0.65 to be exact and it shows perfectly on it. but in-game it turns grey xS
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    « Reply #5599 on: November 14, 2011, 03:31:27 PM »


    Maybe that model doesn't even have shaders? It looks like it's having a hard time interacting with the light.
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    « Reply #5600 on: November 14, 2011, 03:33:15 PM »


    And when is it turning grey? When is near? Randomly?

    Maybe that model doesn't even have shaders? It looks like it's having a hard time interacting with the light.

    About that, maybe there are colors affecting the model. You should try using Material Tool to see if it looks more shaded.
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    « Reply #5601 on: November 14, 2011, 03:44:24 PM »


    And when is it turning grey? When is near? Randomly?

    It is grey for when the Match starts. Sad
    but it happens when I edit the animation in brawlbox maybe that's the problem :s
    cuz if I leave the model just there with no motion it works fine..
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    « Reply #5602 on: November 14, 2011, 04:29:57 PM »


    Really?

    I got it a few weeks ago from a stage somebody posted. It was a obj import, but I suppose  you know you can export it as a dae and re-import it... or rig it...
    i didnt kno it was in a stage that some1 released a few weeks ago... *searches for it*
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    « Reply #5603 on: November 14, 2011, 04:36:22 PM »


    i didnt kno it was in a stage that some1 released a few weeks ago... *searches for it*


    Yep it was in a stage, is this one dude: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23356 Grin

    and I will try to fix it with Material Tool.. hope it works :3
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    « Reply #5604 on: November 14, 2011, 04:49:56 PM »


    Yep it was in a stage, is this one dude: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23356 Grin

    and I will try to fix it with Material Tool.. hope it works :3

    lol odd... posted on the 6th, and i cant even find it in "view all stages" O.o
    thxs for that link!
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    « Reply #5605 on: November 14, 2011, 04:54:50 PM »


    lol odd... posted on the 6th, and i cant even find it in "view all stages" O.o
    thxs for that link!

    lol no problem xDD
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    « Reply #5606 on: November 14, 2011, 05:10:57 PM »


    Mewtwo, it's been a year since you uploaded (or at least updated) the Temple of Time, so I was wondering how that's coming along?
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    « Reply #5607 on: November 14, 2011, 06:55:04 PM »


    Mewtwo, it's been a year since you uploaded (or at least updated) the Temple of Time, so I was wondering how that's coming along?
    REALLY?! I've been on here a while haven't I ...huh. I would also be interested. If the update has a version where it wont be flat it would be awesome.

    And 2 releases! Everybody, prepare for hype.

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    « Reply #5608 on: November 14, 2011, 06:56:46 PM »


    Are you still working on the BG for Final Destination 64? It's because that's my favorite one, and I love the shooting stars in space at the start, then the purple clouds, and then the spinning portal which gets faster and faster and faster. Also, I dunno if you already had this planned, but after a while on that portal when MH's hp is almost down, how about it goes back to the shooting stars in space bg?
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    « Reply #5609 on: November 15, 2011, 01:21:00 PM »


    All the stages are on hold right now. Temple of Time is half made, I need to resume it soon. About FD's background, sure I'll do it, but not yet. Now I'm too busy with the new world of imports and my unfinished stages. Yeah, I suppose I should loop the background by the way.

    Oh, new pictures of OoT Link, he's nearly finished. With him, there could be 3 releases this week, who knows. It may be the only one too, who knows again xD





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